Hey guys, I've sent all the invitations and test started. Please enjoy and help us to make better game.
Ah... I need apologize about the time announcement. I thought Touch Arcade is using Washington DC time zone, but I just realized that it's not. I should been specify the time zone, I'm sorry about it.
Hi, You can sign in here: http://goo.gl/forms/lkok2Q9fNJ If you already signed in but still can't get a invitation, there might be some problem. Please let me know your name and email of Apple ID.
Great little gem! So I've played for a bit and its quite a nice concept. The beta is currently a bit limited, but I can see the potential there. To the devs, for ease of playing while on the move, will there be 'autofire' in the game? Also are there plans for multiplayer / coop at some point? Thanks! I love the art style and the firing mechanics are pretty interesting. Can't wait for an expanded beta or a full release Oh also, will progress (limited as it is), be wiped?
Hi, thank you for playing our game and great feedback. Auto fire sounds great! We will seriously consider about it! Maybe it could attached to the lamp's property. Thank you for your precious idea. Unfortunately, right now, we have no server programmer who can handle multiplayer / coop issue. However, if we got some money after release, we will definitely hire someone who can handle it. And the limit of the progress will be wiped out. How did you know that???
Heheh I see everything I think autofire as a lamp property would be awesome! I wish you guys lots of success and that you can add multiplayer in the future. In the meantime, how about and endless more or score attack mode? That can help make the game last longer for players.
Fapfapfap? Is this a joke? I don't know if Apple would even allow this masturbation joke through. (or is this a language thing?) The layer of narrative, which seems to be very common in Korean games, seems useless and long-winded to me. I do like the mechanics of the game itself, but the story isn't terribly compelling.
I'm really sorry about the F word. New build is uploading and all the F words has gone. Actually I didn't know that it means that kind of thing. Sorry for my bad english. And I also agreed with your opinion about the story and we are currently rearranging it. Moving tutorials back and cutting out the scripts. Thank you for your feedback. If you guys didn't let us know about it, we couldn't fix it. Thanks again!
Loving the latest build! It's really great & nice fixes on the English. I just noticed a couple small mistakes - in one of the early dialogue balloons "lightning" is misspelled as "lightening" (also, it says "lightening volt" and I think you mean "lightning bolt" with a "b" not a "v") Also, the plural of "fish" is actually just "fish" though it is grammatically okay to use "fishes" if you're referring to more than one type of fish. I think the dialogue and instructions from the characters is good & funny, but you might be able to cut it down just a little more. It's still feeling just a little too wordy - I'm always eager to get to the gameplay! And boy is the gameplay great! I especially love "Fever" mode. I'm also really loving the sounds and music. As I said before, this game is already fantastic and it's exciting seeing it get polished so well.
Thanks for your great feedback! I've fixed all the typo and grammatical error. Thanks! We also working on removing our scripts as many as possible, but it's not easy task for me. However, It's really glad that you like our game! Thank you again for your feedback!
Hey guys, The tester sign up finished, and the test will be closed at May 8th 6PM(Washington DC timezone). Thanks for your great feedbacks which was really good! Now we got a lot of tasks to solve and I know it will make our game much better! Thanks for participating our beta test. We will come back with better 'Squids Inc'!