Players can just limit themselves in how they build and in how much they grind to complete the story. You don't really need the game to mandate this. I mean, if you aren't having fun with highlevel characters with the best of each class running the arena over and over again, you can just approach the game differently.
Finally met the endboss and boy, he wiped the floor with me xD Guess I'll have to grind for like 20 more levels...ugh
In the lost woods you can get a Palewood Twig rather easily. Here's the directions: On the screen with the ghost, you can only go north (or north and right). The next screen go kill the mobs and go left. Next screen kill mobs and go south (left bottom). Next screen go East (bottom right). Next room kill and start back tracking. In two rooms you'll get the twig and a the House Teleport button will appear after getting the Palewood Twig 7% Dodge/Crit.
Assuming you mean when you hit level 20 and the smith from the castle city tells you that he can't make better items until you bring him new living ore, then yes. You have to go to the razor clan bandit level up in the top left of the map, beat the level (it's a level 20 dungeon), and then play the next one, which is a boss. Beating the boss will yield living ore, which you can give/sell to the smith to get better items.
Great game, but the crashes are keeping me away. Trying to get through the crypt to unlock necromancer and the game has crashed on me during three consecutive runs.
I haven't seen an answer to this, sorry if I missed it. Does the cartel key I got from the chest in Rotten Mine do anything?
Cheers! Wouldn't you know it I'd already done that. That's what happens when you don't pay attention!
It would be super awesome to have the enemy damage increased at max difficulty as well, and the potions removed. Kind of a pure mode. ;D edit: Just like the original I got the feeling that this is the best iOS game yet. I use the cooldown reset exploits as well, but I'd like to see them removed in the future, so arena scores may finally go GameCenter. Atm, I cannot find another game on iOS superior in game quality.
Are legendary items necessarily better than non legendary? Hammer of the underkings gives 16 more attack than tombcaller, for instance. Both are one handed weapons. Are there inherent bonuses that aren't explicit?
Hey MikaMobile, I have a few questions that I hope you'll see. For the Battlemage passive Twin Disciplines, does Mana Strike count as a magic attack, or is that only for Wizard and Witch skills? Does the flame and ice Mana Strike count as AoE effects for the Wizard passive Mass Destruction? Does Lethality also increase magic skill crits, or is it only melee attacks? Cheers!
Damn! Don't have much problems with crashing but the sound keeps disappearing! Edit it's back again only on my ipod 5, mini is fine!
The only crashes I've experienced is when I summon the wolf companion. It only happens about 25% of the time though. Playing on a Mini Retina. Other than that, this has been an amazing experience. Mikamobile deserves tons of success with this gem. Gamers without a touch device should be jealous!