But how do you define what an exploit is, vs a legitimate tactic? Is an exploit a behaviour that seems unexpected according to what we understand the rules of this game, or the genre in general to be? For instance, I just realised that I can fire a nuke or a heavy plasma gun at my own base and obliterate everything swarming over it without harming the base. Is this an exploit? Some would say no, as arguably it's an expected behaviour as the game doesn't have friendly fire. But it still feels a bit like cheating to me, because it doesn't seem like something that would work in the "real world" (yeah yeah I know) The core behaviour being exploited here is that shadows can't climb past a 2 block overhang, which actually seems kind of reasonable for a game with a td element. I'm amazed I didn't work this out for myself, as I was experimenting with overhangs. But I can only get this to half work. The shadows can't get to my lasers, which is a relief, but they DO attack my base. Maybe it's because my base is covered by tech metal with defensive plates, and these are considered targets by the shadows?
So I have crafted to the point that I have a strategy that let me cruise until round 34 in survival. Then it all fell apart. TONS of shadows showed up that level. Like, four times more than I had ever seen before. I couldn't keep up with them. I survived that round, but they took out a majority of my turrets. I limped through another round or two, but it was a foregone conclusion that I was toast. What is the most effective way to deal with huge hoards of shadows coming from all sides at once? I've been using the plasma rifle, no reload, increased ROF, but that clearly isn't a viable options in later phases. Feedback is most appreciated.
Heavy plasma (the gun, not the turret). Craft a few damage upgrades. It's like a free nuke every 20 seconds, one shot takes down a whole shadow group. Plus the finder thingy with the identification add-on is a must.
Its an exploit because Foursaken Media already said they are fixing shadow bug. Its a bug because its not intended, and therefore sharing it here is neither ok or "acceptable". Foursaken Madia also has told the community multiple times to post bugs, exploits, glitches not on the forums but to Private Message them. Your argument is flawed in the case of the Shadow glitch exploit - and it is a exploit.
well, i don't see a problem with posting exploits, cause this is a singleplayer game. If it were multiplayer it should be forbidden ofc. But everyone bought the game and if someone wishes to uses exploits it's their own decision affecting noone but themself.
But think of the Game Center highscores! Hackers are bad enough, but bug exploiters also getting up there!
@Foursaken, Have you been reading the recent comments? This is a great game with massive potential and some fixes including balancing is still needed. ESPECIALLY the exploit involving shadows. In previous posts, when is v1.1 going to be released? I can't wait for multiplayer..
I've got a feeling they are all either jumping in and finishing up to major updates to their games or are taking a much needed, much deserved bit of time off...
Okay I've been playing this game non-stop for almost 2 weeks now and have yet to get bored (and that's rare for me). Something about this game just "clicks" with me in both understanding and entertainment. With that being said I have a few things I'd like to point out to the devs... -Shadows Everyone seems to think they are either fine or overpowered because nothing can target them besides the player. I'd like to see a middle ground solution where targeting lights have a mod that allows them a percentage chance to target a shadow enemy at close range. That way they still have the ability to creep up and do damage while being vulnerable at close range. -Reload mods These mods currently say "increases this weapons reload time by...", I'm sure this is a typo but it doesn't seem to have been pointed out yet. -Rare Minerals I honestly don't see an issue with the rate of acquisition of these. Maybe this is just me but the only IAP I bought was the XP doubler and I've spent a ton of rare minerals on crafting without buying any. One thing to remember is that each drill has a 10% chance of mining a rare mineral and each shaft has a 5% chance. Because of this you will still want to build mine shafts even after you have access to drills. By wave 10-15 I'm usually at 6 drills and 4-6 shafts. That means six different 1 in 10 rolls and 4-6 different 1 in 20 rolls at an additional rare mineral for the round. It easily adds up over time. -Spotter I like this ability and I would like to see more like it. I do think it and the stimpack should be removed from the item bar and moved to the pause screen and equipped there because I personally do not see why a passive ability has to fill up a slot for an activated item. Ideally I'd like to see more abilities developed like this that a player can equip one or two of as a "class" of some sort. For example you could have a "cloak" of some sort that when paired with the Spotter to make your character a sniper, or an "engineer" perk that would allow you to repair walls and turrets more efficiently or change available blocks during a round. -Facilities How about some additional buildings like the barracks. I'd like to see a HQ that let's you pause the game to issue targeting orders to turrets and the nuke. -Barracks How about some kind of troops you can generate from the barracks? Like a squad of 5 or so troopers you can have either guard or sent out is S&D missions. Again, thanks to FM for such a great game and I hope some of these thoughts are considered for future versions.