Battleheart Legacy: Tips & Strategies

Discussion in 'General Game Discussion and Questions' started by KiddToKmart, May 27, 2014.

  1. hotzp

    hotzp Active Member

    Jan 5, 2012
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    Rochester, NY
    The Mor'doth Doomplate (a Colosseum reward for 100+ kills) has the best armor value in game and also comes with +5 Weapon Power and +5% life drain. All of the best weapons and armor are Colosseum rewards.
     
  2. Bamboo

    Bamboo Well-Known Member

    Sep 10, 2011
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    Omg really? I don't know lol! What setup is bet for Colosseum then? Not sarcasm btw. ty
     
  3. FateRiddle

    FateRiddle Well-Known Member

    Jun 3, 2014
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    Thank you for ur great work! Now all the puzzles are solved. There is no tier modifier after all.

    So the damage formula now is clear:

    AP= X(weapon)*Y(Stats)

    X(weapon) is weapon damage modifier adjusted for the attack speed difference.

    Y(stats) is stats modifier, stands for different growth rate from STR and DEX
    and I noticed, Y(STR)+Y(DEX)=1, which make sense.

    Sword & Axe:
    X=1 Y(STR)=0.7 Y(DEX)=0.3
    Dagger:
    X= 0.875 Y(STR)=0.2 Y(DEX)=0.8

    Fist:
    X= 0.86 Y(STR)=0.5 Y(DEX)=0.5

    Colossal:
    X= 1.26 Y(STR)=1 Y(DEX)=0

    Two interesting facts:
    notice 0.875*0.8=0.7, DEX provide 0.7 growth to dagger, equals to STR to sword. A pure DEX ninja with two daggers seems to be a better choice than pure STR ninja with swords, since DEX provide additional dodging.

    Notice Grit provide 50% END as AP, equals to the ratio of STR and DEX for fists. Should you play monk, never invest in DEX and STR, just invest END and pick up Grit!

    Actually I was always curious about the AP boost from a pure INT character with Flame Weapon on. It seems the ratio Y(INT)=0.5, and it is also affected by weapon modifier X, but numbers are floating, I cannot be sure about this.
     
  4. hotzp

    hotzp Active Member

    Jan 5, 2012
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    Great job on the formulas. I think this is it! As soon as you posited attack speed as the main variable, I knew we were close.

    Also, great point about END and Monks. Too bad the STR and DEX stats scale so poorly for Monk damage.
     
  5. hotzp

    hotzp Active Member

    Jan 5, 2012
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    Rochester, NY
    Right now, the best build for the Colosseum involves an infinite combo involving Premeditation (Ranger), Song of Inspiration (Bard), and Radiance (Paladin). MikaMobile has stated the Premed + Song combo is getting nerfed with the next patch (which has already been submitted to Apple for approval), so don't kill yourself trying to get all the skills for this.

    This is the current build I have that can reliably get to 200+ kills in the Colosseum, but you really only need to get to around Wave 20 for 100 kills to unlock the best rewards.

    [​IMG]

    Colosseum Champion:

    Skills:

    Twin Strike (Ninja)
    Mana Strike (Battlemage)
    Blade Rush (Ninja)
    Slay Living (Necromancer)
    Ki Blast (Monk)
    Radiance (Paladin)
    Horror (Witch)
    Flame Weapon (Battlemage)

    Passive:

    Dual Wield (Ninja)
    Thundering Blows (Monk)
    Punishment (Paladin)
    Life Leech (Witch)
    Grit (Knight)
    Impending Doom (Ninja)

    This is a fun dual wield build that employs 2x Divinity, the Colosseum reward blunt weapon. It's not optimal, though; a more maximized build should focus on 2x Tombcaller and use Armsman (Knight) and Lethal Edge (Rogue) instead of Thundering Blows and Punishment since focusing on DEX also raises your Dodge chance. There's lots of AoE and knockdown in this build, and Blade Rush gives you some good mobility in addition to AoE.

    In terms of gearing, I have 2 Ancient Chardonnays equipped for trinkets. In combination with the Mor'doth Doomplate and Life Leech skill, this gives me a total of 20% life drain, which means every attack is a good-sized heal, too.
     
  6. Bamboo

    Bamboo Well-Known Member

    Sep 10, 2011
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    Thanks, didnt really understand the last bit, but. Anyway, i don't have to update the game, so i can just get this setup, get lots of goods then update? right.
     
  7. FateRiddle

    FateRiddle Well-Known Member

    Jun 3, 2014
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    #327 FateRiddle, Jun 4, 2014
    Last edited: Jun 4, 2014
    So here's my thoughts on ultimate NG+ build:

    Stats theory:
    Defense side, DEX for dodge, INT for Aegis, END for hp.
    Offense side, DEX for dagger and bow, STR for colossal, INT for mage build, but only invest in one stat!

    1. pure INT Mage

    premed+song+radiance is golden. But I find something else, Ki blast! Yeah I'm serious, I am a level 31 Mage, my attack power is 195! and Ki blast scales with AP, deals almost twice the damage of radiance.

    2. pure DEX ninja

    Dual wield dagger ninja deals insane damage, and dodge like hell! 10%dodge passive, 20% from sneak attack, 30% from smoke bomb, ???% from 100+ DEX. Offense side, stack up crit and crit damage as always, pick up banner and wrath, u will be the ultimate autoattack character.

    3. Pure END monk

    Best offense is defense, lol. It's been tested, STR, DEX, END or INT, no matter which stat u invest, should u wear a fist, u will always end up with the same Attack damage! So for a monk, please choose pure END to be the ultimate tanky character! When u pick up Grit, u can then laugh at those STR and DEX monks, since u deal the same damage as they do! Honest it is not the strongest build, but I just love monks, and this is its best build.

    STR/END Barbarian

    As a barbarian, u would not rely on autoattacks, but there are so many AOE skills to trigger multiple critical attacks to refresh CD. And don't forget to put Ki blast on, it will deal insane damage. Invest just enough END for HP.
     
  8. Bamboo

    Bamboo Well-Known Member

    Sep 10, 2011
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    I'm level 15 though.
     
  9. Wisely

    Wisely Well-Known Member

    Jan 24, 2013
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    Interesting...thinking of going the Ninja way first then pick up the rest.

    Can you enlighten me on the Impending Doom skill? The reduction in CD time is only for 1 battle in the same zone or how long does it last?

    Is Assassinate worth picking up too?
     
  10. Linebarrel86

    Linebarrel86 Well-Known Member

    Jul 27, 2012
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    Cog in the corporate machine.
    In my skin...
    What are your stats like?
     
  11. Rast

    Rast Member

    Nov 16, 2013
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    #331 Rast, Jun 4, 2014
    Last edited: Jun 4, 2014
    Skill Value

    On my phone. I'll post my favorite build later. However, given the math in this thread, I was wondering if anybody knows just how much HP endurance adds and just how much credit skill adds. I'm trying to decide between an all dex build a dex build with some endurance and some skill. Thanks for the help.

    For what it's worth, I think I have a build that is more fun to play and just as indestructible as the radiance build once you get a little bit of gear.

    Rast
     
  12. hotzp

    hotzp Active Member

    Jan 5, 2012
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    Rochester, NY
    I'd definitely advocate picking up Ninja skills first as it will help you speed through the campaign.

    Impending Doom is always in effect as it's a passive skill. Every time you land a critical hit, your abilities on cool down refresh 1 second faster. In my Colosseum build, you are constantly hitting multiple enemies with AoE, so you are frequently landing critical hits and consequently refreshing your abilities more quickly.

    Assassinate is a good single-target damage skill but it didn't find room on my bar. I have more than enough damage on it, what's really important to me is the higher waves where you need a lot of AoE and crowd control (knockdowns and Horrify). I guess you could substitute in Song of Inspiration instead of Horrify to refresh the 2 knockdowns (Ki Blast, Radiance), but I didn't want to commit to it on my bar without knowing what the skill will look like post-patch.
     
  13. hotzp

    hotzp Active Member

    Jan 5, 2012
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    Rochester, NY
    On that character:

    STR 35
    DEX 22
    INT 30
    SKL 6
    END 35
    CHA 33

    This was the character I used to get to Generalist on Bard and unlock all of the remaining skills I didn't have, though, so there are lots of wasted points as far as this Arena build is concerned. The 28 extra points of CHA are totally useless and you don't need all that INT, either. It gives some extra damage on Flame Weapon, but I'm really running that for access to Mana Strike and to get the +10% CHC. The extra 20 damage or so I do per attack is pretty insignificant from the INT gain.

    I'm only getting 5 AP from all that DEX, too, so those are not useful investments, either, with the blunt weapons I'm currently using. There's currently no way to see how much it's helping my dodge chance, but I can tell you that it doesn't come up very frequently.

    So here's what you really need out of stats for my build:

    STR 35
    END 35

    That's 60 points of stats, so you really only need to be level 21 to utilize this build (assuming you have all the necessary skills).
     
  14. Jhffmn

    Jhffmn Member

    Jun 3, 2014
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    You guys need to try lullaby as an emergency ability. 10 sec sleep that hits the whole arena. Great to hit at the start of a wave on a wrath/crit dual wield engine as wrath only hits three of the enemies and it's cool down is up whenever you need it. Mass hysteria is great too but the enemies will walk away from you which is annoying.
     
  15. Bamboo

    Bamboo Well-Known Member

    Sep 10, 2011
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    If i were to start a new game, how would go guys go about doing it? What class to head for first, what stats to boost first, what places are best for low level, etc. Because my main account is ranger/rogue, but i think i made a mistakr going down this route, not to mention i cant access ninja anymore.

    My second account is strongly based on ninja, however i feel very weak. I just want to know what the best path to take for beginning a new game, is all.
     
  16. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    I had fun on my first playthrough with the Monk, and picking up useful skills on the side.
    Bard's Charm is a no-brainer, same goes for the Paladin's Aura of Light and Power Infusion.
    Right at start/level1, I picked the Knight and Paladin skills I could get: they give some nice punch for the first 10 levels or so.
    Monk's Windwalk is insanely powerful for farming especially the Sealed Cave in combination with Rogue's Stealth (to trigger all enemies at once), as it hits every enemy.
    I also invested in the first two Battlemage skills early on, Flameweapon and Manastrike; was definitely worth it.

    Wizard/Witch/Necro I also find a fun combination, but it takes a bit to really kick off. I found the beginning with my WWN tough: I only had Wizard skills and got stomped by melee enemies left and right. After getting the skeleton summon and remembering to use Charm (important!) things went much smoother :)

    Don't want to go into too much detail. Follow the rule of thumb to have enough healing available, and you should be set for the normal game. Getting crazy scores in the Arena is a different story, though.
    Personally I find the "not crazily optimised" approach of just trying stuff (I play an almost pure Bard right now; while it's challenging, it's also interesting) much more fun. And that's what I'm playing the game for, after all ;)
     
  17. hotzp

    hotzp Active Member

    Jan 5, 2012
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    Rochester, NY
    I experimented with both but didn't find that they fit my build.

    There's so much AoE in my build that a mez effect like Lullaby doesn't find much use. I think it would be excellent for a more focused single target build, though.

    I didn't like the targeted nature of Mass Hysteria. It has a really powerful effect, but only hits a clump of enemies centered on your target. You often need to buy time at the start of the wave, so you need effects that hit the entire screen (as enemies usually spawn in a ring around the arena) like Radiance and Horrify.
     
  18. hotzp

    hotzp Active Member

    Jan 5, 2012
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    Rochester, NY
    This is a tall order because you don't see how much damage your character is taking.

    You can make some intelligent guesses about your total HP with life drain, though. For example, my current Colosseum character can crit for 1500 with 20% life drain, which heals maybe 1/5th of my health bar. That's 300 drain, so I have around 1500 HP currently.

    What muddies the issue is that you gain HP from leveling. You'd have to test life drain at each level to parse out how much HP you gained each level and then introduce a new amount of END. It's a pretty big headache as far as testing is concerned and one step even further than what I'm willing to do.
     
  19. Wisely

    Wisely Well-Known Member

    Jan 24, 2013
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    For those of you who have completed the game, can I check if player can still go to colosseum after killing the final boss?
     
  20. KBPrinceO

    KBPrinceO Well-Known Member

    Jan 13, 2012
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    Yes, you may continue to go to any location and level as high as you'd like.
     

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