Hey will this have iPod 4 support? And i already read you saying it did, but there's more then Agee developers who promise iPod 4 support then abandon the idea when the game isn't our exactly when it's supposed to be. So will there be iPod 4 support, and if so, will there be iPod 4 support if the release is postponed? LOOKS GREAT new to this dev tho. Also, tons of people have asked for co op, which would be fun, But there can be so much more. I'm saying PVP folks, how's that sound?
I made a build a couple weeks ago on my iPhone 4 (basically same hardware as the 4th gen iTouch) and it runs quite well. The only reason we would end up excluding your iTouch is if for some reason we have to require iOS 7, but that's not the plan. 6.0 is where we expect to set the required version.
Something I really liked about Battleheart is the lack of a level cap. I still open it occasionally and power up my toons a bit when I'm waiting for a flight or something. So few games have limitless progression these days, it's sad. Will Battleheart Legacy follow up in similar fashion? Can I look forward to this awesomeness without a limitation on character power? Thanks, Veto
Pretty sure the did add things to BH1. I know for a fact that the paladin and the ranger were added post-release.
Yup, we did add the paladin and ranger about 7-8 months after the original release I think. While its not the ONLY reason, one of the reasons we tend to prefer making new games vs. repeatedly polishing old ones is that we're constantly getting better at building them in maintainable ways, writing good code and improving our processes. When I wrote Zombieville USA 5 years ago, I had literally NO idea what I was doing. It worked, but it was a complete train-wreck under the hood. Trivial things like changing the main menu would involve massive re-writes of code because it was built in a stupid way. By the time I finished Battleheart I'd learned a lot, but still made some mistakes. Zombieville 2 was our most refined release yet, but there was still room to grow. With Legacy, I'm extremely proud of the systems under the hood. It's been built in a way that allows us to add new items, abilities, enemies, and places to explore with great ease. Even something as simple as adding a new weapon or armor to Legacy is infinitely easier than it was in Battleheart due to how the underlying systems were written, which means I can make more stuff for release, and it won't be a chore to add more stuff in the future. Part of the fun of game development for me is refining my developing skills, and remaining stuck with an existing game's baggage can be very confining. There comes a time when starting from the ground up produces the best results. At the moment there's no level cap. In addition, the plan is to offer a "new game plus" that allows you to take an existing character and re-roll them as level 1 again, but retain all of your known skills. During a "normal" play through, you will have only learned a fraction of the 150+ skills available. So, if you choose to re-roll and play a very different type of character (say, a barbarian instead of a wizard) you'll still retain access to your old abilities, allowing for some potentially really wild class combinations on a 2nd or 3rd play through. (wizard with a two-handed axe!)
Damn. Saw that the latest post was from MikaMobile and was hoping you guys were jumping on the bandwagon and suprise releasing tomorrow night with the other infinite list of amazing games. Oh well. This sounds like it's gonna be a serious time drain for me and I can't wait!
Sweet, sweet music to my ears. The less restrictions there are, the happier I am. Down with level caps in single player games! Veto
I think it was exceedingly cruel for the Dev to even let anyone know he was working on a Battleheart sequel. It should have been released on some random day with no warning of any kind, not even on a Wednesday. Just "oh here guys, so this happened".
Looking forward to the game and have been for a long time, I'm just curious on the extra playthroughs why reset to level 1? Also do you lose gear with that? Have you thought about Borderlands style where you can have extra playthroughs but the level cap raises ((I know you don't have one)) and the enemies get thougher? I'm just worried as of course finding the best gear is fun and starting again for new skills too but then won't I lose my gear and stats? As you said stats are needed for certain skills and another playthrough is just to change stats and skills rather than build on what you have isn't it?
Come on bro, do you really think MikaMobile would be that bad at planning? They're not gonna say you get to keep all your skills and then make you lose the ability to use half of them because they forgot to plan for stat changes.
I did think they forgot it was just a question really as I was unsure if we keep the stats or if the next playthrough is to try different skills.
Certain stats are required to initially learn an ability, adding it to your collection, but are no longer checked after that. So if you were level 1 and already have learned a skill it's still usable. Hope that makes more sense. I wouldn't mind offering a higher difficulty too after a first play through, more like diablo or something, that just takes more time to do properly. Lots of tuning and testing to make sure the challenge is fair. Maybe in an update some day?
Thank you for this! I do not like ios7 and even if I got it, my device would most likely drag. Some games would probably even play worse with the upgrade. ios6 is still the most stable at the moment until ios7 gets its kinks worked out.