Regarding treasure chests - you can't open them mid-combat. Possibly going to just remove this restriction in an update, I'm not sure it really matters, but that might explain some confusion? Same thing with leveling up, quick-exiting, and using stealth - they're unavailable when you're being attacked. If you find yourself in a situation where you can't do these things, but aren't actually in combat, let me know via pm.
I hope this also applies to Summon Mummy. For those that dont know, the skill cooldown (15 seconds) doesn't reset. You can only summon it once per map, and once its dead, you have a useless skill slot. Probably my favorite skill so far, I hope this gets patched soon.
I'm running a monk/ninja build, so it's really hard to fight off the whole room without getting obliterated eventually. Focusing on the skeletons gets me poisoned by the spider, focusing on the spider gets me slammed by the skeletons, and since the room isn't a perfect circle kiting the guys is all but impossible-- I'm just going to power level some more and come back later.
This game is perfect, I'm loving it. Put in almost 3.5 hours. Don't change the control scheme! Best iOS game of all time. I have one request/suggestion, that we could see the stats of a location we've already been to without having to travel there again. The only problem I noticed was when I had the cheapest armor from the very beginning of the game, when I would choose to make the helm invisible it still showed. I have only worn 2 armors since then and I don't think either of them come with helms so I guess I haven't tested the hide feature on anything but that first armor.
Nah. At least in Abandoned Shaft opening chests just isn't possible anymore, even if I kill everybody there. Also, in that map I can't access my character UI. In other maps everything is normal so far, but I'm not too hopeful this won't happen again.
Speaking of broken chests, has anyone finished Rotten Mine (Lv.9)? There's a locked chest on the last map, but there's no monsters to kill to get the key.
Cashes ever time Running iPad Air Ios 7.1.1 Closed down all other aps Lv 9 ranger after I enter an area and go 2 or 3 rd area and the wolf is dead or healed When ever I whistle to call the wolf The game kicks me out
Hey Mika can you look into the Colosseum slowdowns? I definitely think it's something to do with the area. EVERY other area run butter smooth but once I enter here, the game takes about 2-3 minutes to load the area. Then when I go inside, everything lags including walking inside and during battles. So it's impossible for me to win and it feel like the app is about to shut itself down. I'm even too afraid to go back in. I also notice some slow downs in other desert areas though not as bad as in the arena. Can anyone else confirm this?
Yeah, I ran into that, too. Eventually I just got frustrated and bashed it apart, but then I didn't get a checkmark next to the dungeon name. Womp womp.
Unlocked Witch as my first class going to see if I can hang in there just as witch until I get necromancer or if I'll have to take Mage on. Worried about the pet bugs though since I'm guessing that summon mummy is from a necromancer!
It might be an Abandoned Shaft thing. I know someone else mentioned it. If you level up in there, you loose your stat points (possibly, it might show up later). But, you also can't open any chests there. And if you clear all the way to the end, you can't open that chest and have to leave the area manually. Didn't try opening the chest by the sleeping Ogre yet.
To those having problems with abandoned mine chests, get the ogre's key and you can open all the chests in the dungeon. I had the same problem you guys had, but once I found the ogre and got his key, all the chests became openable.