Beta Testers Needed: RPG

Discussion in 'Upcoming iOS Games' started by deadweight, Aug 6, 2009.

  1. Johno

    Johno Well-Known Member

    May 29, 2009
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    Thanks for the update. And that's completely understandable. I'll be on the lookout for the email.
     
  2. deadweight

    deadweight Well-Known Member

    Most of the assets right now are placeholders while the designers work through them. Hoping to have public screenshots in a few weeks along with more details. Sorry for the early teaser I guess... but it's still early in the process. :eek: Most indie devs open a beta when they're ready to test gameplay. Due to the nature of our game we needed to do it a little earlier than that.

    Soon tho. Soon. :cool:
     
  3. ShadowsFall

    ShadowsFall Well-Known Member

    May 15, 2009
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    So basically, you just want us to test your betwork code first to see how it goes, then make a mmorpg out of it? Acually, if it turns out well, maybe you could sell it to other people lol! You'd make a lot of money off of that
     
  4. Brazilian Rider

    Brazilian Rider Well-Known Member

    Mar 6, 2009
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    That's awesome. I believe more devs should do it early that way more changes can be implemented if needed.
     
  5. Xander

    Xander Well-Known Member

    May 3, 2009
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    So whatever happened to this game? Did it eventually get released?
     
  6. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    From the Icarus Interactive website, dated 2/10:

     
  7. Xander

    Xander Well-Known Member

    May 3, 2009
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    Is this abandonware, now?

    Mario-like scroller sounds like Icarus' platformer Lars. Which is pretty much their only game except for Pig Air, but that is certainly not the missing rpg, either.
     
  8. deadweight

    deadweight Well-Known Member

    Yes, shelved. The networking for a real-time iOS MMO became too much for our indie budgets, even though beta testing proved successful on a small scale. :(

    The artwork and assets may find their way to an offline-only RPG at some point, but a lot of the past year has been spent on a new custom 3D engine for future releases and various updates to Lars, along with an un-announced board game.

    For all of those who helped with the Beta, we appreciated the help and we're sorry it didn't pan out. Maybe now that Gamecenter is more robust we could revisit it down the road.
     

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