sign up for >>TestFlight BETA<< on our website >> press kit << Thanks to everyone enjoying Epic Skater, the three of us have spent the past two years rebuilding it all for Epic Skater 2. If you want to help, we're looking for more iOS testing and have opened up the BETA. Sign up for the TestFlight BETA directly on our website and then come chat here. Thanks for playing NEW STUFF: . * Dynamic Procedural Goal System for Endless Mode . * Career Mode with 24 Designed Levels and Goal Progression . * Create-A-Skater starting with over a Billion Combinations . * All Tricks and Perks have 10 Upgrade Levels . * 8 direction Grab tricks, two finger barrel rolls . * Transition skating: Quarter Pipes, Half Pipes, Transfers . * Wallplant and Turn Around to Climb and Explore ---------- sign up for >>TestFlight BETA<< on our website >> press kit << sign up for >>TestFlight BETA<< on our website >> press kit << Thanks for looking
That trick recorder at the bottom of the screen looks a little unintuitive. I really like the deep customization though!
Thanks! An in depth create-a-skater was the highest requested feature so we started there. We're shipping with ~700 items, and we'll make more to add in packs (free) as we do updates. Can I ask what's the most confusing part of the trick log for you at first glance? Thanks!
sign up for >>TestFlight BETA<< on our website >> press kit << Update 0.855 has been promoted to BETA on TestFlight for anyone testing. Give it a shot and come chat. Mostly minor polish and fixing. * Fixed terrain sounds on Rooftops * Updated The Friend Ship billboard graphics * Adding bail continue reward image to pre ad panel * Added +30 sec badges to bail get up text, and run stats continue buttons in career * Starting to add support for larger and uncommon aspect ratios for devices like iPhone X and Galaxy S8. Will be fixing issues with these in the coming weeks. * Fixed some issues with UI text not being contained in buttons and panels in shop ------------------------------------ Here's a 10 second video sharing 2.5D platformer elements of the game. We really wanted Quarter Pipes and Vert skating but the biggest obstacle was "what do you do after they start going backwards? You never go backwards in runners." Once we accepted that we were going to go for it, then it opened up the opportunity to add wall jumps and start re-thinking the way levels were designed and how we were approaching the entire game. The Endless mode is still mostly about progressing forward as far as you can into new stuff, but it's fun to be able to turn around and explore, and find alternate routes and session spots, and it allowed Career mode levels to become full platformer / exploration style. We're pretty happy with the result and the possibilities it adds for the future.
Beta 0.864 is rolling out to Test Flight right now for anyone testing. Biggest update is Cloud Save! Really really happy to have this integrated now. It was one of the highest requested features for Epic Skater 1. We've mostly been able to retain player's progression up until now, but there was one time during Beta that we needed to reset the save. We felt really bad, but that's beta. Anyway, that won't ever happen again now, and we also have the cloud backup so thumbs up. App Store Preview Video is finished also. It's completely ridiculous but we just wanted a barrage of action for fun. When we click a video on the store, we usually just want to see gameplay, as much as possible as fast as possible. So here it is. We'll make more of 'trailer' video eventually. Patch notes for build 0.864 * Added new sponsors Dune Haggar, True Skateboarding Mag, and Art School Skateboards! Welcome to Epic Skater family! * iOS and Android cloud save implementation! Game will prompt user to start new or load previous save on first boot-up. * Fixed empty space in between spin and grab buttons causing unintentional ollies * Fix for game sometimes hanging during an ad if network disconnected * Added buy shipment particle and hooked to menu * Menu polish * Fixed an issue where HUD was disappearing in Subway * Disabling reward video buttons if no internet * Updated no internet icon * Menu fixes for wide resolution * Connecting new shop UI IAP and shipment fix * Updated new MOTD for text overlapping bug * Auto open after drop on end run and mid run cash in * Auto take all items when any clicked * Make one big button for open at front end so you don't have to click on the crate * Make one big button for reveal so you don't have to click on any individual item * Back-end optimization for crate menus * Using new remove ads panel instead of special offer panel for post interstitial offer * Fixed a bug where you were rewarded a shipment, but weren't actually receiving a shipment
Thanks! Getting closer every day, just finished another iteration/overhaul of the tutorial so we'll make another test build soon. **EDIT: Here's a tiny test gif preview of the new tutorial system: