Beat Street Lucky Kat Studios Beat Street is the first beat 'em up with intuitive single touch controls and is a love letter to the 90s beat 'em up ge… TouchArcade Rating: Free Buy Now Watch Media DetailsBeat Street is the first beat 'em up with intuitive single touch controls and is a love letter to the 90s beat 'em up genre! Evil gangs are terrorizing Toko City and the citizens need your help! Fight your way through hordes of enemies and become the new hero in town. Features: • Online co-op mode: up to 2 players! • Story driven gameplay • Simple controls - anyone can play a beat 'em up! • Unlock fighters with unique martial art skills • Gorgeous handcrafted pixel art • Retro music by Maxo • iPhone X support We recommend iPhone 5S or higher for an optimal experience. SUBSCRIPTION PRICING AND TERMS V.I.P Elite Fighter Subscription offers a weekly subscription, you will have a 3-days FREE trial period, after this period you will be charged .99. After buying this subscription, you will unlock following features: Gem & Coin Rewards, No forced in-game advertisements, and all available VIP characters for the duration of the subscription.. This is an Auto-renewable subscription. Payment will be charged to your Apple App Store Account at confirmation of purchase. The subscription is renewed unless you turn it off 24 hours before the period ends. Your account will be charged for renewal as well. You can turn it off in your account settings. Any unused portion of a free trial period, if offered, will be fortfeited when the user purchases a subscription to that publication, where applicable. End of trial and subscription renewal: • This price is for United States customers. Pricing in other countries may vary and actual charges may be converted to your local currency depending on the country of residence. • Payment will also be charged to iTunes account at confirmation of purchase. • Subscription automatically renews unless auto-renew is turned off at least 24 hours prior to the end of the current period. • The account will be charged for renewal within 24 hours prior to the end of the current period and identify the cost of the renewal. • Subscriptions may be managed by the user and auto-renewal may be turned off by going to the user’s Account Settings after purchase. Any unused portion of the free trial period, if offered, will be forfeited when the user purchases a subscription to that publication, where applicable. Canceling trial or subscription: You can turn off the auto-renew for the subscription whenever you want to through iTunes account. Check https://support.apple.com/HT202039. When your current trial/subscription period expires, you will be unsubscribed. The current active subscription period cannot be canceled. After your subscription expires, you will no longer be able to use elements offered in your chosen Subscription Option. If you have any questions or comments, feel free to contact us at [email protected] Privacy Policy: https://www.lucky-kat.com/games-privacy-notice/ Terms of use: https://www.lucky-kat.com/terms-of-use/ Information Seller:Lucky Kat Studios Genre:Action, Arcade Release:Nov 15, 2017 Updated:Nov 23, 2023 Version:1.4.6 Size:225.5 MB TouchArcade Rating: User Rating: (5) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel jpgold Well-Known Member Sep 21, 2012 1,818 56 48 Online Ad Sales - Pandora New York, NY #2 jpgold, Nov 15, 2017 WOW...this has come a long way. Great job guys. Pretty deep for a one finger game...lots of moves to do. How do I get rid of energy? Does buying any of the IAP's disable the forced ads and get rid of the energy? Lucky Kat Well-Known Member Mar 18, 2015 272 3 18 The Netherlands http://www.lucky-kat.com #3 Lucky Kat, Nov 15, 2017 buy any IAP and forced ads are removed. Energy can not be removed. We're so happy the game's out!!!! Boardumb Administrator Staff Member Patreon Silver Patreon Gold Apr 14, 2009 8,964 874 113 THE BOSS Sacramento, CA #4 Boardumb, Nov 15, 2017 Unfortunately there's no way to get rid of the energy system. Pretty much my only gripe with the game, everything else is full on 5 stars. Also in case people don't notice, while they've done an amazing job making the game fully playable with one hand, it also supports landscape and I actually far prefer playing it that way using two hands. jpgold Well-Known Member Sep 21, 2012 1,818 56 48 Online Ad Sales - Pandora New York, NY #5 jpgold, Nov 15, 2017 That is a huge disappointment and agree. I get ads, but will never understand an energy system that doesn't at least offer an option to turn it "premium." @Lucky Kat - would you ever consider offering an IAP to get rid of it? Lucky Kat Well-Known Member Mar 18, 2015 272 3 18 The Netherlands http://www.lucky-kat.com #6 Lucky Kat, Nov 15, 2017 No, we're not. It might sound strange from a player's perspective, but we don't want players to play too long since you'll get tired of it too soon. We've compared it with eating a cake - it's much nicer to eat some slices every day than eating the whole cake at one go and feel sick of it. dreadnok Well-Known Member Jun 8, 2011 4,157 7 38 I came here to kick ass and chew bubble gum I'm ou #7 dreadnok, Nov 15, 2017 Exactly right if you’re able to breeze through the game in one session you’ll complain it’s too short In this way you get short bursts of fun but you know what they say about not pleasing everyone Dailon80 Well-Known Member Nov 10, 2014 3,574 66 48 Program Director/Radio DJ Eos #8 Dailon80, Nov 15, 2017 Last edited: Nov 15, 2017 Energy systems for games rock, you didn’t know that haha it’s a free game it’s expected guys if it was premium and had an energy system then a gripe would be legit But I will say again energy systems in games rock and are so much fun Said no one ever I’m a premium guy but I will give this one a try since I love the old 90s beat em ups Intendro Well-Known Member Aug 6, 2013 1,207 0 0 #9 Intendro, Nov 15, 2017 No. I am sick of this. These games don't just make me want to play a different game: It actually makes me play a different game. You want me to play and you stop me from playing. I am sick of this timer paradox. If it is fun then people will keep playing. That is how video games are supposed to work. The cake is a lie. Saucepolicy Well-Known Member Patreon Silver Feb 18, 2009 501 4 18 Crispy ex-game developer #10 Saucepolicy, Nov 16, 2017 I can tell you why developers don't do this, from personal experience - F2P and premium economies cannot coexist, because they each have downstream effects on the game design and balance. Providing the option to turn off energy simply negates the refill value proposition for everyone, not just the premium players. And honestly, the number of players who are turned off is dwarfed by the people who don't care. Premium mobile gamers are an endangered species. And yes, I know that some games have provided this option. I daresay that if you looked at the data they're collecting from players that they've shot themselves in the foot, especially considering player expectations for continuous game updates. Happy to talk to you further about it on DM...I've been working in games since the days of the SNES and I've seen the industry evolve multiple times. Beside, I know this response is just going to get moved to the "i hate freemium" thread anyway. LordShad0wz Well-Known Member Nov 19, 2014 4,280 1 38 #11 LordShad0wz, Nov 16, 2017 Well I have always made purchases in previous lucky Kat games. I always made the premium purchase. I'll have to pass on this one. I am not paying to remove ads to them have an energy bar. It just ruins things for me. Maybe next time lucky Kat will win me back. good luck. Billy Erpiotta5 Well-Known Member Jun 27, 2012 149 3 18 #12 Erpiotta5, Nov 16, 2017 Freemium,energy bar and play a bit like a slice of cake .premium app and let me play the time i want.ill pass Lucky Kat Well-Known Member Mar 18, 2015 272 3 18 The Netherlands http://www.lucky-kat.com #13 Lucky Kat, Nov 16, 2017 Its quite unfortunate this thread is about freemium vs premium. Both have pros and cons, and we have chosen the challenging path to make a f2p beat em up game. We would have been done much earlier if it was a premium game, however keeping in mind players need to have fun has been and is our #1 top priority! Qwertz555 Well-Known Member May 22, 2010 2,318 29 48 #14 Qwertz555, Nov 16, 2017 Ohh...mission 6 demands 3 energies and not 2 anymore Move this post to the other (soon coming) section, but i quickly want to say that you made an incredible all 5***** game, if there was not... And yet, congrats and good luck! PS: in my frustration i wanted to rate it with 3*** only, but i first have to see how the e-system evolves (does it get worse = 4 or 5 energies per play *gulp*?) Since my gaming time is capped anyways, i might get along for once. But no, i'm not happy with no energy buy-out. slamraman Well-Known Member Patreon Gold Aug 27, 2011 2,511 8 38 #15 slamraman, Nov 16, 2017 just picked up the starter pack for £4.99 so as to stop any ads. Now to see what this energy system is like. It's a great game so far, by the way, though. bossjaja Well-Known Member Jul 9, 2015 77 8 8 United States #16 bossjaja, Nov 16, 2017 I was originally put off by the energy system/ IAP, but it's really well done and doesn't take away from the gameplay in any major way IMO. I'd prefer an unlimited energy IAP, but I understand why there isn't one. The chests do seem a little unbalanced though. 1200 for a standard chest? When you can buy 960 for $10? I think $10 for a chest is a bit much. Overall, it's a very fun game and I'll definitely keep playing as long as the IAP doesn't get too much in the way. The controls are excellent (I like landscape mode, it's nice to see more of the area), the graphics are great, and the gameplay has been fun so far. Solid 9/10 from me. Lucky Kat Well-Known Member Mar 18, 2015 272 3 18 The Netherlands http://www.lucky-kat.com #17 Lucky Kat, Nov 16, 2017 Each 10 missions the first half is 2 energy, second half 3 energy. We might change everything to 2 energy... Lucky Kat Well-Known Member Mar 18, 2015 272 3 18 The Netherlands http://www.lucky-kat.com #18 Lucky Kat, Nov 16, 2017 Anyone tried the online 2 player co-op mode??? bossjaja Well-Known Member Jul 9, 2015 77 8 8 United States #19 bossjaja, Nov 16, 2017 I think 2 would be a little more fair. Also, I just noticed the taptic engine vibration feature when you hit enemies, that's so cool keybol Well-Known Member Sep 10, 2012 361 6 18 #20 keybol, Nov 16, 2017 The Energies are Arcade tokens First, awesome game! I've played a lot of beat em ups during my youth on arcade and Sega Genesis. Double Dragon, Streets of Rage, Cadillacs and Dinosaurs and X-Men in the arcades, you name it. You've captured the challenging and keep-someone-on-their-toes nature of beat em ups. Plus the interesting characters. Love the enemy designs and AI (the dynamite baddie was at first intimidating but now I can use his dynamite against himself and other the enemies) I say, the energy are arcade tokens! I only lost once when I tried the Rin character but it didn't suit my playstyle So I had to put another 3 tokens (pay 3 energy) in and play again as Lee. From then on, it's Lee for me and kept on beating the streets. By the way, Android version has a sound bug. When the game is minimized and I receive a notification from Tweet or something else. The sound plays even when the game is closed if that happens. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 4 1 2 3 4 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
WOW...this has come a long way. Great job guys. Pretty deep for a one finger game...lots of moves to do. How do I get rid of energy? Does buying any of the IAP's disable the forced ads and get rid of the energy?
Unfortunately there's no way to get rid of the energy system. Pretty much my only gripe with the game, everything else is full on 5 stars. Also in case people don't notice, while they've done an amazing job making the game fully playable with one hand, it also supports landscape and I actually far prefer playing it that way using two hands.
That is a huge disappointment and agree. I get ads, but will never understand an energy system that doesn't at least offer an option to turn it "premium." @Lucky Kat - would you ever consider offering an IAP to get rid of it?
No, we're not. It might sound strange from a player's perspective, but we don't want players to play too long since you'll get tired of it too soon. We've compared it with eating a cake - it's much nicer to eat some slices every day than eating the whole cake at one go and feel sick of it.
Exactly right if you’re able to breeze through the game in one session you’ll complain it’s too short In this way you get short bursts of fun but you know what they say about not pleasing everyone
Energy systems for games rock, you didn’t know that haha it’s a free game it’s expected guys if it was premium and had an energy system then a gripe would be legit But I will say again energy systems in games rock and are so much fun Said no one ever I’m a premium guy but I will give this one a try since I love the old 90s beat em ups
No. I am sick of this. These games don't just make me want to play a different game: It actually makes me play a different game. You want me to play and you stop me from playing. I am sick of this timer paradox. If it is fun then people will keep playing. That is how video games are supposed to work. The cake is a lie.
I can tell you why developers don't do this, from personal experience - F2P and premium economies cannot coexist, because they each have downstream effects on the game design and balance. Providing the option to turn off energy simply negates the refill value proposition for everyone, not just the premium players. And honestly, the number of players who are turned off is dwarfed by the people who don't care. Premium mobile gamers are an endangered species. And yes, I know that some games have provided this option. I daresay that if you looked at the data they're collecting from players that they've shot themselves in the foot, especially considering player expectations for continuous game updates. Happy to talk to you further about it on DM...I've been working in games since the days of the SNES and I've seen the industry evolve multiple times. Beside, I know this response is just going to get moved to the "i hate freemium" thread anyway.
Well I have always made purchases in previous lucky Kat games. I always made the premium purchase. I'll have to pass on this one. I am not paying to remove ads to them have an energy bar. It just ruins things for me. Maybe next time lucky Kat will win me back. good luck. Billy
Freemium,energy bar and play a bit like a slice of cake .premium app and let me play the time i want.ill pass
Its quite unfortunate this thread is about freemium vs premium. Both have pros and cons, and we have chosen the challenging path to make a f2p beat em up game. We would have been done much earlier if it was a premium game, however keeping in mind players need to have fun has been and is our #1 top priority!
Ohh...mission 6 demands 3 energies and not 2 anymore Move this post to the other (soon coming) section, but i quickly want to say that you made an incredible all 5***** game, if there was not... And yet, congrats and good luck! PS: in my frustration i wanted to rate it with 3*** only, but i first have to see how the e-system evolves (does it get worse = 4 or 5 energies per play *gulp*?) Since my gaming time is capped anyways, i might get along for once. But no, i'm not happy with no energy buy-out.
just picked up the starter pack for £4.99 so as to stop any ads. Now to see what this energy system is like. It's a great game so far, by the way, though.
I was originally put off by the energy system/ IAP, but it's really well done and doesn't take away from the gameplay in any major way IMO. I'd prefer an unlimited energy IAP, but I understand why there isn't one. The chests do seem a little unbalanced though. 1200 for a standard chest? When you can buy 960 for $10? I think $10 for a chest is a bit much. Overall, it's a very fun game and I'll definitely keep playing as long as the IAP doesn't get too much in the way. The controls are excellent (I like landscape mode, it's nice to see more of the area), the graphics are great, and the gameplay has been fun so far. Solid 9/10 from me.
Each 10 missions the first half is 2 energy, second half 3 energy. We might change everything to 2 energy...
I think 2 would be a little more fair. Also, I just noticed the taptic engine vibration feature when you hit enemies, that's so cool
The Energies are Arcade tokens First, awesome game! I've played a lot of beat em ups during my youth on arcade and Sega Genesis. Double Dragon, Streets of Rage, Cadillacs and Dinosaurs and X-Men in the arcades, you name it. You've captured the challenging and keep-someone-on-their-toes nature of beat em ups. Plus the interesting characters. Love the enemy designs and AI (the dynamite baddie was at first intimidating but now I can use his dynamite against himself and other the enemies) I say, the energy are arcade tokens! I only lost once when I tried the Rin character but it didn't suit my playstyle So I had to put another 3 tokens (pay 3 energy) in and play again as Lee. From then on, it's Lee for me and kept on beating the streets. By the way, Android version has a sound bug. When the game is minimized and I receive a notification from Tweet or something else. The sound plays even when the game is closed if that happens.