Universal Block Fortress - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Echoseven, Mar 6, 2013.

  1. Yarzie79

    Yarzie79 Member

    Feb 20, 2013
    7
    0
    0
     
  2. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
    1,096
    0
    36
    Male
    Account Manager
    Boston
    #982 ChaosProdigy, Mar 20, 2013
    Last edited: Mar 21, 2013
    I like the idea of monsters dropping $$$ and "M", it gives more incentive, danger and reward for actually going out there. I would also suggest enemies that spawn be immune to damage for x seconds because my orbitals/lasers/howitzers kill stuff before i even see it!

    Brings back idea of Visually representing more $ dropped by enemies as different or bigger icon as they drop more than base 5-10$ per drop.

    Item, turret, special item or mod for existing that allows to attract/collect money- how cool would a grappling arm turret br that picks up gold? Or even better a customizable pet!

    Zombie survival without base to defend would be epic, (limited ammo mod!)
     
  3. Elixir

    Elixir Well-Known Member

    Mar 12, 2013
    150
    0
    0
    Canada.
    Guys, stop complaining about shadows. They're ridiculously easy to eliminate in the first place, and with infinite trys in survival mode you can easily start over if one leaks into your base. Simply get spotter and heavy plasma and it's a scenery on the top of your base as your turrets take care of the (underpowered mobs). Once your equipment is modded to the limit it is quite easy.
    As someone mentioned earlier, freezes and slows are quite if not very important later on when heavily armoured mobs come in numbers and the lasers take a while to pierce through them.

    In all honestly though, I agree that they should be a hardcore mode, but while everybody is giving out ideas of a way to make your life easier with shadows (magnets, turrets that can target them etc) it's what makes YOU called into action. Also the TD + Fps aspect is what makes the game special and the fps aspect should not be removed.

    Right now, heavy plasma is very overpowered and can basically clear about everything you aim it at. I preferred it when I started running around with a pistol trying to take down goblocks but sitting and firing HP shots now and then is quite boring. I liked the idea of snipers pistols and machineguns. To compensate for the HP's power, maybe reduce walking speed drastically while wielding it? I think zero mod slots for the weapon itself is a very reasonable choice but of course individuals who've heavily modded it would disagree with me. Especially once you hit level 50 the bazooka is like a grenade compared to an atomic bomb in real life.

    Also, since the new update lasers have been nerfed by 25% to my understanding which is a good idea. They are very powerful in the early waves but get outclassed by AoEs and possibly howitzers later on.
     
  4. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
    2,655
    2
    36
    Male
    Canada
    Shadows don't worry me anymore. I have so much extra money later game that the main problem is those laser guys. They devastate. They hit some 300+ damage with AoE >_> that's the only game changer I see. Oh and when you're in god-mode, could the guy move a little faster? My stimp pack with full speed moves ALOT faster.
     
  5. Mrdoller

    Mrdoller Active Member

    Mar 17, 2013
    30
    0
    0
    Pretty hefty nerf IMHO, I think howitzers already outclassed lasers enough once you got past wave 25ish.
     
  6. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
    2,655
    2
    36
    Male
    Canada
    Hey Foursaken, is it possible if you guys added a challenge mode? Like BTD 5 sort of. For example: Get to Wave 30 without using any Plasma Grade Items and weapons and you get XXX reward. After that, you can do the challenge again, but you don't get the reward. You could have Challenges like 'get to wave 30 without any mods on your weapons'. Something like that.
     
  7. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Of course - Howitzers are like over 2x the cost and T3 :p The fact that we're even comparing a T3 weapon like Howitzers with a cheaper, T2 weapon like Lasers is a sign that the change was a good one ;)
     
  8. Mrdoller

    Mrdoller Active Member

    Mar 17, 2013
    30
    0
    0
    Well, they aren't that different-in the ways that count. T3 isn't a huge deal, the way the upgrade system works. It just sorta happens sooner or later, and only delays your use of T3 blocks by a few rounds. They aren't really that different in cost: 60 vs 75 m. The dollar cost is less relevant because in later rounds, cash is pretty plentiful while m is the limiting factor in your defenses most of the time, especially if you got a terrible world generate (I get maps with 2 total deposits sometimes :p)

    With relatively similar costs, and a x10+ DPS difference, I don't really believe the nerf on lasers was necessary.
     
  9. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
    2,655
    2
    36
    Male
    Canada
    You know I just realized, you only generate 6M per round when there is no resources left on your resource block. If it does't say 'Resources XXX' then you can't get any. I just realized that. Having bunch inside your base is pretty pointless if there is no resource block. I think you 'pros' know that xD
     
  10. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
    1,096
    0
    36
    Male
    Account Manager
    Boston
    You can get M from any block anywhere just very slow mining.
     
  11. sanitymops

    sanitymops Well-Known Member

    Apr 20, 2011
    295
    0
    0
    Ha, you answered this right when I was about to report it... so much for being useful. Amazing game though. It has been a couple of years since I was so excited about an ios game! And that was bug heroes. You guys made my insta-buy list a long time ago. Keep up the good work!
     
  12. Bischi777

    Bischi777 Well-Known Member

    Jan 10, 2013
    97
    0
    6
    Just to clarify: when you guys write you have 9x ROF 5x Damage on a weapon/turret... Then you had to buy a lot of extra crafting slots or am i missing something?
     
  13. Mix_

    Mix_ Active Member

    Mar 3, 2013
    33
    0
    0
    Yeah, you have to buy extra crafting slots for 12/12/12 minerals each plus the mods
     
  14. PapaT

    PapaT Well-Known Member

    Nov 22, 2011
    98
    5
    8
    UK
    Downloaded this game last weekend and I have to say that this is one of the best games I have ever played on any platform.

    I would welcome the experts opinion on an aspect of Crafting that I am considering. I have crafted the no power and salvage mods on the Mine Shaft and the Mining Drill and plan to craft the detector mod on my Lasers and then mod my Plasma Rifle. The mod I would really welcome opinions on is the Salvage Mod. I am thinking of crafting this mod on all turrets. My thinking is (bearing in mind that I am towards the bottom of the learning curve) that I will almost certainly be reconfiguring my base and therefore turret type and positions as I progress through the game. Therefore the ability to reclaim the cost of each turret is very important. Am I right or is it a waste of rare resources?
     
  15. Tower Defender

    Tower Defender Well-Known Member

    Apr 2, 2009
    1,249
    0
    0
    I find detector, power source, and salvage all basically required.
     
  16. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
    2,655
    2
    36
    Male
    Canada
    Finally. I have 4 Howitzers, More than a dozen lasers, 10 orbitals and God knows how many Plasma turrets I have >_> I've only lost... 1 or 2 turrets so far due to those long range laser guys.
     

    Attached Files:

  17. vicsark

    vicsark Well-Known Member

    Aug 22, 2011
    1,532
    0
    0
    You're right, salvage mod on evthg should be a mid term objective.
    No power mode is also a must have on most of the turrets. As detection.

    With salvage, you may reorganize almost entirely your base in higher levels instead of starting all over again.
    I jus did that on my greenhills lvl45, where I wanted to enlarge my platform, had to move almost all my turrets.

    the only problem is that it make the early game über easy. I started a snowy hills survival map, and with my modded weapons/ turrets it doesn't feel like the same game as my first tries.
    No power and salvage makes it costless to rearrange your base/mining depending on the waves. And Modded PR is like shooting fish in a barrel. I remember the fear of the darkness, it seems it was a year ago lol. :D
     
  18. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
    1,096
    0
    36
    Male
    Account Manager
    Boston
    Pro tip, just get Detector mod. Power your turrets with power block which is very cheap and large range radius. You don't need to waste valuable Damage/Rof mods on self power and salvage
     
  19. Terwilke

    Terwilke Member

    Sep 26, 2012
    11
    0
    0
    Does any one know what the redeem key is for restoring one of your characters
     
  20. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
    1,096
    0
    36
    Male
    Account Manager
    Boston
    That's if you have a character loss or IAP glitch where u lose part of your save fileZ u contact Foursaken Media and they send u a restore code if they deem your claim valid. Usually takes less than 24 hrs i had it done once in Heroes and Castles.
     

Share This Page