"Bladeslinger iOS updates and our Android launch are coming very soon! We've got an amazing slate of projects for 2013 as well!" How much longer? Drop a line or two -------- Update 1: They've added: "a new control design for people who want to play with 2 hands." and update should be submitted by end of the month. Thats from twitter, March 7th i hope --------- Update 2: "Bladeslinger update (BIG ONE!) has been submitted to the App Store. Android is razor close now too" "Includes: Arena Mode, Game Center support, Two handed controls (by popular demand), and much more…"
I've recieved a news letter from kerozene this morning giving me news about the update but I've never subscribed to any news letter as far as I recall. The only thing I did was an inquiry regarding a bug a long time ago via mail from the app. It is not something I was expecting at all... I've unscribed but Kerozene should really look into stopping this.
The new controls seem MUCH better on first blush. I appreciate what they were trying with the old controls, but I can't see going back to them anymore.
Sorry guys. It looks like we had an email go out to a broader than intended list. We don't email our subscribers often, but we didn't mean to update our support list for this news update. Hope you're all enjoying the new build though! Pretty damn cool stuff if I do say so myself Brett @kerosenegames kerosenegames.com
It's going to get a bit bigger still as we add more content and support more languages (coming in the next update). Brett @kerosenegames kerosenegames.com
Very good update. I liked the new controls: more stables and well, controlled. In the controls you guys did a good job I don't think I'll back to the old controls; but the camera is still wild, I was hoping to see some kind of lock-on option. The arena it's really really good, it was really needed. Since I played this game for first time I though it could be nice to add some things from Devil May Cry, like more kind of combos, not just a combination of slices, bullets and electical pounch, instead using it more deeply like more skills with the blade and the counting combo it's very unfair, the game should count the combo also when I dodge and then get back to hit the enemy but instead the game just starts count again. The game it's really good and I see a lot of potential but requires work for sure and I'm telling this as a show of respect for your work and my apretation as a costumer. Good update and hope to see better things coming.
How does the new update play on iPhone 5? (some games get choppier when updated as it brings new glitches or something)
I may be the only person in the world to say this but I prefer the single handed control method. The only thing I do like is the out of combat 2 handed option so I can walk around like a tourist and look at the world. Very nice update! Was and still is a fantastic game
Your not xD its so strange to play this with 2 hands after all this time. Tryed it, didnt work well for me, so went back to nice revolutionary onehand controls
Its good to know that the devs are trying to please the players by adding the new control scheme, but I think they took the virtual buttons too far. Some buttons, like the punch and shoot buttons, just feel unnatural. I would much rather have dodging and blocking mapped to the right side of the screen, movement on the left, camera control on the right. Everything else in the one handed control scheme can stay. The option to move and resize the buttons would also be welcomed.
The combat still is a mess with new controls. When i trying to dodge some blows, William jumps straight forward to the enemy. When i trying to slash them, William make one move and waits for incoming blows, non responsible for controls. When i got two enemies, William just die, cause they are to strong. I completed IB2, for example, haven't any issues.
I would have been happy just to have the camera turn as the Bladeslinger turns (instead of after we let go of the screen), something that has nothing to do with the one-handed control scheme (indeed, it just gets in the way of it), and that is a standard for nearly every 3rd person game ever developed. For a reason nearly as good as, say, save systems, immersive narratives or in-game audio. The new controls, however, offers classic (which in this case means intuitive and practical) camera movement. They are also, in spite of not being as innovative as the "Expert" control scheme (a fitting moniker, as the Expert controls probably require much more expertise and training to use effectively, for many), very responsive, exact enough, resonably intuitive, and generally makes melee combat a joy. I had forgotten, but for someone who always looks for reflex- and precision-based combat mechanics, with manual blocking and evasion (and preferably with tactical depth and variety, but I know not to press my luck), Bladeslinger is one of the better picks on the platform. (It would have been nice to customize the locations of buttons, though. The block button in particular I'd like to move to the right-hand side, to focus all my button presses to one hand. It feels strangely counter-intuitive to let go of the movement controls and tap with my left hand to block, when I shoot, punch and dodge with my right. I suppose the idea might be for us to be able to block with the left hand and the immediately counter with attacks with the right, but the time to move the right finger from a right-side block button to resume slashing is low enough to be negligible.)