Universal Block Fortress - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Echoseven, Mar 6, 2013.

  1. k1lljoy_89

    k1lljoy_89 Well-Known Member

    Nov 25, 2011
    5,783
    0
    0
    Look out your window.
    Multiplayer would make this game.
     
  2. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
    9,380
    2
    38
    Even more awesome. I agree.
     
  3. k1lljoy_89

    k1lljoy_89 Well-Known Member

    Nov 25, 2011
    5,783
    0
    0
    Look out your window.
    Not that it isn't awesome already. I just got into the game, its freakin great.

    But yeah
     
  4. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
    2,655
    2
    36
    Male
    Canada
    Well they will plan on adding it in the future, so that's something to be hopeful about. I can't wait for the update that add those robot guys.
     
  5. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
    2,865
    0
    0
    steel worker
    Is the double the XP worth purchasing ?
     
  6. k1lljoy_89

    k1lljoy_89 Well-Known Member

    Nov 25, 2011
    5,783
    0
    0
    Look out your window.
    Double XP is always worth purchasing. Lol
     
  7. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
    955
    0
    16
    Czech republic
    It's first doubler I ever bought and it's worth it :) there is no level cap, fyi
     
  8. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
    2,865
    0
    0
    steel worker
    Thanks, I just purchased it.
     
  9. Cooler King

    Cooler King Well-Known Member

    Mar 11, 2013
    59
    0
    0
    The Minigun is definitely not useless. A fully upgraded Minigun is very comparable to a fully upgraded Plasma Rifle.

    My PR is modded with Energy Core, ROF x5, AOE x6, and Damage x8. It does 30-60 damage, has a range of 40 blocks, AOE of 5 blocks, and ROF of 10.8, and very high armor piercing. This means it has a raw DPS of 324-648 or an average of 486.

    My Minigun is modded with Armor Piercing x3, Reload x5, and Damage x12. It does 60-80 damage, has a range of 60 blocks, ROF of 9, very high armor piercing, and reload speed of 2.9 seconds, and can fire for about 25 seconds before reloading. This means it has a raw DPS of 540-720 or an average of 630.

    So comparing the two in a 30 second period the Minigun will do a total of 17,703 and the plasma rifle will do 14,580 (calculated as average damage per second multiplied by 30 for the PR and 27.1 for the Minigun). So the Minigun wins in terms of damage and range and the plasma rifle has its advantage in its AOE and no reload.

    So when choosing between the two it really all comes down to how you mod them and what attributes you need at the moment (such as greater range or AOE).
     
  10. Pandapistolero

    Apr 21, 2013
    18
    0
    0

    I meant that range mod on pistol, minigun and machine gun is useless, not the weapons themselves. Personaly i hate the plasma weapons (maybe not heavy, it's pretty awesome) for their travel time and lag. But since the pistol, machine gun and miniguns bullets fly all over the place, extended range would not be very effective.
     
  11. Foursaken_Tom

    Foursaken_Tom Active Member

    Nov 7, 2010
    38
    2
    8
    I think an accuracy mod is a great idea. We'll see if we can squeeze it into the next update ;-)
     
  12. Quantum Apocalypse

    Quantum Apocalypse Well-Known Member

    Mar 23, 2011
    795
    0
    16
    Melbourne, Australia
    Is it intended that some turrets can become 'stuck' on each other, and when you delete one, all of them fall?
     
  13. Smartbomb

    Smartbomb Well-Known Member

    Jun 20, 2010
    431
    0
    0
    Artist
    England
    My life depends on the update being released... Nowish
     
  14. Quantum Apocalypse

    Quantum Apocalypse Well-Known Member

    Mar 23, 2011
    795
    0
    16
    Melbourne, Australia
    And also, if you completely encase your base in granite in sandbox, when an enemy goes to attack it the game freezes and forces you to quit.
     
  15. Foursaken_Tom

    Foursaken_Tom Active Member

    Nov 7, 2010
    38
    2
    8
    Yeah... this is fixed in the next update (which we're hoping to submit either today or tomorrow). Thanks for posting this, though!
     
  16. Foursaken_Tom

    Foursaken_Tom Active Member

    Nov 7, 2010
    38
    2
    8
    Hmm... can you explain more (or upload your base where this happens and give me the id number)?
     
  17. Pandapistolero

    Apr 21, 2013
    18
    0
    0
    Exellent! Accurate long range machine gun
     
  18. Pandapistolero

    Apr 21, 2013
    18
    0
    0
    Idea regarding super hardcore mode

    I would like if one had like 100 or 50 lives instead of 1000+. It would be fun to actually think twice before jumping into a pile of enemies. And encourage people to make their base to their hideout and personal bunker instead of just a tower for towers. At the time it is hard to die if one has even a stock stimpack. It will also make longrange weapons like the sniper rifle more usefull.

    PS. In super hardcore mode lives should not be related to level/rank!;)
     
  19. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
    955
    0
    16
    Czech republic
    I encountered it as well few times. If I'll get it again and be able to share some info, I'll let you know
     
  20. Azethoth

    Azethoth Member

    Apr 19, 2013
    16
    0
    0
    Turret attachment fun

    The recipes is as follows
    Make a row of turrets on the side of the top ledge of an inverted pyramid.
    Now add another row to the pyramid, ie. a row of blocks right above the weapons. They will randomly reorient to the block above. Or side or something. Now just experiment.

    Some will fall from removing the newly added block above them. This is even though they still rotate according to their original orientation.

    Once I had that setup but with a gap in the turret line. I inserted a new turret, then decided to change the type. When I deleted it, the entire turret line left of it plummeted to the ground. As in seven howitzers and two heavy plasmas.

    Another annoyance is the max height blocks. You can select them from the side correctly. Selecting them from the top randomly selects something beneath. So adding a block sticks it below somewhere. More awesome is delete. If you are lucky you lose armor and have to replace it. Unlucky and a block with attached turrets plummets.

    Dunno what the intended behavior is but I would imagine blocks need to stick to everything around them but turrets only have one attachment point that they rotate around and it never changes. So a block never falls as long as it has one face attached to another block. A turret falls whenever it's one block goes away?
     

Share This Page