1. iBlast Moki 2. Rolando 2 3. Enigmo 1 4. Sway (does that count?) 5. Peggle (does this count either?)
1. iBlast Moki 2. iDrop Dead 3. Moonlights 4. Perfect Balance (both Harmony and Inferno since they're basically the same) 5. Jelly Car I'm about to start beta testing Twilight Golf, so it's possible I'll change my mind...
Sway doesn't count because you're not manipulating physics you're only moving a character. Peggle er.. is a bit on the line, but I'm going to say no because you don't manipulate the levels only the ball. If I allowed Peggle in, Snooker/Pool games would also count and meh. Edit: If someone makes a very solid case for Peggle, I think I might include it.
the only physics games I have are Moonlights, Tiki Towers, and Enigmo. And TouchPHysics but I hated tht one.
If you don't count Sway, it seems you shouldn't count Rolando, even with the stuff like the spring-loaded launches. I don't see how that alone would make it a physics game. Anyway, new 4 and 5: 4. Jelly Car 5. RastaMonkey (has interactive elements like Rolando)
In Rolando you need to use pulleys and levers, draw lines to guide the guys around, manipulate light rays etc. It's very physics based. Sway on the other hand is completely character centric.
Shouldn't there be a poll for this with an "others" option for those off games? Anyways I vote: 1. iBlast Moki 2. Fantastic Contraption 3. Toy Box
It seems by your definition of physics games this category should be called "Physics-based puzzle games."
1. Rolando 2 2. Rolando 1 3. Crayon Physics Deluxe 4. Moonlights 5. Sway (if Sway is not allowed, Toy Bot)