Immortal Rogue is a brutal, swipe-controlled action roguelike. You play as a vampire that wakes up every 100 years to feed. Who you choose to hunt directly impacts the future and changes the game world. Different timelines offer different enemies to defeat and unique items to discover. You can fight samurai with a rocket fist from a long lost civilization, or take out cyborgs with an enchanted katana. The combat is challenging, and defeat has consequences. But you can never truly die. The world goes on with both your allies, and your enemies, awaiting your return. Key Features: A dynamically generated world based on your narrative choices. Challenging, skill-based combat with mobile-friendly controls. Over 70 unique enemies to discover Colorful, retro-styled pixel art. 30+ Vampiric abilities to unlock 30+ Unique weapons to master Secret bosses to discover. Hundreds of potential characters to hunt down or turn into allies Massive replayability with scores of possible timelines that offer their own distinct characters, challenges, and rewards. Coming later this month if all goes well. Presskit link: https://www.kyle-barrett.com/ Looking for a few more beta testers to run through the tutorial this week. Please pm me with your device info if you're interested. It's just me working on this project so I apologize in advance if i can't get back to everyone.
Absolutely. getting the beta rollout in Google play today, will get you setup tonight if you don't mind pming me your email.
Interesting idea. But what about monetisation model? Is this gonna be F2P or premium one time purchase?
Thanks for your interest everyone, getting to you all as quickly as I can. Just as a reminder, I'm especially interested in your feedback after the first 5-10 minutes in the game. It's designed to be diffocult, but I want to make sure it's difficult for the right reasons (i.e. not because you are having trouble understanding the controls or game systems). I want to identify those confusion points if you're experiencing them
I think what they meant to say was MFi support, so they're actually asking if the game will support physical controllers.
Oh understood, thx for the clarification. No controller support is planned. The game is built from the ground up around touch screen interactions, so hopefully that won't be an issue