Yes, from this point the game have changed, its now 100% exploration, that fits a lot better with puzzles as far as I can see. Before Now Let me know your input guys on this!
Hi Geno, Are you able to see the video? I posted another one as well You may try to visit my blog and see the videos, it's strange that you are unable to see videos on twitter, I'm really sorry, do you want me to upload them somewhere else?
When you say camera control and zoom will be available all the time, what are the controls like for that? Just swipe the screen and pinch? I like the changes you've made cant wait for the release!
I remember seeing an article about this game on the front page. It looks real nice, and I do see the Zelda resemblance. The models are well made to. Is the team making this game just a one - man - team?
Hi Zeillusion, Thank you for your comment! The game is not 100% one man made, though I make big part of it (Programming, design, visual effects, sound effect editing), some contractors are helping me, especially in parts where I'm not very good at, like writing the dialogues and music.
Its really looking great hope to get my hands on it soon really looking forward to this More gameplay videos : D
Hey MasterEx, Thank you for the comment! I will try my best I'm planning and working hard to release a proper video trailer. Which parts are you guys interested in more to see? Combat or Puzzles
I'll wait to create a proper trailer then I'm currently working hard on the character animations, at least I wish I can finish up to the level and polish where I can show a proper trailer for the game, includes combat and puzzles
Im glad to see gameplay on both aspects to have an idea what to expect and keep up the great work and looking forward to the gameplay trailer
Hello! I'm working hard to release the game ASAP, its this year to be released, but I'm trying to have it available before the new iPhone release (Before sept), but there's no promise other than this year for now, expect more details very soon Priority one now is the combat mode, high quality animations and polish ( most other aspects of the game are already completed )
Thank you for the comment! Actually I'm now starting to become addicted to playing the game myself Something I'm at least having initial approval of myself. Consider the combat is complete! I'm now fine tuning the numbers, adding health restore crystals to replenish the hero on the way, as well working on the game mini shops (Each mini shop you find will contain an upgrade, instead of relying on the leveling up and XP mechanics)
Tested the game today up to half way through and it turned out 5 hours gameplay average, and I know how to solve every puzzle. I expect the final game to be more than 10 hours of gameplay. And I still haven't added the boss battles yet to the game. I expect to be able to start recording the trailer within 7 days. (Won't include boss battles in that trailer)