Wrath buildthis is fun I haven't seen this posted by anyone yet, but is am having a ball with a build based on wrath. Wrath causes chain lightning, making auto attacks AoE. From there, increase attack speed and crit/base damage Song of war (bard) Power surge (pal) Frenzy (barbarian) Flame weapon (battlemage) Add aura of light for healingthis is important for making it sustainable. Frenzy reduces cooling time, and favored son (bard) extends the duration of positive effects. With this build you can take on an army. Add items to increase attack speed, and with dual wield/crit Nina build... It does seem to be that dual wielding and fists have a faster attack speed, anyway. More attacks, more Crits.
Gear influencing speed I want my ranger/rogue to stay as agile as possible. I'm not sure if heavier armour will influence my speed, since I can't see a number for that. (Plus I look like a bit of a dork wearing armour while wearing a tiny digger and bow at the same time )
Yes. When it states 2.5*damage, that means, 2.5*weapon damage, and dagger has its weapon damage shown in your character sheets. That damage is mainly boosted by DEX. So if u equip a dagger with 100 dex 5 str, weapon damage will be insanely high, and so is damage from cleave. Don't worry about your low STR.
I'm wanting something with a bit more DPS than my Knight/Paladin - I'm having a lot of trouble at level 21 when dealing with any group with more than one healer. (Also a LOT of trouble with that level 21 stone golem boss for the blacksmith quest.) If I want to create a Rogue/Ninja, I understand that my primary stats will be Dex, Str, and Skl. How much should I put into Endurance? Or does HP make that much difference in the long run? Any other stats handy for class/skill additions to the Rogue/Ninja combo? Google hasn't been doing me any favors in researching builds, and I'd kinda like to beat the game and see NG+ before I start playing with wild combos of my own device.
If I were you, I would invest in CHA, till I get generalist from Bard, then the requirements for every skill will be instantly down 30%. But that is one dirty way to play. If you only aim at beating the game, HP doesn't make difference.
Yes, but stacking END is also great with the excellent Grit passive from the Knight tree. In addition to making negative conditions last half the normal duration, you gain 50% of your END as Attack Power, making END a bit of a super-stat for Colosseum duty.
I'm going to keep Post #296 updated with all of the latest stat findings. Here were the results of the data analysis (there's an attachment to the original post if you want to review it yourself): With the sword, you gain Attack Power roughly on a 3:4 ratio to STR (3 AP for every 4 points of STR). For DEX, you gain AP roughly on a 1:4 ratio. As for daggers, it is not simply the formulas reversed. DEX AP progression for daggers starts off slightly slower for some reason but hits +21 at the same point as swords with STR; however, you get minimal gain from STR to AP with a dagger. STR doesn't also provide any bonus like DEX does with dodge, so there's not much point in pumping STR if you're using daggers unless you need to qualify for a specific skill. As FateRiddle and I'd surmised, stat progression for unarmed is the same for STR and DEX. They both suck (about 1:3 for AP to stat point), but equally so.
Ahh, fantastic. I was impressed with Grit on my Knight/Paladin, I'll focus on working it into my Rogue/Ninja build as well. ... and now if I could survive against crowds of mobs for more than a few seconds
Thanks. Base on ur test and observation from Grit, I start to form a theory. the growth rate of attack power or APgr(weapon, stats)= AttSpeedAdj*TierAdj*StatAdj APgr means AP growth rate(weapon and stats are two inputs needed), if AP=3/4, then 1 point of stats gives 3/4 weapon power and There are 3 adjustments: 1. Attack speed adjustment, slow weapons should gain more from stats, so that its DPS will stay up with fast weapons. u can see this adjustment very clear from skill Grit. Grit says 50% end gain, but only true for swords or axe. Colossal gains 60% end for Grit, and staff, bow even more. Fist gains the least from Grit. So AttSpeedAdj for sword is 1, colossal is 1.2 2. TierAdj. I noticed higher tier weapon of same sort benefits more from stats, but not much more, I would imaging something like Tier1Adj=1, Tier2Adj=1.05 3. StatAdj. From the test, tier 1 sword gains 3/4 from STR, 1/4 from DEX, and each weapon has a STR and DEX related adjustments, for colossal weapon, DEXadj=0, and I would imaging STRadj=1. For example, APgr(tier1sword, STR)= 1*1*3/4=3/4
Post #296 updated again with numbers for Flame Staff, Hunting Bow, and Stone Greatsword. Findings: Spell power gain is the easiest curve, it's straight 1:1 linear progression for Spell Power from INT. No other stats increase Spell Power. MikaMobile mentioned on Twitter that some Paladin spells scale with Charisma, but CHA doesn't affect spell power at all, and spell power definitely increases the damage of Radiance. So, if you want to gain spell damage, increase INT. Anything else is hidden information. Bow attack power has one of the best gains from its primary stat, DEX, as it's slightly better than 1:1. Surprisingly, you also gain some bow AP from STR but at a much slower rate (1:3.5). Colossal weapons get the best attack power gain from STR at an even better ratio than bows from DEX; however, no stats other than STR cause in increase in colossal weapon AP.
I think you nailed it as far as weapon speed is concerned. I'm going to do some testing with higher tier weapons to confirm that they have additional stat gain and not just simply have better flat intrinsic attack power. It also further demonstrates how powerful Dual Wield is as a skill. Not only are the Ninja DW attack skills excellent, but your auto-attacks are doing more damage as you are attacking more frequently without paying the scaling stat damage "penalty" for having a fast attack speed like fist weapons.
Heavy armor has some END requirements, but wearing it won't affect your character's move or attack speed. Those are modified through equipment and skills.
I finally got something that wasn't armor from the Colosseum on my test character, so I was able to compare Witherstrike directly to the Bronze sword. They progressed at the exact same rate and modifier. Witherstrike's AP is 28 higher than the Bronze Sword's, but the equipment tier or level doesn't affect how damage scales by stats. So, weapons just give a flat Attack Power modifier.
My main is ranger/rogue. Massive twilight knight armor. No speed is effected, but my bow looks dench, idk what weapons your're using but i look the G lol.
Hah, so there's hope yet I'm really early in the game, wearing that militia chainmail with the dopey helmet. I guess that looks silly on everyone