Btw, wasn't mentioned in the notes but painting block now has 100 HP as intended instead of the 250 HP.
Congrats on the great reviews Foursaken! I continue to love playing this game. Suggestion: What if there was an option to highlight all line of sight at once. Like, push a button and instantly know the area that your turrets have covered. Maybe that is making it too easy for us but I think it would make the build phase a little more fluid. What do you guys think?
I was thinking that maybe we could get a laser guided missile turret. In the FPS part, you would equip with a gun modded with tactical light and every 10 seconds a missile would be send to where the gun point at. That would be a good way to ease the shadows part somewhat. And damn, all my paint blocks now s.ck, I thought the price would go up, not the Hp go down
After you are lvl 100+ hero and most every mod unlocked the game becomes incredibly easy and your hero will just not die if you are half paying attention. I hope the developers can create a "hard or hardcore" mode just like they added the "Easy mode" I honestly find no challenge in the game until wave 60+ and its very time consuming (not challenging) to get that far legit.
ChaosProdigy, is there any reason in particular why you chose x19 damage and x1 armor piercing for your heavy plasma, and why you use it over the bazooka? I'm currently at round 18 of survival, and the glaring issue with my defenses are a lack of AOE towers-I've got 8 howitzers with x3 damage/x5 ROF, and 12 lasers with x4 damage/x3 slow, and 9 orbital lasers. Orbital lasers are awesome, but I don't know what benefits there are to putting more than 10 down. TL;DR: 1. What upgrades for heavy plasma? 2. What are decent AOE towers to complement damage Howitzers and slow Lasers? 3. What happens when more than 10 Orbital Lasers are placed? 4. Bazooka vs Heavy Plasma?
Heavy Plasma Rifle will not 1 shot some high armor enemies with +20 damage mods but it will with +19 damage mods and 1x armor pierce. That's why i use those mods. Best towers for later rounds (wave 50+) is the Vortex ones modded for ROF, range and AoE because they have a chance to instantly kill those super tanky enemies. Orbital Lasers can fire anywhere on whole map no matter where you put them. They fire on closest enemy. If more than 10 fire on same enemy the damage is maxed at 10 orbitals. Trick to using more than 10 orbitals effectively is to build sets of 10 closer to each side of the map, so the 10 closer to West for example will fire on what is closest to them (West) and East ones wouldn't fire on the West side because enemies on their own side are closer. You can have alot of fun with 4 sets of 10 orbitals if you space and defend them properly. Bazooka may seem cool in early levels but it's a joke compared to Heavy Plasma Rifle at later levels as enemies have ridiculous hp and armor. The AOE is good too. I recommend Plasma Rifle as main weapon and Heavy Plasma Rifle as well to clear base or hard targets. A really good late game turret is the Freeze one as it's very cheap and useful together with Vortex in taking out the tanks. Another good turret is the slow one as it's cheap and high hp, you can place those on corners of your high platforms to take fire off your damage turets. Flamer one same thing but not as good at later waves. Lights with HP and self repair and armor on sides make for great lightning rods if you know what i mean
Thanks! I've already got 4 Lights with x5 HP x4 Repair on my base, so I can run around collecting money and spam plasma rifle at the lights. What works really well is building them into the top of the box protecting your barracks, so you can literally get all the shadows with minimal movement. Would more armor piercing on the heavy plasma enable it to kill everything without needing x19 damage? That's a lot of resources into a 20 second fire rate weapon... Right now I've got these mods on my plasma rifle: x2 AOE x1 Armor Piercing x5 Damage x1 Energy core x2 ROF (The ROF is glitched on the Plasma rifle or something, the ROF went from 4/sec to 7/sec with just two upgrades) x1 Tact. Light Should I get more armor piercing, damage, or ROF? 6 slots left... I'm not sure how effective armor piercing is really, because based on the in-game guide on enemies, only the Decoy, Elite, Hammerer, Jumper (Assualt) Sergeant, and tinkerer are armored, and plasma already has very high armor piercing. How do you defend more than one set of towers late game? Do you rely on your 'main' tower to defend the other, or do you arm them equally? The Vortex seems kinda gimmicky at first glance, but I'll try it out on sandbox when I get a chance... The range is pretty gimped on it as well, but maybe later waves force you to let mobs get closer. ATM, the only mobs that get close are the jumper sergeants, which are super annoying unless a howitzer manages to them. Actually, the freeze and the vortex are pretty short range- do you put them farther up on mini-towers, or do you put them right on your base for last-ditch defense?
That seems like a good idea. Maybe enemies should have more health and you don't start with as many resources. Say 150$ and 50M?
Nah, more health is grindy- Faster enemies+lower base/player health would be cool, because that would encourage the use of slow/stun effects to slow them down and away from you and your barracks.
hmmm... that's a great point regarding playing the game when you're a really high level. we're kicking around some ideas to help out with this, but it's definitely a tricky one. maybe being able to jump ahead to later levels in survival (if you've already gotten there at some point legitimately)? or adding a few different enemies/enemy types in a new hardcore mode (like flying enemy vehicles that attack and parachute troops down, enemy nuke targeters like ghosts in Starcraft, etc.)...??? hmmm... this also makes me think about how we'll have to address adding new modes and making sure they're not immediately too easy for people who have everything modded to the max. we might be thinking about something where mods only apply to survival mode... what do you guys think?
I like mods being persistent between modes. I am loathe to say it but I think that lowering the number of mod slots on some weapons and turrets would help with the power level. Yes I'm looking at you, plasma! All plasma turrets and weapons have 20 mod slots, this almost allows you to completely max out all the mods available instead of having to specialize certain items. I've recently been playing with the plasma pistol and with max mod slots filled it has a decent rate of fire (3.1/sec), a 67% slow chance, and a 60% stun chance. Now I could see having either a chance of stun or a chance for slow, but being able to get both seems to reduce the need to use and develop other weapons. Another solution would be to connect the number of mods slots to the wave level, meaning that on wave one all you blocks and weapons that are modded would have their first slot unlocked and available for the round. Then on turn 2 the second slot is activated. You can vary the ratio as needed for difficulty like one slot per 2 levels or 3 levels or whatever. You know I like that idea better, forget what I said about plasma mods!
I for one would like to keep my modded stuff in all modes. Just crank the difficulty in hArdcore mode. Keep up the great work. I hooked a few of my buddies on h and c, and they bug me constantly to play, but I'm too busy w this amazing game.
Going back to my previous statement is that this is quite effective against shadows when you put reinforced plating around it. Shadows will target these blocks and destroy them first given they are more accessible than your turrets so if you build 20x of them at the base then they will target all of them before they climb your tower to destroy your turrets. However, there are only 10 mod slots on the light block so you could either have 5x repair 4xhp mods or 4x repair 5x hp mods given you have the power source mod.
Purchased this today and i can belive what i was missing think it was just building and watch Anyhow a question that i have is possible to move your barracks after you place it? or place it in water? because how can you make a "ship" in the water like in the screenshot and placing your barracks elsewhere This does happen in my 4S as well using 6.1.2
Well it's possible. You just have to place your barracks far enough in the water while still being connected to land. You would then remove the surrounding or connecting land blocks and there you have it, a water base.
I think a hard/hardcore game mode is a must and new enemies like flying sounds great too, just don't spawn them on top of the base- we need fair time to deal with them. Jumping ahead is also great. Right now I'm over 1500hp and with stim pack and armor item i can just sit there letting 10 enemies hitting me for a good minute or 2... Definitely the danger of hero death is lost. Easy to balance difficulty is spawn more enemies and more elites. Make some enemies smarter at what they target and lower gold and M income in later waves.
Heavy Plasma Rifle... you are still thinking wave under wave 60. You need to change your mentality about everything once you get into harder waves. 20 second fire is all you need, its a free nuke every 20 seconds. Don't be in a rush, get the mods you can get when you can. The gun doesn't shine as much until later on. As for Plasma Rifle? I recommend max possible ROF mods because that will get you the biggest increase in damage. I dont think you need 2x aoe on it because on late game hard waves you need to target the hard to kill enemies so the splash is nearly useless if you can aim half decently. Tactical light? Lol - just get spotter mod You defend more than one tower by not spacing them out too much and building your base in the exact center of the map allowing your guns equal shooting time from all sides. You also protect towers by building chessboard style walls right outside where most of your turrets angle of fire drops off. Freeze and Vortex is a must if you get far in the game because the biggest threat is no longer shadow but near invincible tanks and jumper elites. I mod mine to about 22 range which is plenty.