That's a fair point. I'm afraid we won't be able to change much on this front. Cutscenes are very time-consuming and with a single artist who's doing this part-time, we'd be happy to finish the final cutscene in a reasonable time. I'd love to have occasional one-page comic strips for Boss-fights but even that's probably too luxurious for us at the moment. It's somewhat hard to notice at first, but we update the picture in the lobby after every chapter. You usually get a permanent +1 energy buff (or a new ability, later) for beating a chapter, but we don't communicate this to players well (in fact, we don't do it at all). That definitely has to change., and feedback like yours gives a motivation to actually do it. I, personally, love the world map idea. The reason it was abandoned is that we have a very linear levels progression structure (to guarantee the gradual introduction of new concepts and control difficulty better), and a world map (in my view) should grant players at least some meaningful choice. I mean, I know lots of games get away with linear saga-style maps but it just goes against my "game design philosophy". All in all, I completely agree that the game is somewhat lacking in this part. You can argue that a single Brawl Stars battle gives you more rewards and positive reinforcement than the entirety of our game. I'll give it some more thought. Thanks for the feedback.