About what will/won't be in v1.0? We always strive to make our games chock full of content on day 1, and this one will be no different. But for each of our games we always have ideas that have potential, but get left on the cutting room floor for the sake of time. For the original Battleheart it was the paladin and ranger classes, and they ended up in a post-release patch. Just as one example, we have an idea for a side quest in which you can fight vampires or, if you want, become one and learn some vampiric spells. That's just one of many possibilities we have in mind for bonus content post-release, but bottom line, we won't release this game until it feels like you're getting your money's worth.
This is why I love your company! That being said I am totally ANXIOUS for this release!! The original was one of the games I went to time and time again and would love to play this!
Just finished up Battleheart again. Man, it was really fun back then and still is! I just love how MikaMobile games don't age. Out of curiosity, how did you guys come up with the name "MikaMobile"? A little off topic but just curious lol.
Not a lot of thought went into it. I was getting ready to submit zombieville 1 to the App Store and decided a company name would be good to have. Mika is the name of our big orange cat, so that's the origin of the cat-face emoticon and orange lettering we continue to use on our splash screen.
ok thats about freaking awesome!!! I'm as impatient as the next battleheart fan but take your time fellas and i know you will bring us a mind altering experience cant wait aconfusedkender
I keep saying it but really can't wait for this as much as I look forward to some other titles like BH2, BFW and anything Warhammer I want this the most.
Wait this is actually being made? I'd pay like 50$ for this, no joke. Please dear God don't make it F2P. Watched the Vid, it looks cool but you only control one person? Why isn't 4 like he first one? or 3 or even 2?
Five bucks. No F2P shenanigans. You do control only one character rather than a party, but that one character is far more complex. It's just a shift we decided on very early, as the goals for this game were very different. Similar concepts but taken in a new direction. Having to manage a whole party would mean the camera would probably be further away, the pace of combat slowed a bit, and the complexity of each party member reduced a bit. Possible, sure, but we were going for a different feel. I was actually recently playing Battleheart again, since I hadn't touched it in a very long time. A stark difference I hadn't thought about before came up - you do a LOT of auto-attacking in Battleheart. A great deal of your party's damage is from just letting them do their thing, with the occasional special move thrown in. Timely use of your party's skills is important, but there's a decent amount of downtime. But in legacy, all of your powers are condensed into one hero and the cool downs are generally a lot shorter across the board, so you're actively hitting special moves pretty frequently. Plus, since you're just focusing on one character, you can spend a lot more attention on their moment-to-moment positioning too, so manually dodging out of the way of attacks and projectiles is totally feasible. In short, despite losing the micro-management of different characters, the combat (to me anyway) feels a lot more active in Legacy. There really aren't a lot of periods of downtime where you're just watching your dude blast away.
Hey are you guys still considering adding multiplayer? This was asked pretty early on during the development and I was just wondering if it was still a posibility.