I hope they fix the summoning bug. I really wanted to use the Necromancer's Summon Skeleton and Summon Mummy.
Hey guys, I'm stuck... mentally. I don't know which of the 2 wizardy classes to combine. Necromancer, wizard, witch, or battlemage. Any opinions?
Absolutely agreed! I would end up rage quitting the game if enemy health reset every time I left a room, only because the exit triggers are simply too big and the rooms too small for ranged characters to maneuver without frequent accidental exits when playing on iPhone. PLEASE don't do this. As another poster stated, it's a single player game. This kind of exploit is one that I've rarely prioritized fixing...I strongly believe that you'll open up more usability issues in an effort to discourage a certain behavior that is harming no one. If someone wants to brag that they beat the game in one sitting because they used this as a crutch, we all know that the achievement is hollow.
Fist weapon is automatic dual wield, you cannot add secondary weapon to left hand, same with Staff weapon for mage.
Just beat the game with normal difficulty at level 27. Battlemage / knight / witch is super powerful! Is there a level cap or can I level my hero up to get all ultimate skills?
Please fix the Dungeon Level 3 room with the two guards guarding a locked door. It gave me the option to kill them but the door is forever locked.
anyone know how the new gsme plus feature works? Sorry if this is already in the thread I didn't find it. Edit: look at that, answer in the next post.
No level cap at all and you can play + mode to unlock all the other skills too but you only carry your skills not your stats or gear. I think I'll use + to unlock everything easier then once all is unlocked play a final character I'll only put stats into what I want as I'll already have all the abilities. Also to the comment above the very few reviews may be because of the update just hitting.
While the combat is real time, it is quite a bit more automated than something like wayward souls, and also much more dependent on your character's stats than on the player's skill compared to Wayward, which is much more about player skill than stats. I'm not saying one is better than the other, just very different. If you like exploration and character building then this is your game. If you want very challenging combat which requires the player to develop a lot of skill, then Wayward Souls is much more like that.
They dropped a key, but if you didn't pick it up before leaving, you're hosed for the time being. Next update will repair this potentiality though.
We had a few people wondering how to play the rogue/ranger hybrid so of course instead of tell you, I thought I would show you in a short video These are just some basic techniques, feel free to play any way that works for you - enjoy!
I seem to have hit a wall in term of equitable weapons for my 23 Battlemage/Wizard. I'm using a sword in lieu of a staff since my battlemage's skills have pretty much taken over my dock. Is there a quest I haven't done or something?
Good job on the quick update. If I could make another suggestion, could there be an option to turn off the shake effect every time you use a skill? Long arena battles get kinda crazy when you're spamming skills almost every second Speaking off, are there different tiers for gold bordered items? ie. 2 different gold staves Kinda bummed the 'ultimate' weapons are only a few points stronger than what you buy from the store (at least the armors have great passives)
The armory upgrades as your level goes up, so check back often. At lv 20 you get a sidequest from the blacksmith to find an ore that is required to make new stock. The quest map is on the northwest part of world (left of the ninja camp), where you need to defeat a lv 21 boss