Amazing game simply the best. I'm using a barbarian, Battlemage, Knight, paladin heal skill with a few other passives from other classes thrown in. lvl 27 I think now, I can reach 90-98 kills in the arena, but there is a bug I'm using Battlemage spell eater and when I start arena sometimes I'm instantly killed by a arrow w poison or spell, I can't decide which, I can auto kill till lvl 10 easily.. So it's def a bug. I'm reaching wave 20 which takes awhile... I crushed the 2nd tower boss without even using 1 healing pot.. If you want a strong build barbarian as primary is def a way to go. Was hoping a mix of wizard skills was gonna help but, they are too weak without item assistance.. Instant poison death/fire ect really annoying me. Major bug. I think it's a spell eater big, gonna switch passive and find out. Ok wasn't spell eater, and I can't seem to get past the 3rd area of chaos tower due to this bug.. Taking my gold too.. :/ Bug with sound too, sometimes works.. Other times it doesn't. Using an iphone 5. Still A+ overall.
Yeah I'm playing as a ranger and agree. The pet is simply too squishy. Ideally it should do most of the tanking, leaving you to concentrate on an optimal skill rotation as well as maybe dealing with the occasional loose mob. The traps and slowing shot are great for controlling a mob or two, but yeah some of the rooms take out my pet within a few seconds of summoning it.
Best 3 quid I've spent this year. Or last year. Maybe ever, apart from back in the 70s when you could get a car for 3 quid. (That last bit, really just a joke. Unless you were there).
I'm only level 14 but I'm playing mostly Wizard with the first three Witch skills. Also put about 8 points into Str and planning to put more into Str and Skl for Barbarian and Battlemage skills after finishing the Wizard tree (or almost finishing it).
Is anyone able to re-summon their mummy after it dies? I'm assuming its a bug that makes it so that I can only summon it once per location
Is Fist weapons count as Blunt ? Because Monk has Concussion skill (50% chance of knockdown using Blunt weapon)
I was wondering about that, too. Tried, and did not see anything that looks like a Knockdown to me in maybe 20 fights. Other skills that affect both Unarmed and Blunt explicitly say so. A few pages back someone has Concussion listed in a very successful build. But on the other hand, if it worked for Unarmed (Fists) as well, it would give that attack type too strong a boost in my opinion. Would synergise very well with other Monk skills - e.g. 1000 Palms - very well, though.
Where is the witches book. I heard its in a bar some where but I still cat find it. I've checked out everywhere but can't find it Help please.?
A suggestion to Mika Mobile: my biggest gripe with the game is that after I clear a room of monsters, your skills should recharge immediately. Same with health if you've got a regeneration aid in your inventory. Similarly, everything should recharge instantly when you move into an empty room. Standing there idely waiting for it all to recharge at the regular pace when there is no threat, can get tedious at best and slows the action down which is a shame. If the dev could comment on this, will be very grateful!
Generally speaking unarmed combat would be blunt damage. Why would a monk have a skill that doesn't work based off a monk being unarmed?