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Discussion in 'Pre-Orders, Soft Launches, and Upcoming iOS Games' started by Stroffolino, Dec 18, 2014.
What a blast from the past!! We made this game years ago for a retro remakes competition for Mac and PC. We based it on the old game Berzerk. A unique thing about our game is that we used a single resource, energy capsules which you use to reload your gun, replenish your health, increase your max health or throw as grenades. I don't know how good that idea was in the end, though ^_^. It's cool to see it running on iOS!
I'd ported it to OpenGL & IOS shortly after the 1st gen iPhone first was introduced - it ran at maybe 5 fps. I recently stumbled across the source code and rebuilt for iPhone 6+ and to my pleasant surprise it ran flawlessly at full framerate, even on the later stages with swarms of robots attacking en-masse.
I spend a bit of time further optimizing the rendering, and it now runs full speed on most lower-end devices. At the moment, the game is an endless FPS, a series of increasingly difficult mazes, with robots that (like the arcade original) get progressively more dangerous.
I'd like to open to external beta testers this upcoming weekend. Give me a shout if anyone would like to give it a try.
Loved Berzerk back in the day! This looks fun! I'll help test this one! Am Testflight-ready!
I would love to check this out! I have an iPhone 5c running 8.1.3, if that matters.
i'm in. iPhone 5, iPad mini.
Hi guys, can you please shoot me a PM or email (firstname.lastname@example.org) with an email address to use with testflight?
New video capture with more big bad bots:
With sound, though I just noticed that the edits missed the robot speech!
Looking into adding a classic mode as well.
A screen cap of updated iPad layout with HUD improvements. Now presenting animated pixel art sprites and bullets:
Note for the testers - there's a hidden feature, where you can power up the player (increasing max health) by doing the 'heal' gesture while you already have full health and maxed out power cores.