iPhone BlazBlue: Battle Cards (by Metaversal Studios)

Discussion in 'iPhone and iPad Games' started by touchy85, May 1, 2015.

  1. Both, actually. All cards will be removed from each player's repertoire and grimoire decks. Hope this helps!
     
  2. Hey everyone, we are hoping that BlazBlue: Battle Cards™ version 1.03.14 will be available for download soon. We will be sure to let you know as soon as it is. In the meantime, check out what will be in that update!

    -Added support for 64-bit devices!
    -Updated visuals! New versus animation before matches and updated status effect windows.
    -Tool Tips! Tap and hold on cards during gameplay, deckbuilding or collection exploring to see more details on card functions.
    -Returning players will no longer need to enter their username and password every time they open the app.
    -Scroll bars now work consistently in different menus.
    -Increased the number of available deck slots, and the Clone Deck button now hides if your deck slots are full.
    -Navigation and Account menus are more responsive now.
    -Navigation and Account menus no longer disappear on the Open Packs screen.
    -Fixed a bug where you couldn't look at your opponent's deck totals.
    -Your music selection is now remembered, rather than defaulting to your character's theme.
    -You may now choose a new deck directly from the Deck Building or Battle menus by tapping your character portrait.
     
  3. Capablanca

    Capablanca Member

    Mar 16, 2015
    19
    0
    0
    Thank u very much for ur support, listening to community and keeping game up to date!!!!

    Update promises to be very nice!
    My myself was hoping on adding some extra donate functions, u were talking about some posts above, like a possibility to buy very exact cards, not just boosters, well maybe next time
     
  4. Thanks for continuing to play the game! More updates are on the horizon! We have a lot of content planned!
     
  5. It’s live on the App Store! Download BlazBlue: Battle Cards™ version 1.03.14 to update your game with new features, improvements, and fixes! Please let us know what you think after checking it out. Your feedback is always appreciated and it helps us make the game even better!

    Here are the extended patch notes:

    Universal:

    Anti Air has been redesigned. It is now a Reach 1 defense card that counters
    Basic or Drive attacks IF your opponent played a card with the Dodge subtype
    during that round.

    Jump now dodges Reach 1 or 2 basic attacks, instead of 'Basic attacks with Reach 2
    or less.

    Duck now dodges Reach 3 or 4 basic attacks, instead of 'Basic attacks with Reach 3
    or more.' Doing so now forces you to discard one card instead of two.

    Interference's heat gain reduced to 0, down from 1.

    Instant Guard's heat gain reduced to 0, down from 1. It no longer ignores chip
    damage.

    Quick dash now dodges Throws instead of Basic attacks with Reach 2 or 3. Doing so
    now forces you to discard one card instead of two.

    Air Dash now dodges Projectiles instead of Special attacks. It's action mode
    increases the following Basic attack's damage by 2, up from 1.

    Barrier no longer guards EVERY attack in a combo. Just one. It's cost is now 0,
    down from 1.

    Reversal's cost increased to 4, up from 3.

    Ragna:

    Echoing Souls: Heat gain reduced to 0, down from 1.
    Blood Scythe no longer applies Heat Spend Ban when countering. Playing it as an
    attack will apply Heat Spend Ban regardless of hit.
    Carnage Scissors' now requires a hit to benefit from Drain. Damage reduced to 1,
    down from 2, Drain increased to 4, up from 3.
    Blood Edge now requires a hit in order to benefit from Drain. Cost reduced to 4,
    down from 5.
    Idea Engine's cost increased to 5, up from 4.
    Prototype Grimoire's cost increased to 7, up from 6.

    Jin:

    General Remarks: Overall, Jin had a lot of advantages compared to other characters: a powerful freeze ability, a decent selection of free special cards, a solid range of counters, and unique heat denial. While he will remain a versatile character, free special cards is no longer one of his advantages, and all freeze
    cards' costs have been increased.
    Crystal Strike's cost increased to 1, up from 0. It now resets your reach. The
    following attack's extra heat gain reduced to 1, down from 2.
    Blizzard's cost increased to 2, up from 0. Damage reduced to 2, down from 3.
    Permafrost's cost increased to 1, up from 0. Damage reduced to 3, down from 4. It
    no longer inflicts 'Heat Spend Ban'. Instead, it forces opponent to spend 2 heat.
    Snow Flower Storm's echo reduced to 1, down from 2. Damage increased to 2, up
    from 1.
    Freezing Crystal Strike, Arctic Strike, and Flying Ice Strike now cost 3, up from 2.
    Moonsong no longer applies Heat Gain Ban.
    Judgment: Snowstorm's cost reduced to 4, down from 6. It now counters drive
    attacks instead of basic attacks.
    Unbound Yukianesa's cost increased to 5, up from 4.

    Noel:

    Arcus Diabolus: Bolverk's cost increased to 4, up from 2.
    Bang:
    Void Tempest Kick's damage reduced to 3, down from 4.
    Shishigami Belt's cost increased to 6, up from 4.

    Taokaka:

    Razorclaws' cost reduced to 4, down from 5.
    Fishyfists' cost increased to 6, up from 4.

    Hazama:

    Serpent's Wrath's damage reduced to 4, down from 6. It no longer has the Fang
    subtype.
    Wind Serpent's Fang's cost reduced to 2, down from 3.
    Venom Sword's damage reduced to 3, down from 4.
    Hungry Coils damage increased to 4, up from 3.
    Coils of the Serpent's cost reduced to 4, down from 6. Echo reduced to 2, down
    from 3.
    Rubedo Wyrm's active mode now fetches a Wyrm attack instead of resetting your reach.
    Venate Wyrm's reactive mode now dodges Basic or Drive attacks with Reach 4,
    instead of any Drive attack.
    Azure Grimoire's cost increased to 8, up from 5.

    Azrael:

    Nigh Invulnerable's cost increased to 6, up from 4.
    Hakumen:
    Attentive Poise is now a Drive attack that gains Hakumen 1 heat, and no longer
    counters throws.
    Enlightened Plunge is now a Drive attack that gains Hakumen 1 heat. Damage reduced
    to 3, down from 4.
    Time Killer's cost reduced to 2, down from 3.
    Winter's Riposte's damage reduced to 6, down from 7.
    Susano'o's cost increased to 6, up from 5.

    Tager:

    Atomic Collider can now follow basic throws, as originally intended.
    Tager Buster's cost reduced to 4, down from 6. Damage reduced to 6, down from 7.
    Terra Break's damage reduced to 3, down from 5. It can now counter Reach 4
    attacks, and no longer forces you to Relent.
    Motor Gauntlets cost increased to 6, up from 3.
    The following attacks gained the Throw subtype:
    Muzzle Flitter
    Void Tempest Kick
    Hurricane Fury
    I'mma Beat You Up
    Serpent's Wrath
    Bloody Fangs

    The following cards gained the Dodge subtype:

    Jump
    Duck
    Quick Dash
    Air Dash
    Shadowstep
    Nail Dash
    Prowl
    Cat Jump
    Trick Edge
    Rubedo Wyrm
    Venate Wyrm
    Teledash
     
  6. Hey Everyone! I wanted to let you know that BlazBlue: Battle Cards™ version 1.03.20 is live on the App Store! Downloading this version will update your game with some critical fixes and balance changes. Details below.

    Fixes:

    Fixed a bug where Bounties could not be acquired or completed. This would happen when players were automatically logged out, and back in, due to minimizing the app or when a device falls asleep

    Fixed a bug where the game would sometimes crash when trying to load the Versus animation right before a match

    Taokaka's Trick Edge now properly dodges non-basic Throws with Reach 3 or more.

    Fixed a bug with Ragna's Crimson Duster that prevented you from playing cards that cost more than your current heat, even if you had the health to pay for it.

    Fixed a bug with Ragna’s Echoing Souls that caused the echo of the card to gain 1 heat.

    Fixed a bug with game logic that was ending a match prematurely if both players had run out of cards.

    Balance Changes:

    Ragna

    Infernal Swipe's Heat cost increased to -2, up from -1.
    Infernal Swipe is both difficult to answer, and represents a total swing of 5 health (1 damage + 2 health loss + 2 health gain). It was undercosted at 1 heat.
    Dead Spike's Heat cost increased to -2, up from -1.
    Same reasoning as Infernal Swipe.
    Belial Edge's Damage reduced to 1, down from 2 and its ability now requires you to hit.
    The nearly unmitigatable nature of Belial Edge's ability proved to be too strong. Now, Ragna players will have to work a little harder to set up a big hit with this card.
    Devour Darkness' Damage decreased to 1, down from 3.
    Devour Darkness' ability is plenty powerful on its own. Reducing its base damage now puts the focus on its effect, and incentivizes using cards like Blood Scythe to set it up.

    Bang

    Heavenly Palm Thrust's Damage reduced to 2, down from 3.
    Reducing its damage helps clarify its role as a prop to other cards, rather than the centerpiece of a strategy.
    Void Tempest Kick's Heat cost increased to -3, up from -2.
    Compared to cards like Crush Trigger or Infernal Swipe, Void Tempest Kick is much harder to answer. Its new cost is more appropriate for its power level.
    Explosive Shuriken's Heat cost increased to -2, up from -1.
    Explosive Shuriken can cause massive amounts of damage for a very low cost when played alongside certain combinations of cards. Its new cost should make this type of plan require more setup. We will continue to monitor Explosive Shuriken's use and will consider increasing its cost further if it remains a dominant part of high-level play.
     

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