Battleheart Legacy: Tips & Strategies

Discussion in 'General Game Discussion and Questions' started by KiddToKmart, May 27, 2014.

  1. Werebite870

    Werebite870 Well-Known Member

    Feb 7, 2011
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    The lightning move of the final boss doesnt seem to be a OHKO. With aegis and 50 int, I took a hit of it, and it brought me down to a sliver left, but I survived
     
  2. hotzp

    hotzp Active Member

    Jan 5, 2012
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    Rochester, NY
    Sorry, should've quoted the original poster's message instead of your reply which listed all the combinations. He also asked how to wield 2 weapons at once, which is what I was answering (Dual Wield passive from the Ninja tree).
     
  3. Dimir

    Dimir Active Member

    May 29, 2014
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    #183 Dimir, Jun 1, 2014
    Last edited: Jun 2, 2014
    I have 200 Int and it one shots me with Aegis.

    What level are you? The boss may scale with level.

    How much END do you have?
    How much armour do you have?
    Are you using the -25% elemental damage passive? The -15% armour?
    Are you using 20% chance to heal on spell damage?

    Edit, I did the boss again with +40 Elemental Resist, High Armour, and I used Debilitate. His Lighting did not break my Aegis. I guess it's not a pure one shot and simply does high damage. I'd guess somewhere between 1000 and 3000
     
  4. Vertical

    Vertical Member

    Mar 6, 2011
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    So it seems like many of you are talking about New Game+ strategies, but not so much strategies for the first go-round. It doesn't seem to me that it's possible to come up with much of an effective strategy when you're only level 25 or so on the first go-round for the Arena, since at that point you have only been given 75 stat points to distribute, and there's no way to have gotten all of the necessary skills for these recommended builds...

    At level 25, my stats are pretty even distributed (could be the cause of my weakness, since I'm not really 'focusing' on any one build):

    STR - 15
    DEX - 16
    INT - 14
    SKL - 24
    END - 14
    CHA - 22

    I'm dual-wielding 2 Mercurial Blades, wearing Crystalweave Robe, and I have basically every non-Legendary trinket, so I swap them out depending on what I'm doing.

    Ninja Skills I have all up through Caltrops
    Paladin I have Holy Word, Power Infusion, Cleanse, Aura of Light, Divine Hammer, and Wrath
    Knight - Power Attack, Cleave, Shield Wall, Intimidate, Defend
    Ranger - Incendiary Arrow, Aimed Shot, Barrage, Bear Trap, Summon Pet
    Bard - Thrust, Disarm, Song of Vigor, Song of War, Charm
    Battle Mage - Mana Strike, Flame Weapon, Arctic Weapon, Ghost Hand
    Monk - Spirit Trance, 1000 Palms, Wind Walk, Karma Kick
    Rogue - Poisoned Knife, Sneak Attack, Stealth, Thievery
    Witch - Blood Magic, Plague, Drain Life
    Barbarian - Enrage, Whirlwind, Reckless Blow
    Necromancer - Raise Skeleton, Wandering Plague
    Wizard - Chain Lightning, Meteor

    I've tried various combinations of weapons and skills and passives, and I simply am not effective in the Arena. Is that *supposed* to be the case since I'm on the first time through? Or have I just made a really garbage build?
     
  5. Dimir

    Dimir Active Member

    May 29, 2014
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    #185 Dimir, Jun 2, 2014
    Last edited: Jun 2, 2014

    Level up until you have 33 CHA and 21 DEX. Then learn the bard skill generalist, equip it and learn half of the skills in the game. That should help you a lot, as you will get access to Premed + Song + Radiance, and then can level up very quickly to get the remaining skills while getting all the Arena rewards.

    But yeah, your build is all over the place.

    You can level up very quickly since you have Stealth. Go into the Sealed cave and open the lever with Stealth active. Every mob should spawn at once, allowing you to get a lot of EXP very quickly. Just equip every skill you have with AoE.
     
  6. makitango

    makitango Well-Known Member

    Feb 6, 2011
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    - Aegis is too risky if your stats are not appropriate, this won't do as a casual build then. I also used spell damage gear including staff, it still hit me over the end/int ratio threshold. If you unlocked everything in the game and have not altered stats above that (which I didn't), it doesn't seem to work out. Risky as hell :/
    - Dragon style won't update your character stats like, say, spell damage, because the damage may be overall damage, which isn't listed anywhere. It's also not listed that Defend negates Blood Magic's selfdamage, which would be expected as pure damage
    - Coup de Grace only nets you 20%
    - I don't know where you go with the numbers and why including two skills to buff Radiance way above the net gain of Coup de Grace by almost 5x the amount makes you lose dps. My Radiance crits/hits for 3xxx-7xxx (I believe some enemies are actually using Enrage or similar skills). Every skill sequence involving all slots only takes two skills more. This additional time is invaluable, as in this time frame some enemies take the time to jump you which means that you will always hit all enemies. This is a timeframe you always have to wait, thus there are monsters which need a different amount of time for spawning/being able to take damage. If you don't add two skills to the queue, you will waste one whole skill sequence to deal with the same wave all over again, which IS the greater time loss.
     
  7. KBPrinceO

    KBPrinceO Well-Known Member

    Jan 13, 2012
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    I posted these questions in the other thread but there's just too much activity to get an answer to them:
    For the Battlemage passive Twin Disciplines, does Mana Strike count as a magic attack, or is that only for Wizard and Witch skills? Does the flame and ice Mana Strike count as AoE effects for the Wizard passive Mass Destruction?
    Cheers!
     
  8. KBPrinceO

    KBPrinceO Well-Known Member

    Jan 13, 2012
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    I also just want to say a few things about the Battlemage. It pairs beautifully with the Barbarian, firstly. Also, if you are using Mana Strike, strongly consider using all three elements. The instant CD is too powerful to pass up, and is pretty much the basis of my character's build.
     
  9. Werebite870

    Werebite870 Well-Known Member

    Feb 7, 2011
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    Ill just say I have no idea, except my int way outmatched my end. And I've moved around my whole skillset since then
     
  10. Vertical

    Vertical Member

    Mar 6, 2011
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    Use all three elements? instant cooldown? How do you do that?
     
  11. Dimir

    Dimir Active Member

    May 29, 2014
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    Dragon Style does not increase the damage you do with spells. Tested.

    On my first play through, I went bard, to learn all the skills with only ~30-40 levels. So this is on my new game plus, where I optimized my stats (20 DEX, all (200+) INT.)

    You are casting all your skills in a sequence.
    I am casting
    Premed > Song > Blood > Radiance
    Premed > Song > Blood > Radiance > Last Stand
    Premed > Song > Blood > Radiance > Aegis
    Repeat sequence. Adding in the damage buffs actually lowers my DPS, because you are casting less Radiance.
     
  12. Dimir

    Dimir Active Member

    May 29, 2014
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    I'll test this tonight.

    You can tell if an ability is a spell or not by using Blood Magic with Lethality on/off and with Arcane Potency on/off and seeing if the damage is spell or not.

    I believe mana strike is not a spell, but I'll check to make sure.

    If you are using melee weapons there are better passives for damage then Mass Destruction, even if they do effect Mana Strike. Again, I'll check to make sure around 10PM EST.
     
  13. KBPrinceO

    KBPrinceO Well-Known Member

    Jan 13, 2012
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    #193 KBPrinceO, Jun 2, 2014
    Last edited: Jun 2, 2014
    I'd love some feedback on my build:
    [​IMG]
    [​IMG]
    [​IMG]

    Actives: Savage Pounce, Quake Strike, Whirlwind, Power Infusion, Mana Strike, and the three elemental weapons.
    Passives: Student of the Mind, Stalwart, Grit, Elemental Warding, Armsman, Colossal Weapons
    Gear: Heavy Armor, life drain trinkets.

    This build is focused mainly on AoE damage, but the lightning Mana strike helps with single targets. I had run with Savage Strike [6x dmg, -30% of your health] for a while before getting Quake Strike, and it's still a pretty nice skill to use with this build. I found that the Paladin's life-leech skill was too intermittent, so I've stuck with items [heavy armor and life drain] to make up most of my defense.

    I'm just about to finish the Knight, then Necromancer, then I'm going to start a newgame+ with a dex/skill focused build in order to snap up the rest of the skills. I have Battlemage, Witch, Wizard, Barbarian mastered.

    -edit: I'm an idiot and swapped in Blood Magic, and now I'm an even greater whirlwind of death.
     
  14. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    That's the combo I wanted to try next :)
    How did it go until, say, level 30?
    And could you post the Battlemage skills, I don't think we have all of those listed (the poor guy doesn't get enough love, it seems) .

    If I find the time I want to try going straight for the last Bard skill (to get the Skill cost discount), with Rogue's Stealth thrown in to farm Sealed Cave. And focus on getting other skills after that only.
     
  15. Narziss

    Narziss Well-Known Member

    Nov 28, 2009
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    Premed + Song of Inspiration is broken though

    Going to be nerfed next patch, confirmed by Mika on twitter
     
  16. Repelstale

    Repelstale Member

    Jun 2, 2014
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    Some basic advice on stat management, please?

    This weekend I've started playing Battleheart Legacy. I've begun working on my character as a Ranger/Rogue hybrid, because they require the same stats to upgrade. I've read somewhere that it's not recommendable to spread your stats too much.

    I am a bit confused though: are Stats only important for getting new abilities, or will they influence gameplay directly as well? For example, are the Strength Stat points only important if I want to get some skills from -let's say- the Knight, or will they make my Ranger/Rogue stronger in battle, even if I don't get any Strength-related abilities?

    Since this seems to be a game in which you can make the wrong choices early on, I just want to get things clear from the beginning. If I'm absolutely sticking to Ranger/Rogue abilities, is it recommendable to stick to Skills/ Dexterity Stats, or would it be wise to get some Strength/Endurance/etc. as well? Is it recommendable to stick to two classes (and two stats) at all? It seems kind of a waste since there are so many different classes out there, so it feels kind of counter-intuitive to tell the wizards or ninjas that you won't be needing their skills.

    Anyway, I hope your guys can help me make a good start.
     
  17. makitango

    makitango Well-Known Member

    Feb 6, 2011
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    How can you be sure about Dragon Style? Numbers are never static, and especially in those pumped up crit hits there may not be a safe way to say. I hit for basically everything between 3.6k and 6.9k with radiance.
    Also, like I said before, for the Aegis formula to work, one has to know exactly how to distribute stats, and prepare his character for that long before that. Plus, you are wasting the secondary effect from Aegis, which is the damage boost. In a theoretically perfect build, it should do 1 damage or close to that so you benefit from it 100%, and 100% is all you want if you prioritize on keeping the skill chain small.
    And I said it again, hitting Radiance as soon as you can actually doesn't elevate your dps because your dps is defined by actually hitting monsters, and monsters do spawn differently, and they also jump you occasionally, even when you are standing in the middle (even with auto movement disabled, you will find yourself in a corner some time later). You may win 10% damage in total by casting Radiance faster, but this only applies to pure numbers. You need to make sure that your radiance hits everyone or to make sure that everyone is fully spawned and not in the air or in the ground (worms), otherwise you are casting an aoe with the following effect "leaves some enemies out so you actually have to hit twice to hit all". I really understand your math and while it should work for theoretically, monsters are not simply instantly there to get hit by Radiance once you can.
     
  18. hotzp

    hotzp Active Member

    Jan 5, 2012
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    Rochester, NY
    #198 hotzp, Jun 2, 2014
    Last edited: Jun 2, 2014
    Yes, you definitely don't want to spread your stats around too much. It's better to focus on one main scaling damage stat (Str, Dex, or Int). Battlemage, Monk, and Bard are the exceptions (more on that later).

    Your damage also scales with your stats. Str adds to melee weapon damage, Dex adds to archery damage and also nimble weapon damage (daggers, rapiers), and Int adds to spellpower for your casting classes (Wizard, Witch, Necromancer).

    I'd definitely stick to two classes for your first play-through. Sometimes you can splash a third without expending too many points. Some classes pair very well together, based on the main stat. The basic groupings are Str (Knight/Paladin/Barbarian), Dex (Rogue/Ranger/Ninja), Int (Wizard/Witch/Necromancer). Battlemage requires a pretty even mix of Str and Int, and same with Monk with Str and Dex, while Bard is the only Cha-based class. Bard is secondary Dex, though, so you can easily splash Rogue as your secondary.
     
  19. Bamboo

    Bamboo Well-Known Member

    Sep 10, 2011
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    This game is awesome. At the moment i'm level 5, but i'm trying to set up a ranger/rogue build. So at any range i'm deadly. Do you wonder if they'll ever be PvP in the future?
     
  20. Bamboo

    Bamboo Well-Known Member

    Sep 10, 2011
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    Whats the quickest way of levelling up by the way? At a low level of course.
     

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