---UPDATE 02.05.2017 - RELEASE DATE---Hello TA community, I want to thanks all of you for help me with testing Yeah Bunny, I've got many great advices and tips so my game could be even more polished and playable Also I can announce that Yeah Bunny will be available on the AppStore 17th May 2017 Thanks again for your engagement and help ---UPDATE 18.04.2017 - BETA TESTS--- Hello TA community, It's been a long time since i've posted last info about YeahBunny, I hope that you didn't forget about me and my game. Since the last post i've made a lot of good work: new animations and graphics, game icon, new levels, analytics to watch how players behave so i can adjust game difficulty level, in-app purchases, ads (non invasive!), game center achievements and many other things! I want to inform that tomorrow will start beta tests, if you want to participate in it and help me with testing, please send me your email address in private message. Game icon: App preview: Subscribe to the TouchArcade YouTube channel Promotional image: ---ORIGINAL POST 23.02.2017--- Hi TouchArcade! I'm Adrian and I'm a student from Poland, my hobby is to making games, I love pixel art style and retro games Currently I make a one-tap platformer named "Yeah Bunny". It will be a very dynamic and challenging game. The levels will be short but it will be a lot of them. After the end of each world it will be boss level. To unlock the next worlds player will need to collect all the keys from previous levels. More info and beta tests date soon Twitter GIFs: Screens:
Hi Adrian, WOW! What you have posted so far looks amazing, I absolutly love the art style. Thanks for posting these GIFs, I can't wait to see more. Was all this done by just you? I know it is still early, but do you know if you will be releasing it as a free to play or premium game?
Haha thanks Yes, everything is done by me, I make graphics, code and everything else except sounds And it will be 100% free game with non invasive In app purchases and ads, I want to make that user will decide if he wants to watch an ad or buy IAP but it won't be necessary to play.
Thanks everyone for nice comments, and article on main page I'm so happy and proud that you like it @frostypopcorps: I'm using Unity and Pyxel edit for pixelart
I don't wanna see your gifs, gimme ya game already# Your craft seems #ly inspired. Thank You 4 your heArtwork. I'm on board when your release date drops
Polished as hell, love the style and hope there will be the same feeling on the device. Keep my finger crossed for this project.
I am really proud to see that quality in games from other devs from Poland! What about one beer (or more) after the release?
Looks awesome! In need of a good platformer, any rough ideas on a launch date? (Month would be good, so I can start counting down#)
I've been testing this game for few days now. It was quite hard (too hard) at first few levels, now it's a bit better - perhaps I got used to one-tap mehanics. Difficulty level isn't perfect yet, but hey - maybe it's just me