iPad Bike or Die 2, too bouncy?

Discussion in 'iPhone and iPad Games' started by Paulio, Dec 4, 2008.

  1. Paulio

    Paulio Well-Known Member

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    #1 Paulio, Dec 4, 2008
    Last edited: Dec 4, 2008
    Just been playing this game and keep getting so frustrated because the bike is so bouncy! In my experience, there really is just as much dying as there is biking, and it's so frikkin annoying!
    Anyway was just wondering if this was just me or if anyone else was thinking this too. I guess I'm comparing to the old game (and I have sneaky idea this is where the concept was stolen from) Elasto Mania which is a much better game, and I challenge people to download it and try it so they too can compare the two.
    Well if you agree with me, kick up a fuss in this thread and hopefully it will then be attended to by the devs.

    --Paul

    Edit: Elasto Mania is not on iPhone but on PC. Sorry for any confusion.
     
  2. CrocStock

    CrocStock Well-Known Member

    Sep 22, 2008
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    I agree the bike is a little to bouncy and they need to fix it :p I don't mind the dying so much though as the bounciness makes the game challenging and also if they change it then all the levels would have to be re-evaluated which makes it an extremely complex more to make.
     
  3. istopmotion

    istopmotion Well-Known Member

    Nov 21, 2008
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    NOOOOOOOOOO!!!!!!! The game is perfect how it is! This is what makes the game SO FREAKING HARD, but SO fun!!!

    I hope they don't change it but I wouldn't mind if they had an option for a sturdy, heavy bike or a bouncy, rubber one :)
     
  4. Paulio

    Paulio Well-Known Member

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    Well I've spent a lot of time playing Elasto Mania, and trust me it is almost exactly the same, except bike or die is mixed in between with jelly car. This isn't a good thing. Think about it, jelly car does not die when you flip it, it never dies (unless you truly squish it) so you can not and should not apply its concept to a completly different game where you do die. It makes it impossible.
    And no it won't be extremely complex to change it. I can guarantee that I can do every single track I have seen on it with better speed, more precision and a better success rate with the Elma bike engine. You can also do more things to advance levels like catch you front/back wheel on land to get to different places and use the suspension system to launch yourself off the ground. If you try to do these things in BoD2 you die. Why? Because the suspension is too soft and the recoil is too strong. I really reccommend giving Elasto Mania a go because it really makes you think of the potential BoD2 has, and that's why I posted in the first place.
     
  5. istopmotion

    istopmotion Well-Known Member

    Nov 21, 2008
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    Is Elasto Mania available on the iPhone? I don't see it on the app store.

    Also, Jelly Car's controls are just ridiculous compared to BoD2's. It's too hard to get the car to stay up. :p
     
  6. Mr. Charley

    Mr. Charley Well-Known Member

    Sep 6, 2008
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    #6 Mr. Charley, Dec 4, 2008
    Last edited: Dec 4, 2008
    I personally hated Jelly Car, but love BoD2.
    I completely agree that it's ridiculously hard, and my completion ration is 0.01% which is stupid. I have to admit that it's getting to the point that it's so hard, that I can't complete anything. There's something about trying one level 100 times, 200 times, maybe even 300 times, but there comes a time where you have to be realistic and just wonder will you ever by able to complete the level...
    And if you do, it's almost more luck than anything else.
    I am getting to the point where I am coming back to this game less and less as it's just not fun to keep dying over and over and over and over and over (you get the point)

    I'm however on the fence at this time. I think I could enjoy actually trying to go fast and pull off stunts on a regular basis in order to complete a level...
    I don't know anymore...kind of like how I feel about the Big Cheese level and so many other levels....just don't think I can do them with the current physics of the game unless I totally luck out, and if I do, I'm pretty sure I'll never be able to replicate it

    Edit:
    Ok, after re-reading my post, I think maybe I would be ok with some option that makes this game more achievable...I kind of like the different bike options...use the one that suits your style and level...interesting!
     
  7. Paulio

    Paulio Well-Known Member

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    K I see your point, you think that it's impossibility makes it awesome. Well It is. I do love the game, don't get me wrong, but just because Elma is sturdyer doesn't mean it's easy. It too can be so close to impossible it's not funny, but.. It's hard to explain. I beg you to test it out, get an opinion on it and then tell me what you think. I guess what mostly annoys me is just how much slower you have to do everything and you die from something that would actually cause you (or should) no harm in RL.

    Anyway I quite like your idea on having two bikes, one hard one soft. But I was thinking of possibly having a suspension softness and recoil adjuster just like on real MTBs. Tho I have no idea how hard this would be to code.
    Seriously tho, check out Elasto Mania for PC. Even if you love you unrealistically soft suspension it's such an awesome game, just like Bike or Die 2.
     
  8. subtleknife

    subtleknife Active Member

    Nov 15, 2008
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    I agree, the bike is too bouncy. Also, it's way too easy for the rider to die. If his foot or hand touches a rock, he shouldn't keel over. That should be remedied in an update.

    I understand that the game should be challenging, but this seems a little too extreme. Worse case, there should be a setting to adjust the difficulty or something so that the rider doesn't die so easily.
     
  9. Paulio

    Paulio Well-Known Member

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    Yay someone who completely agrees ^^

    Well I'm guessing some people probably don't have PCs (lucky) so here are the main advantages of Elma over BoD2:

    Only way you can die is by hitting your head on solid object or by hitting a tire onto a spiketrap.
    The kicking is much more controlled and harder/faster response.
    The suspension system, although also unrealistic, is at a much more controllable tension. You have to fall from a pretty big height to go through you bike and die. (but not too high)
    You can hook one wheel onto a thin piece of 'land' so that you can access areas hard to reach areas.
    You can hit small/decent sized bumps at speed without dying.
    Replays (is this an option in bike or die??)
    Oh and it's a motorbike..

    Umm.. Well that will do for now I guess. They are some of the things that I think should be considered in the update. Sound good. I think most should be optional tho as it's a good game as is, plus the options are amazing in game so why ruin that?
     
  10. istopmotion

    istopmotion Well-Known Member

    Nov 21, 2008
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    I love the game. The only thing I hate about it is that it isn't native to iPhone... which USUALLY means the dev really doesn't give a crap about updating it.

    I think the bike needs to be customizable. It should have options for:
    - Heavy/light bike
    - Sturdy/bouncy
    - Rider dies easily/on rare occasions (only when landing on head or something)

    -
     
  11. Paulio

    Paulio Well-Known Member

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    Ok guys, now I'm on my computer, and not on my touch, I've bothered to find a URL to go to to test out Elasto Mania. Turns out it was as easy as elastomania.com, this is where you find the demo of the first 16 levels. Full version has 54 (bloody hard) and I've finished it thrice *booyah*
    anway click on demo and download the 1.11a pack and play!

    note: only available on PCs with Windows XP or earlier. I'm not sure if it works with Vista, but it doesn't say. pretty much will run on a rust bucket rig off the tip so all you PC users out there check it out!
     
  12. istopmotion

    istopmotion Well-Known Member

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  13. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member

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    If they change this I want my $ back and I am deleting. However if you feel so strongly, Paulio you should log onto the Toyspring site and let those thousands of users andSyzmon know. I agree with Istopmotion, you can't just change the physics or every aspect of every course must be reevaluated and most if not all become debunct.
     
  14. istopmotion

    istopmotion Well-Known Member

    Nov 21, 2008
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    Quoted for truth. :)
     
  15. noah21c

    noah21c Well-Known Member

    Oct 11, 2008
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    I think the bouncyiness should be customizable. Like an meter that you can change with stiff on one side and bouncy on the other. This way it can fit your needs, just like everything else in the game.
     
  16. istopmotion

    istopmotion Well-Known Member

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    I agree. Like I said before there should probably also be settings like how heavy your bike is and how easily you will die.
     
  17. jborislow

    jborislow Well-Known Member

    Oct 28, 2008
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    The problem is that BoD has been around for like 4 years... and they have tons of people who worked really hard to get high scores... so They would need to make a whole new score thing if there was difficulty adjustment...
     
  18. Paulio

    Paulio Well-Known Member

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    #19 Paulio, Dec 5, 2008
    Last edited: Dec 5, 2008
    yeah I guess it's still a sweet game. I'll just have to get used to going rediculously slow :p
    it won't change how fun it is, just make it less frustrating. I still like the game tho, so I'm not saying it sucks -it doesn't- I'm just getting so sick of dying for stupid reasons.

    *The physics engine is fine. The gravity level is perfect, it's just the suspension is too soft and the recoil is too high (opposite to a real bike) and I think this needs to be udjustable -just like on a REAL BIKE!*

    If you adjust this, unlike you all are thinking, it won't be necessary to change every aspect of the game! Elma, and I'm guessing MotoX, have EXACTLY THE SAME CONCEPT but it's possible to actually race through a course and not die for something so rediculous as landing on a slight slope because they have a reasonable level of suspension tension.
    And I don't feel incredibly strongly about it, I posted a thread to find out what people thought of the game and it's wierd style and to see if anyone was having similar trouble with it. There is no point lodging a complaint if I am the only one experiencing this gripe.

    Also a difficulty/death adjuster would only be necessary if they keep the suspension how it is -this is what I'm talking about-. ATM it's too easy to die, this is partly because you can hit your entire body and die and not just your head (fair enough, but it will stop some insane gameplay techniques used in the older siilar games)
    If you can change the level of suspension tension, then you will be able to increase your speed, do bigger jumps and tricks, and have better track times. it also allows for racing. ATM it's all about taking your time and finishing with no alternative option. even the simplest tracks can kill you. My post is why this is the case, if people think the same, and if so we can then ask the devs to tweak their game to the buyers liking.

    To back up my thoughts on rediculousness, I have played the game 423 times, and out of that I have only completed a level 11 times!! Wow that makes the game so fun and makes me want to come back! (but it actually does, but only until I remember how hard it is -.-) lol it's crazy.
     

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