Universal Blast Waves (by Kyle Barrett)

Discussion in 'iPhone and iPad Games' started by Boardumb, Dec 16, 2021.

  1. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Immortal Rogue was one of the last games I beta tested a few years ago, never played End of the Universe however.

    Kyle has got to be one of the most interesting and creative devs on iOS, his constant motifs of fantasy-as-sci-fi and time manipulation is awesome.

    Been excited for the one for a bit, as well as all the other crazy projects he’s got in the oven. The grind from Survival mode to bolstering your squad to take into Command Mode seems really cool. Hopefully the game does well enough to garner some updates too
     
    naghihimutuc likes this.
  2. Anotherkellydown

    Anotherkellydown Moderator
    Staff Member Patreon Bronze

    Great to see you back here JCho! I just came in to say the latest update pretty much totally cleaned up the movement/cover issues. I’m very thankful for that! The only thing that’s still bugging me (haha) is the main planetary screen. When I go to upgrade it’s like it’s going right through the window I’m in and interacting with the background. For example: if I press “upgrade” and there’s an interactive spot in the background, it will try to click on that, bumping me out of the upgrade screen.

    Other than that, I have to agree with the above post, in that, Kyle has a really unique style that transferred over from Immortal Rogue. I love his work.
     
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  3. Jstorm

    Jstorm Well-Known Member

    Feb 2, 2020
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    The game is not class based.

    Every time you start a survival mode, you are given two characters to choose from, where each character has a random main weapon (out of 3) + a random gadget.
    You get to select an armor type after selecting a character.

    During the survival mode, after each battle, you are given two missions to select from, with different perks as a reward. You also get to choose a new gadget out of three as you rank up.

    As far as I am aware, perks for armors that you unlocked become available as a mission reward, so I suggest you invest into armor unlocks first.
     
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  4. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    ahh i see! well that one bloke seems to have got a space wizard/mysterio vibe going on, which is quite cool
     
  5. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    #25 JCho133, Dec 30, 2021
    Last edited: Dec 31, 2021
    yes!! i still see your game center profile whenever i look at the “who’s playing?” on a new game on the store still holding down the fort here i see!

    if you’ve noticed, i pop in about every 4 years now, after i’ve upgraded my phone and i’ve actually got space… just picked up a 13 pro and wow she is beautiful!

    and the Immortal Rogue sequel Kyles teased on twitter as a “Night King Simulator” looks particularly fantastic
     
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  6. Jstorm

    Jstorm Well-Known Member

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    Reached wave 50, still didn’t get the last unlock:eek:
     

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  7. Jstorm

    Jstorm Well-Known Member

    Feb 2, 2020
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    #27 Jstorm, Jan 8, 2022
    Last edited: Jan 8, 2022
    Don’t underestimate the power of drones with stims (Don’t ask me why drones get buffed by chemicals)
     

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    Foolish Mortal likes this.
  8. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    Late to the party but this game is pretty amazing (at least from my initial few moments with it)!
     
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  9. Talbs

    Talbs Well-Known Member

    May 1, 2011
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    This game has caught my attention because the gameplay looks similar to the beta game that shiny shoe and good shepherd entertainment (devs Monster Train) has just aired called Inkbound. This game looks like it has similar time based strategy.
    Anyone else able to comment?
    I kinda wish it went to landscape mode as I prefer games that way.
     

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