Thanks for reporting the issue with the soul stone fragments, Ausar. That definitely sounds like a bug, unless you were playing through on the next difficulty? In which case, all the fragments should be there for collecting all over again, and if you only got one, 1/3 would be the game reporting your results correctly. But if you were replaying the chapter on Normal to pick up the remaining fragment, the chapter complete screen should indeed show 3/3. On the block / punch issue, I think we've made a nice adjustment to address the issue by making a slightly larger dead zone for punch. That way you won't accidentally punch when you only want to block. To be sure you're punching rather than dodging, the easiest thing to adjust is just to make sure that you're performing your two finger swipe on your target enemy. If you're still getting false dodge positives, let us know. Thanks again! Brett @kerosenegames kerosenegames.com
well -sometimes when I try to move the character he just goes in circles -combat controls are not responsive (I swipe and nothing happens ,I do a roll instead of a punch or vice versa etc...) -when fighting multiple enemies I always get hit from behind -camera angle when close fighting is sluggish I think normal controls could have worked best for this game a mixture of dead space's movement controls and AC combat stystem with some shooting mechanics added for example
Hmmm... Today restarted the chapted ch5, and when i colected 5 pices after loading I automaticly spawned in front if barrier and now works fine But i remember last time when that error i wrote about ocured, i went to store after loading and then it happend. And now after defeating the sherif second time, i hear sound like its cut scene but have black screen. Will try fight him again and if it happens again il send save. Chears
Ok, saves sent. One more question. Is it normal that after defeating sherif game crashes end exits? Rigt after showing "a true vilian"
Salivating As a huge fan of the original Infinity Blade and Infinity Blade II, I'm really looking forward to play "Bladeslinger" when it hits the United States App Store. Just price it right as I really hate freemium games. Thanks! PS: Is the game Gamecenter enabled?
No, crashing is definitely not normal behaviour We have your saves, thanks. Hi picoro, did you send your savedata through when you originally reported this? We've been getting a lot more feedback mails than we anticipated, most with no body, soif you didn't specify the problem in your email, it may have slipped through. If you already mailed it through, please PM me your email address so I can look up the mail.
Definitely not normal to crash and exit anytime if you're on a supported device. You should be shown the credits and returned to the main menu with an option to continue to the next difficulty. Brett @kerosenegames kerosenegames.com
Thanks!! Have you played it? What do you think we should do for pricing? Brett @kerosenegames kerosenegames.com
I think as long as the gameplay is solid and there is enough to do, you could get away with a freemium model and buy coin packs or weapon sets, or you could even have 2 versions, one that's more of a grinder with buy able coin packs and one that's a couple dollars that gives a lot more coin per battle so it isn't as much of a grind. That way fans of both business models can get what they like
No no no... I think the ingame coins and that green fregments is perfect sistem as it is now. Without freemium s**ts please. The game and gameplay is great and deserves to be threated and priced that way. I would say 4.99$ would be fer price, with option of lounch discount. Thats my opinion. And ofcorse story continue update as soon is possible
I'd say US$ 2.99 is just right; like I said I don't play freemium games such as "Blood and Glory" by Glue Games because the way they did is just impossible to progress at some level in the game, unless you buy IAP (in-app-purchase), so please don't play that card. As you know Infinity Blade II was priced at US$ 6.99 which is high, then again they can do that due to the huge success of the original, besides it's just a masterpiece of mobile gaming [ fan speaking here ] Evidently there could be IAP, like in Infinity Blade, Infinity Blade II and several other games out there, then again they way they did is fine as you can progress without it; personally I've never spent a dime with IAP; never did, never will, so I'd rather pay full price for a well designed game than get a freebie and be exploited by IAP's down the road. Also, please create an official Kerosene forum on your website as well as plan for regular content updates and bug fixes; As much as I love IB and IB2, I'm really looking forward to play Bladeslinger which may dethrone Infinity Blade amongst hard core players like me. Thanks and good luck!
Sorry, but no.. I haven't played it. I have a UK account, not a CA one, and even though I could create a CA account.. I don't usually like having games spread across multiple accounts, I like them all organised nicely on the one So I'm waiting to see a UK launch The videos I've seen look damned nice though!
Yeah, we're definitely not fans of building hard paywalls into games. I think the balance we have now does a good job of giving the player challenging, but very achievable (without IAP) progression. We don't pressure the player too hard to spend money, but there are some cool benefits and shortcuts to those that want to. Infinity Blade was probably the first mobile-designed game that appealed to core gamers. We're big fans too Good to know, thanks! Thank YOU! re: forums, They're brand new, and not much activity there, yet, but we'll be posting future updates from http://kerosenegames.com/forums/, our blog and of course on Twitter Brett @kerosenegames kerosenegames.com
OK, sweet. The wait will be worth it! And you won't have to wait much longer Brett @kerosenegames kerosenegames.com