Universal Battleheart (by Mika Mobile)

Discussion in 'iPhone and iPad Games' started by Haruhi, Feb 1, 2011.

  1. Guzzyo

    Guzzyo Well-Known Member

    Sep 30, 2009
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    Here...
    People! Seriously, just dont care about the guy who doesn't like the game. It's not for him. And guy, just stop posting already, we get that you dont like it.
     
  2. venasque

    venasque Well-Known Member

    Jan 1, 2010
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    1) It's funny how you talk about someone "getting it" when you're the one that doesn't understand. We don't care that you don't like the game. We are just tried of hearing about it over and over again.

    2) Bullshit. You're an adult who can make his own decisions. No one is MAKING you do anything. You troll because you WANT to troll. You enjoy it. Stop putting on onus on the rest of us to "control" you. Have some integrity and don't blame your bad behaviour on other people. We all know you will do whatever you want to do regardless of what the rest of us say.

    If you truly want to let go and move on, you will. Doesn't matter what is said here. If you want to continue to obsess over what is written in this thread, you will.

    I gave you the benefit of the doubt before but now I know you're more interested in trolling and internet drama than anything else. You're lying to the rest of us (and possibly yourself) with all your "reasons" and justifications. I'm now going to do what you're incapable of; let go and move on. If I post in this thread again it will be on topic and specific to the game itself, I will no longer acknowledge you.

    Take care
     
  3. deadclown

    deadclown Well-Known Member

    Apr 13, 2009
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    Aw, dammit! Hey guyyyyys! We're all out of troll food!

    I guess we'll have to talk about the game again.

    I'll start: :)

    One really powerful way of bolstering replayability would be to add certain distinct bonuses to armor and weapons that would actually encourage you to use things that have sub-par damage or armor value, because the bonus makes up for it.

    Ex: put a MASSIVE heal over time effect on a piece of armor in, i dunno, tier 6, but then drop its armor value to 1.

    Or make one of the early rogue blades ALWAYS paralyze, but do such low damage that only very few players / strats would want to use it beyond level 20ish or something.
     
  4. Darquel

    Darquel Member

    Mar 4, 2011
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    #1924 Darquel, Mar 7, 2011
    Last edited: Mar 7, 2011
    Doing that would make clerics absolutely obsolete, plus the paralyze skill from rogues would also become obsolete.

    The way I see it, the path to further development in the game is through either more characters or a longer/new campaign (possibly one that revolves around each character).

    Branching of the current campaign could possibly work, such that at the end of each terminal you meet a boss that corresponds to a specific character (the boss possibly being the nemesis of said character, to follow along the stories of each character).
     
  5. tunawrap

    tunawrap Well-Known Member

    Sep 16, 2008
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    Something I think that would be interesting (I don't believe I've seen it mentioned before) are addtional abilities for the existing characters. Maybe add 2 or 3 more abilities to each class?
     
  6. pkt

    pkt Member

    Jan 25, 2011
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    But... one crash!
    [​IMG]
    I give up.

    Oh but he's totally entitled to an opinion, nothing wrong here. What I have a problem with (within proportion, of course) is crapping all over a game, that happens to be a good game both by design and coding, because he didn't like it. I don't like sports games, but I'll readily accept NFL 2011 is a good game. I don't like Mulholland Drive but if you tell me it's one of the monuments of moviemaking, fine by me. I don't like Miles Davis' jazz style but he was still incredibly gifted.

    There's a difference between "this is a bad game" and "this is a decent game but it's not for me". Aside from the crash, all the failings listed by Shatner's wig there are typical fixtures of RPGs. Yah, sometimes you encounter a guy and he flattens you and you need to figure out how to beat him. Sometimes no amount of figuring out works and you just need to level (in other words. if stabbing a monster isn't enough, you might just need to stab harder). Again, I'm not into hockey games but I'm not going to rant about how I gotta pass the puck, I hate passing, what the hell is up with that, passing is for losers anyway it makes no sense at all. Passing is part of the game. Leveling is part of RPGs.

    As for the technical aspect, see above. If it had been three crashes, maybe five if I'm feeling especially generous, I wouldn't be saying anything. However, giving up on and repeatedly lambasting a game for its bugs - his plural, not mine - after experiencing one single crash is an attitude I'm still having some trouble wrapping my mind around.


    Finally, in order to put an end to my off-topicness, let me include one actually useful response in this post:
    Yes, it does, and with neither slowdowns or choppiness. There is a small 1 or 2 second freeze the first time black skeleton archers spawn in a level, and the first time a rogue uses shadowstep, but a) I'm not sure this is limited to 1st gen Touches, and b) it's really not an issue and only happens on those two occasions. Also, I'm glad I'm not the only one rolling with an antique here. :)
     
  7. Darquel

    Darquel Member

    Mar 4, 2011
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    The only problem with this is screen clutter from the skill icons.

    Also, an interesting observation in battle is that you can't 'unselect' a character to remove the skill icons after initially selecting a character. Whether this is intentional or....

    And just a note to the developers: it seems to make more sense having the skill icons at the bottom instead of the top, since as your characters move deeper into the field they become smaller and the characters (and their HP bars) may be obscured by the skill icons.

    I get that slight stall too on my 2nd gen :p
     
  8. Snowej

    Snowej Well-Known Member

    Oct 5, 2009
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    Great game, though the controls can be a little clunky at times.

    Like has been mentioned, it can be a little difficult to see a character and their health underneath the abilities icons in battle. Making them semi-transparent would be nice, I think.

    I've attached an image and while it doesn't look as great (Figure 1), it is a lot easier to see (Figure 2) how much health your character has. The image below's current abilities's icons are at 45% opacity, but I messed around with it after uploading the image, and found that 55% works fine and looks better.

    I also found that selecting a character is difficult when there's multiple characters standing next to each other. I had an idea that could maybe fix this.

    At the bottom of the screen, there's an arrow pointing left-in, which when pressed, will slide over (and rotate to face right-in), revealing a portrait of each character (Figure 3).

    I figured if you were to tap on the character, then tap where you'd like them to go, it would interfere with the current game mechanics. So instead, you could have it so when a character's portrait is pressed, they'll light up and you can drag your finger to wherever you'd like them to go on the screen, and rather than follow your trail, they'll walk from where they are to where your finger is.

    [​IMG]
     
  9. Blackharon

    Blackharon Well-Known Member

    Mar 15, 2010
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    Game Designer for Ludia
    Canada
    It's not - happens on my 3G and 3GS (less noticeable but there once you know it's there).
     
  10. venasque

    venasque Well-Known Member

    Jan 1, 2010
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    I like the semi-transparent thing. When I play I tend to just never play my characters in that area.

    I totally agree that it's difficult to select the character you want when they are all grouped together and we need a solution. I like the idea of a button to cycle through them but not so much on the portraits themselves. I feel like it will take up even more space.

    Another option would be that every time you tap on a group of closely nessled characters it automatically cycles through them. It wouldn't require another button and you could then move the character out of the group as well.
     
  11. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    Burlingame CA
    I suggested this several pages ago and was told it was the dumbest idea ever. It's just hard to please everyone.
     
  12. dsigns

    dsigns Well-Known Member

    Aug 12, 2010
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    I had an idea similar to this but after thinking about it I thought it might be bad because if a character or enemy were to go in that area you might accidentally click on the picture instead of what you really wanted.

    So instead I thought maybe they could just move the character further apart when they are fighting the same enemy. Right now if you send 4 people at one enemy they line up 2 to the left and 2 to the right. How about moving one of the 2 up more so there is more room to click them?
     
  13. venasque

    venasque Well-Known Member

    Jan 1, 2010
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    Ah okay, sorry. I've come to this conversation late. You're right about not pleasing everyone. At least you know of one other person that likes the idea. :D
     
  14. iGod

    iGod Member

    Feb 14, 2011
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    Reykjavik, Iceland
    ok so I've switched to an iphone 4 today and was wondering if there was anyway to transfer my data of battleheart from it to my new iphone... that way I don't loose 15 hours of game time :-/.... so if anyone could help me with this I would be quite grateful!
     
  15. dinoeggs777

    dinoeggs777 Well-Known Member

    Jan 24, 2011
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    no, unless you jailbrea
     
  16. iGod

    iGod Member

    Feb 14, 2011
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    Reykjavik, Iceland
    Well that sucks... oh well then just gonna have to start over I suppose.
     
  17. mxu

    mxu Member

    Apr 4, 2010
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    I hope they have some way to solve this soon, getting an iPhone 4 as well. lol
     
  18. SirDarkened

    SirDarkened Well-Known Member

    Dec 20, 2009
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    Ha srsly?
    Where do I live?
    Yeah its quite simple. Back up your ipod.
    Plug in iphone and click restore from the backup of your ipod and it will install all apps + all saved data.... No one knew this? iTunes supports this for the game save factor and remembering what songs you had as well.
     
  19. Snowej

    Snowej Well-Known Member

    Oct 5, 2009
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    #1939 Snowej, Mar 8, 2011
    Last edited: Mar 8, 2011
    Yeh, that's why there's an arrow. When tapped again, it closes the portraits and all you see is the arrow, much like the pause button. If you're dragging your character to fight someone who's underneath a visible portrait, it will lock onto whoever's underneath it.

    Another thing I found was that the health bar can be easily obstructed by enemies. Rather than making the abilities transparent, how about placing the health bars above everything else in the game, so they're always visible.

    Finally (for now), I would love a damage indicator that rises and fades above an enemy's head, showing how much damage (or healing) you're doing with each attack to said enemy (or ally). How much damage you're taking would also be nice, to help understand how devastating some attacks can be (which is nice when you're in the heat of the moment and don't really have much time to watch everyone's health bars).
     
  20. Geewizz420

    Geewizz420 Member

    Feb 24, 2011
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    I love this game :) maybe some more lvls, items and classes
     

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