Thanks, but I wasn't trying to build a tanky character, just that the knight class lent itself that way. I would like a fighter with high damage output, which seems to the rogue/ninja combination (high burst damage). Maybe I will try mixing in some ninja skills in there somewhere. The first level of battlemage looks tempting as well. Worth sinking in 3 int points for flame weapon?
What I currently have rollin' is a heavy armor dual-wielding pala/knight, so there. Works quite well tbh. For the battlemage question, it seems in this game you can have only one weapon enhancement, so if you roll Wrath from pala, that poison wep skill from rogue or anything like that, they will overwrite flame wep. If not, sure, go with it, 1 level is a small price for 10% crit.
Anyone else noticed this: Beat game Get New Game+ option on char Cloud save game Cloud load on different device New Game+ option does not appear on other device (where cloud save was downloaded) for that character.
This is a very fun melee build. Bael's Bloodreapers x 2. Converted my colossal weapon wielding Barbarian into a dual axe wielding frenzy warrior. Main attacks are auto attack, cleave, blade rush, twin strike and assassinate. Keep Frenzy up, drop battle standard and use the passive Impending Doom and your auto attacks swing so fast and crit so much, your cool downs are almost always up. I made it to 198 arena kills with this. Pretty good without using that premed, song, radiance glitch. Blade Rush one shots everyone if you line it up right.
I'm using a similar approach but with wrath and and the paladin healing aura and everything I can do to increase attack speed. My critical chance is 45% and I attack do often that with impending doom I never have to really wait. Everything is pretty much available all the time. I save blade rush for massive health boosts if I need it.
Yes, damn ....I have multiple wizard staffs and robes and every other classes armours/weapons but no tombcaller....
I've got two Tombcallers & Witherstrikes but just want the staff & robes, they should have a trade option or something
Beat final boss, unlock "New Game+" option on that character. Choose that option to create a new character slot, level 1 but with all your already unlocked skills.
Arena build At level 41 I've found a pretty decent arena build. I've managed to get to around 300 with it without using a single potion, and without a single legendary. Here it is! Skills: Monk: ki blast 1000 palms Wind walk Barbarian: Savage pounce Ninja: Smoke bomb Knight: Victory banner Ranger: Premeditate Paladin: Aura of light Passive: Monk: Thundering blows Concussion Barbarian: adrenaline rush Ninja: Lethality Impending doom Paladin: Punishment I'm using 2 alamanacs and wraps of the dragon to get me up to 50% cool down reduction. The main rotation is to use premeditate and victory banner, then all of your damaging abilities other than ki blast, as soon as premeditate is off cool down use it with ki blast to get 2 of them. And then again use it with victory banner once it's up again and keep repeating this. Always keep up smoke bomb and aura of light. With the 50% cool down reduction everything works smoothly, you won't be left open at all once you get used to these rotations. I had been using last stand with premeditate but that requires you constantly being low on health and I don't like that. This build keeps you at full health with the huge healing of aura of light. Oh and you have about 76% crit with this build so with the ninja passive people will be being knocked over almost every time you hit them! Let me know what you guys think!
I found a fun new build that doesn't involve any of the so called 'hax' or skill combos that will be removed. I call this the "Can't Touch This" (*queue MC hammer music) Gear and Stats The Scourging Inferno Robes of the Shadowmancer Howling Sickle Chocker of the Red Feast 93 - 21 - 82 (weapon - def - magic) Active Skills Tornado - main skill constant tick of damage and crits to reset impending doom Blizzard - alternating with Tornado as main skill Smoke Bomb - dodge + pulls ranged mobs to you and your aoe Silence - pulls casters to you...can easily kill them before they cast/heal Thunderbolt - close range knock back for new spawn, jumpers or if people get close Ki Blast - same as thunderbolt Radiance - back up in case your Smoke Screen/Silence are on CD. It will buy you a few seconds until your CDs are back Corpse Explosion - great little spell to blow the remaining enemies in a wave to hell Passive Skills Arcane Potency - 50% crit effect is great for a crit build Life Leech - totaling 15% is more than enough when mobs never get near you Word of Retribution - I'll usually get hit once per wave at least as soon as an archer spawns, or possibly a jumper. Impending Doom - a must for everyone lol Staff Master - for more spell power Wild Magic - 10% crit for all spells I generally move to the left or right side of the arena and just alternate Tornado/Blizzard. The 2 aoe ticks will keep my spells off CD almost all the time. Plus Tornado pushes people back. It also sucks people into it that are slightly out of the path of it, so if you are to the left or right side of the ring you can basically grab the whole ring of guys, but you may need to let some draw in close to you. As the enemy starts dying you can Corpse Explode to finish of a wave. The 3 knock back skills will help with Ogres that sometimes push through the Tornado, or anyone else nearby. Sometimes people spawn right next to you. Smoke Bomb and Silence last long enough you never have to get hit by either ranged or caster type. One warning on Corpse Explosion is sometimes it will knock mobs close to you, so have Ki Blast or Thunderbolt ready to blow them back. Overall it is very much an easy build and may not require legendary gear to easy get 150-200 kills.
I've found corpse explosion completely useless... it doesn't do enough damage. But I am not using spell power for my build, so maybe the damage is based off of spell power.
It hits for a decent amount with my spell power. the nice part is short CD, almost no charge time (spell cast delay, like Chain Lightning has, etc.), and the damage is targeted where all the mobs are standing. I supposed i could try Meteor instead, but i can use Corpse Explosion at nearly 2x the rate as Meteor. i have never tried glacial spike, but i'm afraid it will stop at my target (possibly the one in the front of the group, not that back, similar to how Blade Rush stops short of far mobs sometimes. I could also try Summon Mummy, because the mobs almost never get a hit in as they are stuck in the Tornado and the mummy could go to town. Though it seems a bit wasted without having the pet passives to make him stronger. Hope that helps explain my decision.