Hi, I feel the need to go out of the lurker mode I've been in for months to ask some advice on a topic that is really bugging me. Basically, I'm wondering if any of you fellow devs have any experience with running a beta test for multiplayer games. I mean, it can be hard to find beta testers for offline games that really stick with your game for more than just some initial time and who also provide valuable and honest feedback, but for multiplayer games, there's the additional challenge that people can't just test whenever they have the time to do so but you need to socialize the testers and coordinate "game nights" where they get the chance to play each other. Since the number of beta testers is limited by Apple's UUID restrictions, you can't hope to have people just press "Automatch" and get an opponent during beta because chances are nobody else might be playing at that time. Obviously, the game also has a single-player component but that one is not really in my beta test focus right now. Since everybody has limited time and testing needs coordination and committment, and we live in different timezones, I really fear that this can be a huge challenge. I'd be really happy to share some thoughts with others who have been in the same situation on how to cope with that. I was also wondering whether it is possible to get TA regulars for beta testing who maybe happen to already know each other from the forums. In particular, I've seen that TA has social groups for various topics, including a beta tester alliance. Is there some socialization among beta testers already? All this would help tremendously. I'm also counting a bit on GameCenter to connect testers so they can send invites but I dunno if that will be enough. To make things worse, the game I'm working on is an RTS game and this genre is well-known to require an extensive balance test in addition to traditional bug finding or network code testing. That means, if I could have it my way, I'd do some 2-3 months of beta but I'm having my doubts that I can get ppl to stick with it over several balance patches and it's also hard to point out imbalances in the first place (which requires at least some basic RTS history, I guess). Anyway, any input from your side is more than welcome, hands-on experience with multiplayer betas or even some suggestions. Thanks, Mark. TLDR: plz share your experiences on multiplayer beta testing esp. w.r.t. getting testers to play multiplayer games against each other over a prolonged period of time.