[Beta testers] Fuzzy Flip - upcoming iOS puzzle game

Discussion in 'Upcoming iOS Games' started by HolosOne, Apr 14, 2015.

  1. HolosOne

    HolosOne Member

    Jun 19, 2013
    17
    0
    0
    Hello!

    We are interested in testing our upcoming iOS game.

    We have a PC build that simulates the game mechanics and we are interested in your feedback.
    This is a puzzle game and the goal is to collect as many squares as possible in minimal amount of moves. 2 or more squares of the same color can be collected by double click on them.


    How to install:

    Download entire folder to your desktop from this link:
    https://www.dropbox.com/sh/lwu1teej7gbxoyr/AABCTZbz-mpj3nS5ucJm4jIpa?dl=0

    Start the game from the .exe file

    What is being tested:

    • Gameplay mechanics where two (or more) Super blocks of squares are auto - consumed (where super block is a collection of 5 or more squares of the same color. It is highlighted in the game grid).
    [FONT=arial, sans-serif]It is recommended to test this on the level 90 from the map.[/FONT]
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    Questions:
    • Do you understand the mechanic of creating a super block?
    • How do you feel about auto-consumption of Super blocks (scale from 1-5, where 1 is great, and 5 is I don’t like it at all)
    • Do you think this kind of gameplay will become tiring?
    • Should there be additional effect after auto - consumption of the blocks?
    • What effect should it be (if previous answer was yes)?
    [FONT=arial, sans-serif]Please answer these question on the comments below or directly on mail - [email protected][/FONT]
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    [FONT=arial, sans-serif]Thank you in advance[/FONT]
     

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