I hate it when people say that....there is no need to say more before better as better implies better! More better is just very annoying. But yes this will definitely be better of the two for me.
I honestly have barely played it since the old days when I had it on the Super Nintendo. As far as I'm concerned that's the best one for me, tried it on the wii a little but wasn't the same
Am not a native speaker, that's why, ty for the clarification. BTW, it's not the subject Mk has nothing to do with Battleheart Legacy, seriously...
Mika (seems weird calling you by your cat's name lol) you mentioned that you may tweak the tier system to have a more direct distinguishing. Did you end up changing it or were you ok with the design you already had? Thanks!
Really wish it was out as I'm off work this week and nothing coming tonight really interests me much.
Originally Posted by MikaMobile Quick update - Here's the stuff I want to polish up before release: 1) Ten more random zones to go kill stuff/level up in 2) The endless "arena" 3) The final boss(es). 4) A handful of random encounters and story events, which take anywhere from a few minutes to a few hours of work. Based on the above, and the fact that we're going to be spending a little time with a newborn soon, we're likely to submit roughly around mid May, with a likely release on Wednesday, May 28th due to review times etc. There's also some extra side-quest content that isn't finished and I'd like to squeeze it in, but only if I get through that "must have" list above quicker than I'm expecting. Otherwise, it'll have to wait for a free update down the line (no doubt wrapped up with some balance tweaks and bug fixes post release).