I think I'm addicted to the trailer... I can't imagine how addicted I'll be to the actual master piece
Dev? U posted it would work on iPod 4 cause u made a iPhone 4 build and it worked but you do know they have hugely different hardware In ram? Just sayin
Yea I know, but we're nowhere near needing the full 512mb that an iPhone 4 has. The 256mb in an iTouch 4 is fine.
I'm dying can we see get descriptions of some new spells or something else awesome like that? I need content info also I think a group raid or dungeon would be a great idea. It would of course require either the implementation of a resurrection spell or creation of a healing class along with wifi grouping, but it would allow for us to play in groups and test our skills among other equally strong players.
Awesome work, MikaMobile! Congratulaciones! So, please tell me you think to add multilanguage support! You now Spanish is the second language most spoken in the world! (..Y con más hablantes, aunque el inglés se hablé en los cinco continentes!) Eso seria aun mas maravilloso!
Co-op would be cool, but would be a major undertaking. Not ruling it out, but don't expect it real soon. Localization isn't something we have experience with, since our past games have been very light on text. This one has a lot of dialog and other stuff, so if it's wildly successful we might have to look into it.
You never know the App Store is a strange beast but I do personally hope the game performs very well. I'd love to see it top the charts and in top grossing.
We've been hard at work trying to get all of our bad guys done this month. There are a few that still need animation but most of them are 100% complete. Today, we just wrapped up one of our boss creatures, someone who might look a bit familiar to Battleheart players...
Yes! That's awesome! What all do you have left to do? You said you were almost done with monster animations. What else is on the list?
Love the spider and certainly do remember him, I really am exited about this game. I can see myself playing constantly until I've unlocked every skill possible and have the best gear.
Well, once we have all of our enemies done, then basically all that's left is constructing zones with the stuff we have. Some of them will be super simple and only take few hours (slap some rooms together, drag and drop bad guys into place, done). Others are more involved, for instance if there's NPC's in an area with branching dialog etc., but we've written ourselves some awesome tools to make scripting that kind of stuff as easy as possible. Basically from the end of this month until release we'll just be building and testing final zones in order of difficulty.