Universal Bike Girl - Low Poly Flight Sim

Discussion in 'Upcoming iOS Games' started by Stroffolino, Nov 23, 2018.

  1. Stroffolino

    Stroffolino Well-Known Member
    Patreon Silver

    Apr 28, 2009
    1,100
    8
    38
    Software Engineer
    Pennsylvania
    #1 Stroffolino, Nov 23, 2018
    Last edited: Nov 23, 2018
    While wrapping up work on final changes for long overdue Slam Mania release, I've reached critical mass on one of my other background projects, and wanted to share an early video. It's my personal take on Prop Cycle, an old 90s arcade game where you rode an actual bike in timed runs to collect orbs and pop balloon.

    Lots of stuff left to do on cosmetic and gameplay front, but wanted to float this in case anyone is up for early testflight access to help steer development.

     
    freeworld likes this.
  2. TigerrrUppercut

    TigerrrUppercut Active Member
    Patreon Indie

    Aug 8, 2016
    28
    2
    3
    Mobile Marketing, Monetization & Community
    Victoria, BC, Canada
  3. Stroffolino

    Stroffolino Well-Known Member
    Patreon Silver

    Apr 28, 2009
    1,100
    8
    38
    Software Engineer
    Pennsylvania
    Happy post-Thanksgiving! Here's a new video showcasing changes since the initial POC footage, with fog, sky gradient, low poly clouds, lens flare, sun, some shadow improvements, and placeholder balloons/blimps. Footage is captured from OSX build - there are some shader issues specific to iPhone that I'm working through. Visually, I'm happy with how it's coming together, but much left to do on the gameplay, cosmetic, and theme front.

    Torn between keeping gameplay whimsical/relaxing, vs. framing it with a story involving protecting your homeland against war zeppelins.

     
  4. Stroffolino

    Stroffolino Well-Known Member
    Patreon Silver

    Apr 28, 2009
    1,100
    8
    38
    Software Engineer
    Pennsylvania
    BalloonsAndBlimps.jpg

    Replaced the placeholder balloons/blimp assets with above new assets, improved collision handling and added balloon popping animation. Currently split between refining the flight physics and incorporating lightmaps to take rendering quality to the next level.
     
  5. Zaud

    Zaud Member

    Apr 28, 2016
    7
    0
    1
  6. candyjet

    candyjet Well-Known Member

    Aug 25, 2010
    183
    12
    18
  7. misterbleepy

    misterbleepy New Member

    Jan 10, 2012
    3
    1
    3
    another old Prop Cycle fan here - [email protected] - iphone/ipad/apple TV platforms
     
  8. bigrand1

    bigrand1 Well-Known Member

    Apr 23, 2010
    4,968
    7
    38
    Geriatric Party Animal
    California, USA
  9. bungle_tez

    bungle_tez Well-Known Member

    Feb 9, 2016
    61
    12
    8
  10. Brianwig

    Brianwig Member

    Jun 23, 2012
    17
    2
    3
    I loved the arcade game inspiration! I would like to beta test if you have any more openings. Looking forward to hearing more about this!
    [email protected]
     
  11. chrismtorio

    chrismtorio Well-Known Member

    Sep 24, 2016
    55
    3
    8
    Male
    Canada
  12. bruno7

    bruno7 New Member

    May 9, 2012
    4
    0
    1
    Male
    Prague
    I've spent hours on that original Prop Cycle!
    Please let me be the beta tester, too!
    Thank you!

    [email protected]
     
  13. Stroffolino

    Stroffolino Well-Known Member
    Patreon Silver

    Apr 28, 2009
    1,100
    8
    38
    Software Engineer
    Pennsylvania
    Aiming for first beta distribution before January 23rd 2019. In the meantime, I hope everyone is enjoying the holidays.

    Attached is an updated work-in-progress snapshot, including:

    - ambient occlusion; I had invested a lot of time generating and hooking up light maps before it dawned on my that vertex based lighting will work just as well with much less overhead (bake time and app size). This is particularly important given I plan to focus on randomly generated levels rather than canned ones.
    - some minor improvements for dynamic shadows/directed lighting
    - new blimps/balloons
    - moai statues



    Next focus: cascading shadow maps, night/seasons, and urban zones
     
  14. Stroffolino

    Stroffolino Well-Known Member
    Patreon Silver

    Apr 28, 2009
    1,100
    8
    38
    Software Engineer
    Pennsylvania
    tower.jpg

    Took a detour to wrap up Slam Mania (planned for submission to Apple this weekend), but wanted to share some progress. Game now supports modular towers that can include bridges, housing, cannons, among other things. These will provide obstacles and landmarks for larger levels. Also began incorporating birds that scatter when approached.

    Working through activity to prepare for first beta distribution. Wish me luck!
     
    perryerin likes this.
  15. Eric Arnold

    Eric Arnold New Member

    Feb 29, 2020
    1
    1
    1
    Male
    Loved propcycle! I'd absolutely love to be a tester. [email protected] is my email. Would love to hear from you. Thanks!
     
  16. perryerin

    perryerin New Member

    May 30, 2020
    1
    0
    1
    Female
    Hello Stroffolino, I'm a little late in the game ;), here, but just happened to decide to google for whatever happened to my favorite video game, that I used to love to play, back in the mid to late 90's. I came across this site, and saw that you were looking for beta testers back in late 2018. I can't imagine that you're still looking, but wondering where you are at now with the game? It's a great way to exercise without knowing you're exercising.
     
  17. nomanisan

    nomanisan New Member

    Oct 18, 2022
    1
    0
    1
    Male
    I would gladly help with testing or pay for a partially working app.

    [email protected]
     
  18. easy8software

    easy8software Member

    Oct 24, 2022
    10
    2
    3
    Male
    Apologies for the long delay - I've begun working on this again. Planning to share a public testflight link here before Christmas 2023.

    The game is completely playable, but needs work on the tutorial and level design front. Also, right now, any collision with terrain or trees kills you, which is rather harsh.

    At moment, only tilt controls are supported for steering, with onscreen touch mapped to "pedal faster."

    But I've had people ask for touch controls as an alternative.

    Dream would be getting this working with full VR and hooked up to an exercise bike. I'm willing to make it an open source project if anyone up for collaborating.

    Have been considering adding more hazards, planets, and maybe even boss fights. But probably better to get this out into the world and update later!
     

Share This Page