Battleheart Legacy: Tips & Strategies

Discussion in 'General Game Discussion and Questions' started by KiddToKmart, May 27, 2014.

  1. Vertical

    Vertical Member

    Mar 6, 2011
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    #241 Vertical, Jun 3, 2014
    Last edited: Jun 3, 2014
    Honestly, even for completely new builds, gold should NEVER be a problem. If you have the Rogue's Stealth skill (which is extremely easy to get at very low levels), then tens of thousands of gold is extremely easy to get, as well as all of the best non-legendary gear.

    For low-level leveling, I focus on the Cave of the Wyrm first, and then the Spider Queen as soon as I can take her down in less than double the time I can do the Wyrm. If you have two Mystery Eggs (20% EXP) equipped (and again, any level build with Stealth can easily get these), you'll be pulling over 250 EXP for the Wyrm and 450 for the Spider Queen. For the Wyrm, just stealth +Shuriken the first two screens worth of monsters, you'll kill all of them instantly if you have a decent enough weapon because it will be a critical hit on all of the shuriken. Don't stealth the Wyrm, as he'll never appear. Instead use some battle-enhancing skill like Enrage or something to boost your attack output and then just hit the Wyrm with every skill you have as quickly as possible while your booster is still running. I'm currently doing a monk build and can bring the wyrm down before using all of my skills. Just doing Enrage + Wind Walk + 1000 Fists + Ki Shot + Shuriken + Karma Kick will usually do the trick really quickly.

    Wyrm runs I can do in about 1 minute at lower levels. so that's about 250 EXP/minute. The stronger you get, the faster these go.

    I don't like the Sealed Cave because if you stealth it to get the giant mob, it's too much for lower-level builds, and if you don't stealth it it just takes too darn long, IMO.
     
  2. SpidaFly

    SpidaFly Member

    Jun 3, 2014
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    #242 SpidaFly, Jun 3, 2014
    Last edited: Jun 3, 2014
    I need some help with my Knight/Paladin.

    Level 9

    Gear:
    Morningstar
    Knight's shield
    Scale mail
    Swordman's Gauntlet
    Sprint shoes (trying to save up to replace)

    Skills (active):
    Power Attack
    Divine Hammer
    Cleave
    Aura of Light
    Defend
    Power Infusion

    Skills (passive):
    Shield training
    Punishment

    Stats:
    13/5/5/5/13/13

    Though I'm at level 9, I'm struggling with content that's even a bit below my level (level 6 ruins for example). I'm trying not to play stupid - picking off targets, kiting when everything is on cooldown, but still I frequently die or am unable to finish a fight because I run out of potions. Is this typical? I just don't seem to do enough damage, nor is my defense substantive enough to compensate for it.
     
  3. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    #243 Emuchu, Jun 3, 2014
    Last edited: Jun 3, 2014
    Battleheart Legacy: Tips & Strategies

    Get the Bard skill Charm, which you can get with no additional investment over your current stats. It will change your life. When you can afford to change your accessories, pick up something that either regenerates health, or substantially increases your defense. Just hang in there; the really nice abilities are around the corner.
     
  4. Vertical

    Vertical Member

    Mar 6, 2011
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    This is kind of my gripe about this game. It seems to be way off on its level appropriateness. Something will be labelled level 12 but really you have to be level 18 or so to take it comfortably. Sure for the power builders here it hardly matters but for casual players it requires grinding and grinding and grinding so that you can get to level 28 so that you can get the skills required to easily pass a dungeon labelled 18.
     
  5. SpidaFly

    SpidaFly Member

    Jun 3, 2014
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    I did as you advised. Charm definitely helps me out a whole lot, thanks! I guess I don't like how it doesn't match the typical knight playstyle, but that's ok - I'm guessing future skills will make up for it.

    Thanks again.
     
  6. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    Battleheart Legacy: Tips & Strategies

    I strongly disagree with this sentiment. My first go through the game was as a mage, and I went through the game more or less smoothly without really knowing what I was doing.

    The key is knowing that tanking isn't really feasible in the standard RPG sense, so your defensive skills have to mostly consist of the type that knock down, distract, or evade.

    That being said, I agree that life is tough as a dedicated tank. You simply HAVE to invest in some side skills. Just picking up the Bard's Charm and the Necromancer's Raise Skeleton goes a long way in taking the pressure off of you.
     
  7. Emuchu

    Emuchu Well-Known Member

    Apr 23, 2012
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    Eventually, Knight picks up a skill that makes him immune to damage for a while, and the Paladin learns an epic shockwave that knocks over everyone in the room. Combined with Paladin's Aura of Light and Healing Word, you'll have a much easier time staying alive.
     
  8. smegly

    smegly Well-Known Member

    Mar 27, 2012
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    NY, NY
    It's hard for a developer to accurately pick the right level number for an area when there are so many different kinds of characters that will be tackling it. At some level ranges, it was hard for me to match certain levels, but at other ranges, I was way ahead. Same deal with different builds. I found some bosses very hard with some characters and some easy with others. It's one of those things where you couldn't really complain about this if they hadn't put level recommendations in at all, but it would have been less user friendly if they hadn't as well. You really can't expect them to magically know whether you're working with the best stats/skills for a given level.
     
  9. icechai

    icechai New Member

    Jun 3, 2014
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    Just beat the game and it was pretty fun! Wasn't too hard either, so here's the progression I ended up doing:

    Rogue - Sneak Attack, Stealth
    Ranger - Barrage, Pet, Incendiary Arrow
    Monk - Spirit Trance

    This will get you through most of the content assuming you do all the battles on the map. Always summon pet, then Stealth, backstab, knock them back with Barrage and start shooting them up. Spirit Trance to kite and heal.

    So then I leveled up Ninja for kicks, and that opened up a whole new level of awesomeness which made fighting in the Colosseum fun.

    Rogue - Sneak Attack, Stealth, Shadowstep
    Paladin - Aura of Light
    Ninja - Shuriken, Blade Rush, Assassinate
    Monk - Ki Blast

    Playing with this I got me the legendary dagger, sword, and crimson armor. The trick is to stealth right away, find the best line, and Blade Rush across killing every ranged/poison applier, then use the rest of the skills as needed. Stealth again before next wave.

    Will probably do newgame+ as a spellcaster to see how they play.
     
  10. aikavari

    aikavari Well-Known Member

    Apr 24, 2011
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    With the number of skill combinations you can make, balance would be difficult. Player skill levels would also be a variable as well.
     
  11. Wisely

    Wisely Well-Known Member

    Jan 24, 2013
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    #251 Wisely, Jun 3, 2014
    Last edited: Jun 3, 2014
    Ha Ha....kept thinking the 3rd Shard boss is the final boss and was surprised.

    Now...off to think of a strategy for the real final boss which kill me in one casting. Being a jack-of-all-trades (getting skills from many classes = low endurance and HP).

    When I was a low level, I found Charm, Stealth and Smoke Bomb to be extremely useful.

    My character at level 30 has skills from various classes and I think this game rewards character with mixtures of skills in many circumstances.

    As a pure tank, you will run out of healing power soon. So the trick is to get skills or items that mitigate damage (such as dodge) or skills that has healing.
     
  12. Repelstale

    Repelstale Member

    Jun 2, 2014
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    Nimble weapons (daggers) as melee weapons?

    To get back to something I asked about before: do the Rogue weapons, these daggers, count as melee weapons as well? Does a higher Strength stat improve their damage as well? Or is damage by nimble weapons only influenced by Dexterity/Skill? What I'm trying to find out is whether I'd be wasting stat points on Strength when I'm building a Rogue(/Ranger) character, or whether that might be useful after all. Keeping strength at "5" while pumping up other stats makes me feel a little insecure. Somebody commented earlier that I could use Strength to get Ninja skills, but I'd like to keep a bow in one hand.
     
  13. hotzp

    hotzp Active Member

    Jan 5, 2012
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    Rochester, NY
    Damage for both bows and daggers is influenced by Dex, not Str. The "mouseover" tooltip for Dex even explicitly states that Dex is your scaling stat for archery and light weapons. You can even provably demonstrate this by dual wielding a dagger and, say, a hammer the next time you level and looking at your attack power. When you raise your Dex, you will see a 1:1 increase in attack power with your dagger but not your hammer. When you raise Str, you'll see the attack power on the Hammer go up.

    If you stay pure Rogue/Ranger with daggers and bows, Str will be a wasted stat.
     
  14. SpidaFly

    SpidaFly Member

    Jun 3, 2014
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    Is there any spreadsheet or forum post anywhere that has a list of quests available, and at what levels?

    I'm doing a lot of grinding - which is OK I guess, but I got the impression from reviews of the game that there would be many more quests than I'm finding.

    Thanks.
     
  15. hotzp

    hotzp Active Member

    Jan 5, 2012
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    Rochester, NY
    As others have stated, it depends on both your skill level and style of play. Basically, you can boil down your starter classes (completely ignoring New Game+) into 5 primary styles of play. I'll list them from easiest to hardest in order of difficulty. I've played through the game half a dozen times with different approaches. I also didn't transfer my iPad characters over to my iPhone, so I have the perspective of trying out different characters from a completely new game.

    1. Rogue primary. This is the path of least resistance, especially if you go secondary Ninja: Insane single target damage, lots of chase skills, and one of the absolute best-in-game top-end skills in Blade Rush (Ninja). Works well in dungeons and the Colosseum, and will just murder bosses. I played through comfortably with content about 3-5 levels below the listed requirement.

    2. Wizard primary. This is the second easiest path to leveling. You can easily splash Witch secondary and, a little later on, dabble in Necromancer. Dungeons and the Colosseum will be easy due to your mass AoE, but the tower bosses will be a little more of a struggle; however, you should still be able to complete content 1-3 levels before the listed requirement.

    3. Knight/Paladin primary. Middle of the road. Gets easier later on when you unlock hard-hitting Colossal skills from Barbarian (which you can do around level 6) and Radiance from Paladin, but struggles early. While you can build a traditional MMO-like tank spec, I don't recommend it. It's slow, you can easily burn through your resources (potions) nickel-and-diming enemies to death while they chip away at you, and there's not a lot of value in it in a game that's essentially all solo content in the MMO context. If you absolutely have to be a damage resistant shield tank, make sure you invest in regeneration trinkets, you'll get more value out of them over life leech (since you do not have high damage output), or do one life leech trinket with one regeneration trinket. In this game, the best defense is a stout offense. You will usually be doing content around the listed level. If you switch over to Barbarian primary once it becomes available, you will find you can do content earlier than listed.

    4. Ranger primary. In my opinion, this spec is the weakest out of all of the initial starting classes. Not a lot of kiting options, at least early, before Bear Trap and Apollo Strike. You will also want to invest in at least one +move speed item in order to help you kite. Some dungeon maps will also not give you a lot of freedom of movement, so you can get penned in, and you're essentially a bad Rogue with wasted skill slots and secondary weapon slot at that point. You will be doing content at the listed level, or perhaps even a little behind.

    5. Other. Battlemage/Monk/Bard. These all have their strong points and can be utilized well, but I don't recommend any of these for a first-time play-through except maybe Battlemage. Battlemage combos with Knight, but really shines with Barbarian skills. Mana Strike with a Colossal Weapon is what you're really aiming for here. Monk is an okay mix of DPS and tanking, but doesn't excel at tanking until later in the game when you have a larger variety of +dodge gear available to you. You don't get your really great Monk skills, like Ki Blast, until later on. Bard is terrific for dungeons just based on the strength of the Charm skill, which you learn right away. Against bosses, though you're basically a bad Rogue; however, unlike the Ranger, you're not wasting any inventory slots and can still dual-wield like a Ninja boss and use appropriate dual wield skills (dual rapiers are fun if you want to use the Bard's attack skills).

    To address your specific comment, if you are having trouble with a level 18 dungeon at level 28, I have to imagine you're doing something really wrong with your build. That, or you may want to think about lowering the difficulty level. I am definitely a hardcore ARPG and former MMO player, so I consider games like Battleheart Legacy to be a part of my natural gaming habitat. I have decades of gaming experience from which to draw, but I understand not everyone is in the same boat. MikaMobile graciously provided a difficulty slider (which you can access through the settings gear on the main map screen).
     
  16. Wisely

    Wisely Well-Known Member

    Jan 24, 2013
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    Does anyone know if Monk's wind walk works with holding 2 daggers?
     
  17. hotzp

    hotzp Active Member

    Jan 5, 2012
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    Rochester, NY
    No, it doesn't, it stays grayed out. The Monk's 2 Ki abilities (Shot, Blast) and Karma Kick can be used with anything, but the other Monk attack skills require unarmed/fist weapons.
     
  18. FateRiddle

    FateRiddle Well-Known Member

    Jun 3, 2014
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    This game is amazing, and I did a bit digging into damage calculation, the outcomes is so interesting, I felt I had to post it.
    My character is in NG+, since I've got all the skills, I figured the only difference would be how u distribute ur attributes. After leveled up to lvl 6, getting 15 points and bought different weapons, I started the test, trying to put 15 points in str, dex, int(with flame weapon), and find out the real damage formula. Here's the result:

    Colossal:
    15 points in str(20 total), huge boost, melee damage from 14 to 32, and from 19(tier 2) to 38, notice the higher the original damage, the higher the boost, which is true for all weapons.
    15 pts in dex, no boost at all! Stay at 14 and 19

    Axe:
    str, 10 to 20
    dex, 10 to 14

    Sword:
    str, 7 to 18!
    dex, 7 to 12

    So, Axes and swords seem to behave the same, benefit much more from STR.

    Dagger:
    str, 8 to 11
    dex, 8 to 19 !!!
    I thought dagger had less damage than sword, seems I'm wrong, just invest in DEX, dagger will have insane damage, plus dodge chance!

    Fist:
    str, 8 to 14; 2nd tier, 9 to 16
    dex, 8 to 14; 2nd tier, 9 to 16
    I was actually trying to build a monk, but now I hesitate...

    And about INT: seems like different weapons have different booster from Flame weapon. Investing 15 pts in INT, interestingly fists have better damage than otherwise.

    About hero builds:

    Mage:
    Everyone talked about premed+ song of inspiration + blood magic + radiance Combo, it's now so broken, I would assume updates will certainly fix this, such as: premed is no longer affected by song of inspiration. But right now it's the best build for arena way better than anything else, my version of it is:
    [battlemage]Aegis
    [Paladin]power infusion
    [wizard]Time stop
    [Witch]Blood magic
    [Paladin]Radiance
    [Barbarian]Last stand
    [ranger]premeditate
    [Bard]Song of inspiration

    Passive:
    Life Leech
    Arcane Potency(Radiance is magic spell, so only spell crit counts)
    Mass Destruction
    Staff Master
    Devout
    Word of Retribution

    Just press the bottoms in the same order skill arranged above, can skip the first 2 or 3 skills for a small loop, last stand serves as insurance.


    I intend to build a warmage, take advantage of radiance spell, and fight as a melee character, investing most in INT.

    And a more attractive idea is to build a pure autoattacking hero. Sadly Wrath and Flame weapon can't stack( if u activate Wrath, the damage boost from flame weapon will no longer stay)
    From my test, candidates can be pure STR barbarian or pure DEX rogue.
     
  19. Bamboo

    Bamboo Well-Known Member

    Sep 10, 2011
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    I have stealth but i feel like it's not that useful, how do you benefit from it so much?
     
  20. Werebite870

    Werebite870 Well-Known Member

    Feb 7, 2011
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    With stealth you can turn the sealed cave into a literal buffet of gold and exp, since it will trigger every enemy at once. Or you could use stealth to sneak past every enemy on a level and repeatedly go for the chest with no risk in very little time.
     

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