Hello, We, at Game Source Mobile, are thrilled to show you what we have been working on for the past year. We like to consider Hit Squad as a pocket battle arena, a mix between the real-time 1v1, 3-minutes, pace of Clash Royale and the strategic depth and Hero-based gameplay of a MOBA. Trailer of the Beta version Give it a try with the Testflight version https://testflight.apple.com/join/Axd1S1yJ If you are in one of the following countries: Germany, UK, Israel, Austria, Ireland, Italy, Netherlands and Nordics countries, you can directly download it from the App Store https://itunes.apple.com/gb/app/hit-squad/id1331442036?mt=8 MAIN FEATURES - Match up and battle players from all around the world in real-time 1v1 duels. - Innovative and ingenious gameplay! Focus on the fun: Set your Heroes in battle position and unleash devastating Ultimate skills! - Collect and upgrade heroes, including an array of Tanks, Assassins and Support. Build the perfect team to crush your opponents. - Customize your skills with 40 collectible hero upgrades to unlock and master. - Play and compete on the different maps and battlefields! You will play on maps with traps, death zone, bonuses that will give you extra ultimates, healing or increase your damages! But be careful the bombs or landmines! - Obliterate your opponent’s Pillars, wipe out their teams and win Honor medals to earn exclusive Honor Boxes! The more you play the better the rewards! - Progress through multiple Arenas all the way to the top. - LAUNCH GIFT! Complete the tutorial and unlock Toasty, the clumsy but devastating war robot. Any feedback will be much appreciated! Have fun!
Keep the game F2P friendly. Keep it unique, keep it fair. These are the three things that sink games and their community the most. Don’t waste that time to make a game just to end up shutting down next month. Be consistent Speed up the pace of the game, it’s just a little too slow and make the dodging mechanic a little smoother, possibly make it faster but apply a cooldown mechanic to it.
Thank you for the feedback. The pace of the game is still under testing as well as the progression mechanism. We want to bring a fair but challenging experience! It requires lots of tweaking and testing to have the best gameplay feelings