Basically lose your gear but keep your stats and play the game again which enables you to level more and get more skills I believe. A quest log would be a nice touch but it works fine the way it is for me with the dots on the map and exploring so I'm enjoying the game.
I'm not sure on that one, you'll have to wait for Mika but I'd like to imagine the plus mode is harder and matches your level. But even still that's all extra the game itself is amazing for 1 playthrough.
unexpectedly quitting Mika - As I was leveling up I had a few instances of the app crashing. Now that I am level 10 I can't even get through a whole dungeon without the app crashing and losing all of my progress. It seems to happen every time I play now. I have closed all my apps and restarted my iPad several times, non of it seems to make a difference. Hopefully you will be addressing this in the next patch. Thanks for the game though, once all the bugs are worked out I can easily see this being one of my top 10 iOS games of all time.
Hahahaha, nope. I learned that the hard way, too. But once you hit level 19-20, it's awesome for loot and leveling!
Yeah I noticed the same thing. The app is shutting down on me during dungeons. I was thinking it was because of my wolf because it happened 3 times while summoning it. But it's happened on other occasions now too. Luckily the levels aren't all that long but I've still lost some good stuff on restarts. Please check into this when you can. I am in love with this game though. Much respect!!!
I just had a LEGACY MOMENT. It involved deceit and counter deceit and treachery and counter treachery. Ha! Ha! Ha! What a laugh! This guy asked me to steal from a caravan so I agreed then we ambushed them and won. Then he tried to trick me and take off with the loot he said was for the 'poor' - yeah I bet - so I killed him and took the money for myself. Ha! Ha! Before he died he said he'd never recruit anymore from the tavern. I bet he won't now that he's dead! Ha! Ha? It just made me spew laughter that moment so I classed it a. 'Legacy moment'. Anyone have legacy moments here? Please share them.
This is really bizarre. My character has finished levelling up the mage class and is working on the witch next. I have Life Leech equipped as a passive skill (and all the others are from the mage class). Now most spiders are able to kill me in a few hits--even when my health is nearly full. Never had this problem before. Strange.
There's a bug with resistances (fixed on my end) that is causing them to slowly cascade into bizarre numbers. Unequip any equipment or passives that give you bonus resistance to poison, for example.
Bug report: 1. When doing spider thingy quest, i was hit and suddenly became a black shadow, skill bar gone, spider continue hitting me, not taking damage. Cant move whatsoever. Had to force quit app. 2. On my way to necro quest, intense battle resulted to the whole game slowing down, and i mean slow. Drinking a potion took like 10 seconds. Again, had to force quit. 3. And lastly, although i had mentioned it before, not sure if intended or bug also, but teleport doesnt always work on entrance/exit. Sometimes i get stucked. Great game, enjoying it very much, but still, hopefully, bugs can be squashed in due time. Thanks! Edit: So i went back to re-do necromancer quest, unfortunately, the map sort of not allowing me to eplore it anymore, after killing the mobs in the room, im limited to the square im in, cant go to any direction/exit/entrance anymore.
I loved this game so much. Until I got the raise skeleton crash bug, which is a bit of a deal breaker . When can we expect the next bug fix version? Days? Weeks? Months? And... anyone any tips for a workaround of the skele bug? Like is there anything in particular you can avoid doing? Or how many more levels till you have a working necromancer? What's the next summon? Thanks!!
Okay guys, I've been living on these forums, twitter and email today absorbing info and smashing bugs. I've gotten most of them, and will be submitting an update in a few minutes. Here's a quick glimpse at the update notes. There will no doubt be more to come - if I can repro and fix anything else that's really major, I'll pull this build and resubmit, but in the mean time I wanted to get the wheels turning. 1.1.1 Fixes: Improved memory efficiency and load times, particularly on later levels with large numbers of enemies. Mana Strike (Battlemage) was not factoring in all buffs/multipliers, and doing less damage than intended. This has been corrected. Fixed a rare crash that could occur when summoning pets in the Solar Crystal Keeps. Fixed another crash that could occur from summoning pets almost anywhere. Fixed an issue with elemental resistances which would cause them to produce bizarre behavior, sometimes increasing damage instead of reducing it It is no longer possible to corrupt the random encounter with the fleeing ninja by dying in the middle of it after killing the head guardsman Fixed an issue where the player would become "stuck in combat" with a distant enemy on certain maps, making it impossible to open chests, spend stat points or access their character sheet The chest at the end of Rotten Mine is no longer locked incorrectly Gregor no longer lingers in the frost giant's cave after you've already rescued him Summon Mummy (Necromancer) no longer has it's cooldown screwed up until you overwrite the dead mummy with a skeleton The Monk trainer's dialog no longer resets when she relocates from her starting point It's no longer possible to do Rasmus' quest chain more than once. Using teleport in the middle of another special move will no longer interrupt that special move, potentially causing bizarre results (like getting the game stuck in slow-motion). The castle steward in the Capital now actually marks the locations of the solar shards, instead of just saying he does. If you've already passed this point, you can talk to him again and have him "remind" you where they are. Fixed a crash which could occur if you entered a zone with your primary weapon slot completely empty, but with something in your offhand Summoned skeletons are no longer briefly invisible when first summoned Murdering certain quest givers with "crazy mode" will no longer trigger a crash after re-entering that zone