[BETA] Wayout (Dropout Games) - A not-so-easy abstract puzzler

Discussion in 'Upcoming iOS Games' started by Dropout_Games, Sep 4, 2017.

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  1. Dropout_Games

    Dropout_Games Well-Known Member
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    Jul 6, 2015
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    #1 Dropout_Games, Sep 4, 2017
    Last edited: Sep 7, 2017
    The studio behind Blyss, Neo Angle & UNWYND are back with their new puzzle game:



    This time we've teamed up with folks at Konstructors, another amazing
    indie studio based in Ukraine to bring our next game to you awesome folks.

    Inspired by Lights Out gameplay, WAYOUT is a not-so-easy puzzle game.
    We have a tendency of going with a relaxing gameplay and subtle difficulty
    but with Wayout, things will be slightly different.

    The goal of the game is to turn all the tiles to white in the least
    amount of moves.

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    We're looking for testers interested in testing out puzzle games.
    Fans of our previous titles know what to expect from us. We're taking
    sign ups for the closed beta and would love to have you on board.
    Fair Warning: This is one way harder than our recent releases.
    If you'd like to join the beta, sign up using this link.


     
  2. alhvi

    alhvi Well-Known Member

    Jun 24, 2016
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    Game developer at Selva Interactive
    Guatemala City, Guatemala
    Just signed up, looks nice :)
     
  3. Dropout_Games

    Dropout_Games Well-Known Member
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    Jul 6, 2015
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    Thank You!

    We'll be sending out first set of invites over the weekend. :)
     
  4. Dropout_Games

    Dropout_Games Well-Known Member
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    Jul 6, 2015
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  5. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
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    Very nice. Haven't had time yet for more than the tutorial and a couple of levels but I like what I see so far.

    One nice addition would be a next puzzle button rather than returning to the level list after every puzzle is completed. Might make the game flow a bit better when you quickly complete a puzzle.

    More thoughts after I've played some more.
     
  6. Dropout_Games

    Dropout_Games Well-Known Member
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    Jul 6, 2015
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    Thanks for the feedback. Few other people suggested that as well. Already looking into that.
     

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