Too many pages in this thread so I didn't bother reading through, but is this game better than the first Battleheart?
The definitive way to tell is by equipping a particular armor and see if using Dragon Style passive add extra weapon damage. Otherwise, I think light armor refers to all armor that does not have END requirement. I can't guarantee though as I have not prove if it is true but from my experience it seems to be like I said.
Theyre so different, we cant really compare them. In the first one you command a team of character while you mow down level to level. Legacy is more of a traditional RPG. Its partly open world, theres quest, and you control one character. Theyre both fantastic games and they do what they're suppose to do flawlessly. I recommend checking some gameplay videos and see which one appeals to you more,
They are very different games with their own game mechanics. They are both fantastic and top of their class. Just get them both.
I'm up to about 15 hours on this now and still loving it. Its funny as before the second someone mentions 'grinding' i normally hate it but this game i'm quite happy redoing some missions to get more XP or gold. Really hope they add more missions via updates as well as i dont want this game to end ! Exceptional game
Ive got an idea for a possible update feature. Colloseum is fun and all but after a while, it starts to get tedious. I was thinking if its at all possible to add checkpoints, maybe every 5 or 10 waves or so and possibly adding a boss fight here and there to mix things up a bit.
Started crashing a lot in arena, afterlast build (iphone 5, ios 7). anybody elsa got that? Like 1/2 of the time
Okay I got this game yesterday night and all I can say so far is, it's super addictive. It's easy to get absorbed into the gameplay and 30 minutes went by in an instant. I'm level 4 right now, but I started as an archer with both sword and bow and then learned monk skills. I don't know what I'm doing skill-wise lol. Awesome game though. So glad that I decided to go through with it.
Anyone know how the mobs in the arena are counted? How is wave 46 only 240 enemies? There are more than 5 per wave, no?
By now, I miss a higher-level version of the Sealed Cave. Dungeons in the same style (one room, lots of mobs spawning instantly) for level 20 and 30 would great: of course they would be harder, but also give more gold and higher-tier items as reward.
My thought on the lack of level cap is that it gives freedom of player choice. It's a single player game, and if some players want to level up to 150+, what's the point in stopping them? When I see a cap being suggested, it feels selfish to me; it wrecks the game for those of us who hate caps, while not really bringing anything new.. just an annoying restriction. With no level cap, everybody is free to do whatever they want, and that's how it should be. If people don't like the lack of cap, just stop leveling, or stop spending the bonus stat points.. really not seeing what the problem is here. The freedom to do this is already in the game. Please do not implement a level cap. Veto
Glad you got it, its great isnt it ? Its worth spending a bit of time and reading about the skills, in battle they're so useful to attack the enemies (and later on get some HP back or earn more XP etc). Theres a lot of areas to explore, even the random attacks you get are great. Said before i've even enjoyed a bit of grinding, really like this game. Well worth the money
I'm sure this has already been asked and answered, but I couldn't find the answer. Is there a way to reset your character's stats at any point? Thanks in advance for any info/advice.
Ninjato Bug Got this game a few days ago and it's really growing on me - I'm level 15 now, ranger/rogue hybrid. There's one thing that I observed, which seems like a bug, cause it happened the second time now. At the first occasion I looted a body for the ninjato (pretty good sword), which I was pretty happy about - Of course I equipped it instantly as it was stronger than my dagger. But when I got in my first fight, the game instantly crashed (just before my first bow shot, when marking the enemy). Was a little pissed about that cause naturally I had to do the dungeon all over again and all the loot including the ninjato was gone too. The next day and a few levels later I found the ninjato again in a chest (pretty much at the end of the dungeon, only had to do one room with a chest any more) and after equipping and getting in my first fight the game crashed again. So the whole story again, all loot and ninjato gone and have to do the dungeon all over again now. So after this happened the second time in a different dungeon but with the same weapon again, it seems like this is a bug. Pretty much blows you can't save in a dungeon/the game autosaves after every room ... Anyways, anybody else encountered this ninjato bug? Wonder if this only happens with certain builds like mine ... Hope there's gonna be an update soon which handles the various bugs/crashes players encountered.
The problem with having no level cap is that there's then no way to implement any challenge in the game. For example, let's say in a future update the designers wanted to introduce a difficult boss encounter that requires some imagination and thinking outside the box when it comes to choosing a build. Perhaps a crowd-control build is preferable, or a survivability build. The whole challenge is redundant when one can just say "ok I can't do this, time to go get 20 levels in the arena", and then steamroll the mechanics of the encounter. Infinite levelling will simply render any challenge superfluous, and remove the fun of discussing tactics and debating setups with other players. Likewise, consider gear. Any gear that doesn't feature a % modifier becomes more and more useless the higher you level, to the point where a legendary item is just a nominal stat increase. I assume those opposed to a level cap are so because they want to see their character continually improving and become more epic. Well, of course, so do I, but this could and should be done through a better means. For example, cap levels but add more gear slots and have difficult encounters/longer arena runs yield better and better gear. Another alternative would be to have the game function like Infinity Blade, whereby the difficulty is hiked with each progressive new game (this would require stats to carry over). Personally, I reached level 70, was kitted in BiS gear, and now haven't opened the game since shortly after I began a NG. Yes, I could impose some rules on myself to create my own difficulty, but this honestly feels like I'm compensating for the design of the game.