Battleheart Legacy: Tips & Strategies

Discussion in 'General Game Discussion and Questions' started by KiddToKmart, May 27, 2014.

  1. Bamboo

    Bamboo Well-Known Member

    Sep 10, 2011
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    [​IMG]
     
  2. DanRiverBrew

    DanRiverBrew Well-Known Member

    Nov 3, 2013
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    Very awesome man! pretty fun build huh? I'll have to try out MH instead of CE. awesome score! Thanks for trying out the build

    did you like the crazy amount of crits and reset time on skills due to the ticking aoe?
     
  3. DanRiverBrew

    DanRiverBrew Well-Known Member

    Nov 3, 2013
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    what build did you use for the 600+ kills? was this the same as your other pic?
     
  4. klink

    klink 👮 Spam Police 🚓

    Jul 22, 2013
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    No thank you
    USA
    Thanks guys, I appreciate the advice.
     
  5. kimsj756

    kimsj756 Member

    Jun 9, 2014
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    I'd like to know about this as well...
    Pretty soon, will have a char with all skills unlocked...
    And I get to try different builds!!!!!
     
  6. Bamboo

    Bamboo Well-Known Member

    Sep 10, 2011
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    Emphasis on the "used to" as aftr the update, it doesn't work anymore.
     
  7. Bamboo

    Bamboo Well-Known Member

    Sep 10, 2011
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    I can't surpass 200+ in arena, any good builds that don't involve ninja as i didn't unlock it.
     
  8. Planetshooter

    Planetshooter Well-Known Member

    Yes, you're missing XP and drops from kills.

    Here's something I haven't seen mentioned before: Mana Strike does not break stealth. Useful, right?
     
  9. Mystic Smurf

    Mystic Smurf New Member

    Jun 10, 2014
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    For the 600+ kill score, I once again used DanRiverBrew's build but, this time, used song of inspiration instead of corpse explosion.
     
  10. aikavari

    aikavari Well-Known Member

    Apr 24, 2011
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    Yeah, that was what I was thinking as well... Not too crazy about the idea actually. :-D
     
  11. FateRiddle

    FateRiddle Well-Known Member

    Jun 3, 2014
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    Actually, if you decide to run all the way to the end, you don't need stealth to do that. Put two 20% speed trinkets on, it will be easy as pie. So don't blame stealth for this part of flaw design.
     
  12. RedHoodedSinner

    RedHoodedSinner Well-Known Member

    Jun 6, 2014
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    Was lucky in this one run. But finally got one shot by a meteor out of nowhere. Is it just me or as the wave goes higher, the mage cast his/her/its magic quicker even almost instantaneous as he/she/it spawned?

    I played a pure DEX/SKILL Rogue/Ninja. Focused on dodge and crit.
     

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  13. Solarclipse

    Solarclipse Well-Known Member

    Jul 30, 2012
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    #533 Solarclipse, Jun 11, 2014
    Last edited: Jun 11, 2014
    Can't touch this, mk II

    When you have 65 dex—level 30-35, you have a dodge rate of 30% which you can bring up to 100% using 2 ghost stones (30%), the monks evasion passive, and the ninjas smoke. The monks counter passive then strikes anyone who swings at you >:) cowl of the red fang or crit+ armor is also good.

    Literally, nothing can touch you. What you want then is Crits to lower your cool down time, so you can stay in the smoke.

    Core active skills:
    Ninja smoke
    Knights victory banner +50% crit
    Barbarian frenzy to increase attack speed and reduce cool downs
    Paladin wrath for chain damage and increased auto attack damage...actually. When your crit is high enough, you can replace this with retribution and use regular attacks...your counters will crit as well :)

    Additionals:
    Paladins power surge
    battlemage silence to bring spellcasters in: save for the beginning of a wave in case there are casters.
    Shuriken Or ki shot for worms...ghost hand kind of works..really the worms are the only problem with this build.
    Aura of light, because healing is good when you step out of smoke (or witches blood leech passive)
    Retribution: when you have high crit, the cool down can get to 13 or so seconds. This has potential for later waves because stronger enemies take more damage.
    Enrage: the 40 percent damage is great, and you don't need to worry about taking 40% more damage!

    Core passive skills:
    Evasion
    Counter
    Impending doom for cooling time

    Twin swords: faster attack speed is a plus...could free the slot with fists tho
    Lethality: extra damage from Crits. Deep cuts another possibility.
    Favored soul: not needed if your skill is high enough for the Crits.

    But whatever you need to punch up your damage! The counter attacks damage will be affected by enrage and power surge, for example. Try not to select targets, let them come to you in the smoke...then when only the worms are left, shurikens...or teleport/shadow step/Kama kick when you have a new smoke available. There's room to play with this a few ways! Teleport is handy when you guy stratus going after a worm on his own, at the wrong time.
     
  14. FateRiddle

    FateRiddle Well-Known Member

    Jun 3, 2014
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    At least post your level, or we have no idea how successful your build is.
     
  15. RedHoodedSinner

    RedHoodedSinner Well-Known Member

    Jun 6, 2014
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    #535 RedHoodedSinner, Jun 11, 2014
    Last edited: Jun 11, 2014
    My apologies. My build is pretty standard I think. I got such high score, as I said, because I was lucky in this run, I will elaborate on this later.

    My char was lv. 71 when I started. I have 105 DEX and 110 SKILL. My equips are 2xTombcaller, Cowl of Red Fang (+5% Crit, +50% Crit Dam), Sickle (+10% Crit, +30% Crit Dam) and Choker (+10% Life Drain).

    My active skills are Sneak Att, Blade Rush, Shadowstep, Ki Blast, Horror, Aura of Light, Frenzy and Smoke(bomb?). My passives are Dual Wield, Lethality, Impending Doom, Counter Strike, Adrenaline Rush and Deep Wounds.

    So, I my char without any buff has 30% dodge, 70% crit and 2.8x Crit Dam.

    From experience, I learnt that my nemesis was the mages especially the Black Hoodie and the Healing Skeleton both White and Black but more so with the latter as well as the Fire Archer they are Human w/ Red Bandana and Black Skeleton Archer. I am fine with the melee attacker due to my high dodge and buff I can get from Sneak Att and Smoke.

    So my strategy is every new wave I cast Aura and move around to scout the enemy. If there is only melee or normal Archer I cast Smoke and Frenzy with frequent Sneak Attack this way my dodge will be around 80% and because of Frenzy and Impending Doom the Sneak Att is almost always available. If there some Jumpers, I can cast Ki Blast or Blade Rush so that I did not die in one shot especially in later waves.

    If there is any of my nemesis I cast Horror and use all my skills to quickly kill them. Due to high Crit% and Impending Doom if I can find the right angle and I can hit multiple foes with Blade Rush twice in succession. If not I cast Ki Blast, and if my Blade Rush and Ki Blast is not available I blinked using Shadowstep. Don't forget the foes are bleeding now due to Deep Wounds so that helps me swept the ones with a sliver of HP left. If I can't kill all in one go, I cast another Horror. I usually kill the Mages first before the Fire Archers. I realised that the later waves' mages cast their spell right after they spawned which is why it is necessary for me to move around every new waves. The Adrenaline Rush offers nice buff for movement speed plus HP regain.

    I was lucky on this one run because when I hit waves 100 I got like 10-15 waves of only melees and I think at least 5 of them were the Bats and Wolves pack. So that helps me add another 70-80 kills I think. I was dead by a sudden Meteor Strike just after I blinked using Shadowstep. After that I have not broken the 600 kills until I was Lv. 90-something.

    I know my build maybe rather standard and my Lv was rather high but I just wanted to share so please no hatin'. At least hate moderately. :D

    EDIT: the problem with no END investment is that my char can be 1-hit kill at the latter waves, 100+. That's why this built is heavily rely on the availability of horror and high DPS because I don't think you can dodge a Meteor spell regardless of your dodge%. Which is why my results from Arena is not consistent.
     
  16. Jhffmn

    Jhffmn Member

    Jun 3, 2014
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    #536 Jhffmn, Jun 11, 2014
    Last edited: Jun 11, 2014
    I don't think you can quite dodge everything. The caster AEs get me in arena when I get high enough like around 200+. Also, try using wrath and the spell crit rune to recharge things faster. I don't even bother with the 50% damage buff. The buffs only last 12.5 seconds and between wrath and aura and smokebomb you are already spending enough of that in casting animations. Smokebomb is also nice as the enemies all come to you.

    There is the top tier bard armor that gives 5 dodge and 5 crit. That might actually be the best armor in the game as armor probably doesn't mean as much as stacking dodge extra crit since each additional point becomes stronger. Shame I sold it and haven't seen it in shop since.

    If you hit 55 naked, 30 from accessories, 10 from rune, and 5 from armor you'd be at 100 without smoke bomb. Is that achievable?

    Edit: if the above is right, 30 dodge at 105 dex, then is dodge from stats capped at 30?
     
  17. RedHoodedSinner

    RedHoodedSinner Well-Known Member

    Jun 6, 2014
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    Yes, crit% however is not. I have a experimental char with 190 SKILL and his Crit Rate is 95% without anything. With trinkets it can go beyond 100%
     
  18. Jhffmn

    Jhffmn Member

    Jun 3, 2014
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    #538 Jhffmn, Jun 11, 2014
    Last edited: Jun 11, 2014
    Man endurance is really weak at high levels isn't it. You'd think it'd scale by level. Like hp = 400 + (end * (level/5)) + level * 5. I know my rogue had 1175+ hp at 58 with 26 end. Adding 40 more end for 200 hp would be pointless.

    A static amount like that is great when you are level 20 but at 70 who cares.

    At 70 you'd have 1165 hp base right? The difference between 5 end and a 100 is simply 1190 vs 1665. That just doesn't seem that great considering you are giving up on dodge, crit, and weapon damage. In fact, why put any points in end?

    With my formula at 70 with 5 end you'd have 400 + 60 + 350 hp or 820. And at 100 end you'd have 400 + 1400 + 350 or 2150.

    Seems intuitive you'd want some end.
     
  19. RedHoodedSinner

    RedHoodedSinner Well-Known Member

    Jun 6, 2014
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    #539 RedHoodedSinner, Jun 11, 2014
    Last edited: Jun 11, 2014
    Agree that the number seems trivial. But that small number can be the difference between being OHKO or not. If you can survive, using my strategy you can get your full HP in no time. Proper investment in END can give you another 5-10 waves maybe. But I still believe that it is not worth it to invest in END if you want to be pure Rogue/Ninja. Just the weakness that we have to accept I think.

    EDIT: I think your HP formula is wrong. Below is what I believe is right.
    HP: 475 + (END*5) + (LVL-1)*10
     
  20. SpeedWeed

    SpeedWeed Well-Known Member

    Oct 6, 2013
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    if you run bard for generalist and max out all the skills on your first run.

    your second run. do not use any stats.

    abuse the premed, inspir , radiance ( while it is still available )

    sealed cave farming for xp and chest in the next room to lvl 20

    buy the staff and mage armor from shop. continue farming areana till you get all the gold bordered items you want.

    keep farming with the game with no stats used

    then copy the save games to play around the different builds and stats distribution

    I didn't on my first NG. Big Mistake.
     

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