Bug was the wrong word. I meant to say I marked it as an improvement to mention this in the tutorial, since it wasn't obvious at first. I will bring this up at our next sprint meeting. I think we should be able to fit this in. It's certainly something I would like to test. The main argument against this is the cautionary tale of Gasketball: Of course that was the only purchase they ever offered. I suppose with a hybrid approach it could work? Anyway, I will keep you posted if/when this happens.
Ugh, was enjoying this game until I launched and got a message saying my local save was out of sync with the iCloud save. No info on which was newer, just asking if I wanted to use the iCloud save. Since I had no idea which to choose, I went with iCloud thinking that might less likely be messed up. As it turns out, it was at about half of my most recent progress. It's bad enough having iCloud sync problems (which I understand isn't always the developer's fault), but not providing enough info about the two saves is poor UX design.
Sadly, the market doesn't work that way. Freemium works by getting lots of players by being free, but relies on a small number of those players spending larger amounts of money. Including a $2.99 premium unlock means that freemium users won't spend $4.99 on a coin doubler or buy large coin packs. They'd make money from you but would be cannibalising their profits from those players.
I'm really sorry about that, and I agree that's bad UX design. I don't think we ever thought about including that info on the popup. I am filing a bug for it now and it will be fixed in the next patch. Thanks for your feedback!
I'm going to play devil's advocate a little and mention the downsides of this. If you have a creative solution to these problems, I'd love to hear them. First, as a developer, this is an additional mode or adventure that we need to properly balance so that players can enjoy the game as more of a premium title. This isn't free for us, we need to spend hours testing, tweaking and gathering data to make the experience optimal. Second, as mr_bez mentioned, this would probably eat into our other freemium purchases. We'd essentially be 'burning' that player, because we wouldn't be asking them for any future purchases. Freemium is based on a small percentage of players making up for the non-paying masses, and we would be asking less of the paying players, which puts the whole thing in jeopardy. I think the reality of it is that games on iOS / Android have gotten too cheap for small developers to support themselves on premium sales only. If, for instance, the game had a premium unlock at $10, which would be a reasonable price for the PC / Console equivalent of a game like BAMF, then having that option and rebalancing the game for those players might be worth it. I'm not sure if you'd be willing to purchase it at that price though, and I can't blame you, there are many more games available for cheaper. That's the economics of mobile games, unfortunately, and we can't do much to change the market at large. I'm fairly certain that if you did buy a coin doubler and a $5 coin pack in BAMF (total $10), you would get pretty close to a premium experience, but that might be more than you're willing to invest. This is a really interesting discussion though, and obviously we'd like to cater to your needs as a customer (that's what we're here for). So if there is a way to make that happen, I will definitely do it.
Hmm. I was thinking of this too. You could name the IAP something that would not appeal to those type of players: "Small Coin Pack - 10 coins - $4.99", But then offer much better "coin pack deals". Only those of us in the know, would realize it was actually a premium unlock. Interesting idea at least.
"Touch arcade special" would make ppl wonder, and google it... But... If you did something like this: $1.99 - 10 coins $2.99 - 20 coins $4.99 - 25 coins* $5.99 - 50 coins *And only certain people knew the $4.99 special was actually a BETTER deal. And lets face it, the kind of people who would see it on here aren't the people who buy $50 coin packs. But we are the type of gamer who will gladly pay $5 for this game.
I like that idea. As it sits now and after all I've seen here, I'm not gonna touch this at all. No money from me either. I'm completely in solidarity with you in terms of your idealism and I as a gamer don't appreciate or support devs who seem to feel they have to make games this way, so screw 'em! Good game or not, I will avoid it. So many other good games to be had with other devs who do things the way I want it. Gots to just say no...
I love when people loudly take a stance against downloading free games, like it's a Big Issue. Adorable!
This is a great tip, by the way, and also a great way to implement the swipe. Using two fingers on the iPhone is cumbersome, but swiping in opposite directions with your thumbs is buttery smooth and intuitive.
I usually ignore freemium, and don't comment on it...but this one is particularly heart-breaking. Take it as a compliment from this group, that were even worrying about this freemium title. There's something to learn here, and I'm sure there's some sort of middle ground somewhere that makes them and us both happy...
This could be an awesome game (premium option), but the freemium payment model totally ruined it. I will play this one until I hit the paywall, and then it'll get deleted. It's free, so no coin from me.
Having defended your right to use a freemium model and bought the coin doubler, I've just hit Level 17 and the time limit is really harsh. I've replayed earlier levels a few times and upgraded my Damage to 18 already, but it feels impossible to complete in that time frame without using buffs or a serious amount of grind. Hope this is a one off spike or some rebalancing is on the way.
What's going to inevitably kill this games profits isnt a premium IAP, its the frustration that will most definitely lead players to give up.
I hated the chickens. I always had a hard time grabbing them and would instead punch them so they'd explode. That made me quit lol I mean all the other enemies are easy but screw up with the chickens and it's all over
The special spin move takes out a screen full...and works wonders if you need to take a whole bunch of cocks at once.