So you like the 'enhance' version of IAP more vs. the 'progress' version? By enhance I mean weapons, armor, special moves, etc. Matt @kerosenegames kerosenegames.com
I'd say follow the infinity blade formula, in that you start at a reasonable price (I'd say between $4.99 and $6.99, but you guys are probably better at setting the price since you know how much content is in the game) and them offer the option for players to buy extra currency via IAP. That way the game is perfectly playable for those who pay the initial entrance fee, but if people don't want to wait to buy the best armor or items, they can just buy them with real money. The other way you can go is have the first chapter be free, sort of as a demo. After that, they can either pay for the full game and keep going, or delete the app. A last thing you can do is offer a few IAP-only items like skins or armor that are strictly aesthetic, and don't really affect anything in the game except how the protagonist looks. Rocketcat sort of does this in their games, they offer IAP hats for your character that really don't have any effect besides looking cool.
I don't want to see the page of the game flop... It was a number 7 of all the topics here! I think it deserves to stay at page 1... Please give us a release worldwide date, if you already did and I didn't see I apologize, but if you haven't please do because I can't at that lot of people enjoying the game and I am just sitting here, waiting
graphics are very nice, but the character movement is a little weird. the biggest problem for me is the dodge/punch.
Thanks A.Q.G.! We'll have a WW release date announcement *very* soon. The soft launch has given us so much great feedback to work with, and we're incorporating every bit of it we possibly can for the WW launch. Stay tuned! Brett @kerosenegames kerosenegames.com
Hi bizzy511, and thanks for the feedback. The character movement / controls are new, so they'll take some getting used to if you grab it expecting to have Gameloft-style virtual dual analog controls, but we think they're much better for this kind of game. re: dodge / punch confusion and false positives, we think we have this solidly fixed now. Excited to get an update out for the impending WW release Brett @kerosenegames kerosenegames.com
For those who have played the game, what type of weapon upgrades would you like to see for William if we decided to go that route? Thanks! Matt @kerosenegames kerosenegames.com
Honestly speaking, what is so wrong with this "Gameloft-style" control scheme? Truth be told, not only Gameloft, but A LOT of other major publishers follow this method - EA, Madfinger, Crescent Moon - and all their games are viewed favorably controls-wise. I understand your motive of doing things differently, but expecting at the very least 2 different control schemes in a mobile game (i.e. tilt/touch to steer or tap/d-pad to move) has become the norm for mobile gamers. Just warning you guys, expect a lot of 1 and 2 star ratings because of the controls. What baffles me the most is that its not hard to implement this control scheme as a secondary option for the more advanced gamers. I played the Beta, so I know the current one is lacking. Worse still the fact you guys aren't doing this due to your "stubbornness". Just my 2 cents and sorry if I came across as too scathing.
After many long nights in a row this week, Bladeslinger is gold for WW release. We got SOOO many great improvements into the game this past couple weeks. Thank you all for your feedback and support. Just a matter of time now! Brett @kerosenegames kerosenegames.com
Gamers should not need to do IAP to open levels or chapters, etc. Only to buy new equipment or perks. Also you should be able to get all you may eventually buy with IAP by just playing the game, meaning that IAP should be only necessary to desperate, I mean "impatient" gamers that don't want to actually enjoy and play the game as it should, using IAP to rush its progress. Any ETA for the U.S App Store release? How about Gamecenter? will that be enabled for this game? Thanks
I'm having trouble finishing the encounter with the bartender. When he gets to the last bit of health, I've tried killing him with sword attacks and gunshots, but his health bar continuously jumps back up. I also tried performing the two-finger swipe to punch/finish him off when stars circle his head, but that sequence won't seem to initiate (doesn't work on him?)
I'm sorry you're having trouble here, Matt. The only way to finish the Barman in the Saloon is via the finishing move sequence you are trying to trigger with the punch when he's stunned (stars around his head?). If the sequence is not triggered by a punch when stunned, it sounds like a bug. Can you send us your save game file (the envelope icon in the game on the title menu or in the settings menu)? Brett @kerosenegames kerosenegames.com