Universal [BETA] Stan Lee's Hero Command

Discussion in 'Pre-Orders, Soft Launches, and Upcoming iOS Games' started by F84Sean, Nov 22, 2014.

  1. F84Sean

    F84Sean Active Member

    Jun 29, 2012
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    #1 F84Sean, Nov 22, 2014
    Last edited: Jan 17, 2015
    [​IMG]

    F84 Games is excited to launch a beta version of our new game Stan Lee's Hero Command! It's a brand new hero brawler for iOS and Android devices. Players will receive orders from Stan Lee to fight crime and stop super villains!

    The current beta build features two super heroes but more will be available at release!

    We are using Apple's new TestFlight Beta Testing feature. Our Beta build is already uploaded and approved. We have a few slots left for anyone that would like to join. All we need is your email address, first name, and last name. Your device must be iOS8+ to participate. Shoot us an email at feedback@f84games.com to sign up today!

    Beta testers...this thread is for you! We're excited to be working on this game and can't wait to hear your thoughts!


     
  2. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member

    Nov 17, 2008
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    Indiana, USA
    Don't mind if I do!
     
  3. F84Sean

    F84Sean Active Member

    Jun 29, 2012
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    Awesome! Just send feedback@f84games.com a message with your first name, last name and iTunes email address and we will get you on the list. Looking forward to hearing what you think about the game!
     
  4. madreviewer

    madreviewer Well-Known Member

    Sep 22, 2013
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  5. madreviewer

    madreviewer Well-Known Member

    Sep 22, 2013
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    Just got the first built and It's really amazing. I like it. I will post more info if the devs allow it
     
  6. PrototyperGame

    PrototyperGame Active Member

    Sep 21, 2014
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    Looks good

    You do a great job! Would like to play the whole game !
     
  7. F84Sean

    F84Sean Active Member

    Jun 29, 2012
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    Really happy you are liking it! Yes please post any info and feedback you might have. We want to hear what you all think of the game!
     
  8. F84Sean

    F84Sean Active Member

    Jun 29, 2012
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    Thanks Proto! We are working hard on getting the game ready for release and will keep everybody informed on our launch date progress!
     
  9. dreadnok

    dreadnok Well-Known Member

    Jun 8, 2011
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    I came here to kick ass and chew bubble gum I'm ou
    Pretty good so far
     
  10. background

    background Well-Known Member

    Dec 2, 2012
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    Having played 3 stages, the game is very fun to play.
     
  11. madreviewer

    madreviewer Well-Known Member

    Sep 22, 2013
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    It would be great if you could have secondary weapon
     
  12. mattyboy202

    mattyboy202 New Member

    Nov 22, 2014
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    loving the game!!!
     
  13. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member

    Nov 17, 2008
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    Steelworker/Welder
    Indiana, USA
    #13 rIcHrAnDoM, Nov 22, 2014
    Last edited: Nov 22, 2014
    (•_•)
    <) )>
    _/ \_



    Ha Ha, I was the first one to post in this thread yesterday, got busy and just now remembered to email my info...hope there's still a a spot open!
     
  14. sering 9'er

    sering 9'er Member

    Oct 25, 2014
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    Just sent an email as well (heyllo531). Hoping there are still slots open! I use both an iPhone 6 plus and iPad mini 2. This game looks awesome!
     
  15. sean91499

    sean91499 Well-Known Member

    Nov 22, 2014
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    Criticism

    Thank you guys for giving me the invite, so for I found it fun. BUT. There's a few things that you may want to improve, like:

    a) The Cutscenes were too fast for me.

    b) More Voice Acting Please

    c) For some reason (I think its just me though) but when I attack it doesn't feel like I'm actually hitting the enemies.
     
  16. Frank84

    Frank84 Member

    Oct 13, 2011
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    Lead Programmer at F84 Games
    Los Angeles, CA
    #16 Frank84, Nov 22, 2014
    Last edited: Nov 22, 2014
    Just sent more invites and we have about 90 spots left out of 1000! Let me know if you have had any issues getting the build.

    As far as the cutscenes, we are definitely going to do a timing pass and add a better continue button.

    We actually have a big voice over session planned with Stan Lee himself, so expect a lot more of that.

    Sean, I can see what your saying about feeling the hit. Right now we play a generic explosion sprite over the enemy and the enemy plays a hit animation in the direction they are facing. Think we just need to factor in the direction of the hit into both of these with maybe some additional particle effects. This is really import to us so we will get right on it.

    Here are some pics from our trip to Comikaze this year, during which we actually did a panel with Stan Lee. Our design team actually worked with him on the characters for the game. http://www.f84games.com/stan-lees-hero-command-comikaze-2014 (Can't get URL formatting to work)
     
  17. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member

    Nov 17, 2008
    7,927
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    Steelworker/Welder
    Indiana, USA
    Got my invite, thanks ya'll. Feedback to follow ;)
     
  18. Barak

    Barak Well-Known Member

    Mar 13, 2010
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    Same comments for me, so far. Also that first big rock guy was pretty hard for so early. He only takes a few hits but so can your character.
     
  19. sean91499

    sean91499 Well-Known Member

    Nov 22, 2014
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    A few gameplays later...

    Ok after playing a few more missions, I felt this game lacks content (I know, I know its still in testflight beta) BUT... if they're going to release this at December 17, I think (at least in my opinion) it lacks a lot of content and so far there's no "definitive" things about it. So my other problems with are:

    a) Missions are the same. Beat Up every enemy and mission done. Yeah there are escort missions BUT its still beating up enemies

    b) Little to no story. (OK OK, hear me first) When I first booted this game up, it shows a cutscene, I was thinking hey, cool a story, and its Stan Lee. COOL. But after playing more missions there's barely any story.

    c) Levels and enemies feel the same. Almost every level I go to are basically kill all enemies then done. Sadly. Enemies on the other hand feel TOO WEAK after the 1st mission. When you start you get a boss fight and it was hard to a certain extent. But once I upgraded my character everything is TOO EASY

    d) Its too easy. Once I upgraded once, the whole game became easy, and each mission just seems like 1-2 minutes.

    BUT this game did get a few thing right:

    a) IAP system. Its fair. I don't need to buy IAP to succeed.

    b) Energy system. Its also fair. Short gameplay=short energy recharge.

    c) It looks like theirs a lot of heroes coming soon.

    And here's a few things I'd like to add in the future updates (once it gets released.)

    a) Stan Lee as a playable character.

    b) Create your own character

    c) Co-Op or Deathmatch
     
  20. Frank84

    Frank84 Member

    Oct 13, 2011
    7
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    Lead Programmer at F84 Games
    Los Angeles, CA
    #20 Frank84, Nov 24, 2014
    Last edited: Nov 24, 2014
    Thanks for the detailed feedback Sean. For this Beta we restricted gameplay to the beginning levels of Captain Steamhammer's missions. The game will launch with three playable characters followed by regular release of new characters.

    At the moment our mission types include Clear the Area, VIP Escort, Collection, and Object Destruction. Our design team is working right now on balancing the progression of the player and enemies. As you mentioned, it currently fluctuates between too easy and too hard.

    Our animator is currently rendering out new story cutscene sprites for our designers to build the cutscenes with. Their goal is to have a small story cutscene before every Story mission.

    All of your suggestions are already on our radar as possible future updates. We are excited to be working on this game and I would love to spend the next couple of years adding new content and features to the game. In the meantime, the whole team is working away on adding as much content and polish as possible before release. Our Apple Beta review time was less than a day, so hopefully we can get an updated build out to you guys before then.

    Also, for anyone else, we still have slots open for testing out the build.
     

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