Best Language for Game Design

Discussion in 'Public Game Developers Forum' started by Reegan777, Apr 8, 2015.

  1. Reegan777

    Reegan777 New Member

    Jan 31, 2012
    1
    0
    0
    I'm currently in college for business, but I've messed around with coding before and I'd like to start designing games as a hobby. I've dabbled in in java and BASIC, as well as a bit of actionscript for flash. None of these seemed terribly efficient for game design nor did any of them have easy means of marketing any possible games I'd made. I did go ahead and create two games in flash which I'll leave links to here if you'd like to see:


    http://www.newgrounds.com/portal/view/619130
    http://www.newgrounds.com/portal/view/617786


    Obviously these were more of a learning project than anything, but hopefully it shows that I have at least basic coding knowledge. Anyway, my question is what coding language should I begin learning to create/sell games? Either placing them through steam greenlit, on the iphone app store, or playstation/xbox store. Preferably whichever is easiest for a beginner. I plan to start off making text-based RPGS, simple things while I continue to learn.


    Any suggestions from current programmers/developers would be greatly appreciated. Also if you could recommend solid learning resources that would be wonderful as well. Thanks in advance!
     
  2. Destined

    Destined Well-Known Member

    Aug 11, 2013
    1,063
    0
    0
    Unity3d with either C# or Unity Script IMO
     
  3. Rogue

    Rogue Well-Known Member
    Patreon Bronze

    Feb 9, 2011
    174
    0
    0
    Games Developer
    Brisbane, Australia
    If you want to get something out and returning money fast - then Unity and C# . Unity seems to be pretty accessible to design minded folk with not much programming/scripting ability. I also have heard good things about Game Salad (for designers)

    If you really want to learn how to program games then C++ is a must. I am also of the belief that everyone should make their own engine first to understand how everything works. Of course - this is not going to get a game out fast but it will teach you (the long but right way) how to make games.
     
  4. M.O.

    M.O. Well-Known Member

    Apr 10, 2012
    68
    0
    0
    There really isn't a right or wrong answer here. But it you really want to learn about whats going on under the hood, I would recomend cocos2dx. It uses c++ and you have access to the source code, so you can pour through it and learn what makes everything tick.
     

Share This Page