Dropping it to free would make your app rocket up the charts even faster, so I'd suggest that. I'm probably not going to buy this as theirs no free demo and I'm not usually a fan of RTS games. I get tired of them, especially once I lose a long battle and have the prospect of having to start it over again. I never seem to get around to doing that. So, really, why not put out a free demo? I'd definitely try that out and maybe it would show me that this is a better game for me then I think?
i dont care that i payed 2 dollars extra. its a brilliant game! Now, I just hope that future updates wont be IAP because then i think battleheart might drop a little... EDIT: Mika, would it be technically possible for you to make some sort of multiplayer mode? Now with more people getting the game, thins could be a very interesting feature to add... I would buy it as an IAP
People here are raving about it, it is a buck, mika needs to finance his mansion and pay his butlers. Just buy it.
I'm usually the sale hunter, but I never waited when your games got released. Independent dev's deserve my/our full support and I have not the slightest regret of buying BH at "full" price, you've put so much love into this project. Btw: Germany sucks, our App Store shows EA's NBA app as GotW >.<
i always need to smile if i read comments like "i paid full price".. and next to it you see a 2,99 price.. you buy whatever you buy, may it be cloth, food etc. on the price tag it has.. i can buy a pizza today and tomorrow there is a discount.. but you don't see people rage about this.. its 3 lousy dollars.. fullprice hehe.. funny term.. at 99cents its a steal.. i beat the game in around 9 hours and since i'm in germany pay even less 2,59 or now 0,79cents.. hell you don't even get the simplest burger from mac donalds for that price.. i don't see ANY need to give "fullprice" (hehe) buyers anything more than they already got.. a great game.. yes it has its flaws.. but every game has.. the price was a no brainer at 3 dollars.. people should feel ashamed to buy it at 99cents.. they should wait till the price is up again and buy then.. the perception of value for software is just broken on the iOS platform.. if people even complain about 99cents and no demo?! i actualy find it sad that such quality games need to be dumped to such prices to even have any sales.. but on the next day the same people who complained plunge 60$ out for the next "call the modern duty of war" sometimes one should step back a few steps and think about what he is complaining.. one , two , three dollars.. WHAT A RIPPP OFF!! hehe you could have bought a ferrari for that money.. battleheart IS more worth than the asked price.. anyone complaining is out of their mind.. get the game now its awesome fun!
It's a 2 edged sword, though. With Apple handling bandwidth, transaction fees and giving devs' 70% of the revenue on a very popular platform with relatively low piracy, the lower price points probably give a greater ROI for many games than they would ever receive at a higher price point. For every game like Battleheart that I would happily fork over more than I paid, there's many games that even after playing them I wouldn't have paid more, and plenty I wouldn't have paid even that dollar or two. Yes, the whining is ridiculous over the pricing and sales, but I wouldn't say the perception is completely broken. It's an experiment that I hope will show the rest of the entertainment industry that their attempts to hold onto price points from the days of box stores and physical distribution are what's holding them back in 2011. When production and distribution costs are about free (once you've got your prototype of course ), it's far better to sell 75,000 units at $1 than 3000 units at $10.
Well, darn it. I got tired of waiting for a sale and bought it last weekend. It's a sign it's a good game that this just produces a "darn it" from me, though. (My biggest complaint so far: The save screen. I would prefer NOT to see how much time I've spent playing, all things considered...)
sure 75k at 1$ is better for the devs but thats the problem.. people are so fixated on thoose 99cents and thats purely iOS.. its perception.. and the mind that iOS games have to be cheap.. because.. well just because they have to cheap.. for no apparent reason.. why is 3$ to much for battleheart? pretty much all current gaming platforms are healthy, games are being made and they sell (except on the ds) and their download games sell for alot more without the need to offer more than a game like this.. but they charge alot more.. i had 9 hours of fun for 3 dollars..and thats too expensive for quite alot.. but then they buy the next generic shooter for 20x the price and are fine with it.. the perception is broke.. if battleheart would have ben released for move, kinect or wii and had a pricetag of 10-15$ no one would moan about it.. because the perception of value is different on thoose platforms.. without the actualy need that the game is any different.. because its on iOS it has to be cheap.. and the run for 99cents is a bad direction.. because it can't go lower.. thats the end the price spiral.. next is free.. and that already a huge group who don't buy because they wait for the next "free" sale.. if a game like battleheart is not worth and bought at 3$.. i don't know which game should be..
Wait, I don't understand. If $2.99 was a low enough price to get this app into GotW and in the Top 25, why is this cause for a sale? Shouldn't the .99 sale be coming when the game begins to drift away from this Top 25 territory?
Im no expert on app store economics and it does sadden me with the trend of the downward price spiral, I do remember the article in which 2D boy from World of Goo talked about the app store. I don't recall the exact numbers and statement but I remember them mentioning that World of Goo made more money when it was on sale for 4.99 and .99 then at the original 9.99 price point. Sure its simple supply and demand but I think it worth noting. Also an important point was that 2D boy mentioned that World of Goo on the ipad made more money than any of thier other releases (wii and pc). So do believe that money can be made on the cut throat app store market, I love iOS gaming more than most, as its my primary gaming fix, and I want quality console like games on the device, so I hope that developers push the platform and can buck the trend.
Well. The "reason" is because it's a digital copy of the game... It's basically pure profit after awhile (after Apple's cut) even at 99 cents. Granted this game is worth $2.99 however selling the game at 99 cents getting 100,000 downloads during this sale (for example) they just made what? $80,000? Around there right? I don't care if my game is the Best game ever if I just made $80,000 in 2 days I'm pretty damn happy. Anywho enough of me talking XD. The game is amazing so ur crazy not to get this game on sale
No apologies Necessary.... Mika Mobile, I've already gifted this app, like, 5 or 6 times at 2.99 and I have ZERO regrets about paying full price! This game is awesome. I wish I knew more friends with iDevices so that I could get it for them at .99! This is such a great game, that at one buck or three bucks, I'm just waiting for the IAP. Battlehearts is fantastic!!
Right, I understand that cheap = more appealing and more sales, but Battleheart has already achieved a pretty high accomplishment for it being $2.99. With the App Store proven to favor the casual games (the top 5 are usually dominated by Angry Birds, Cut the Rope, Fruit Ninja, etc), I don't see Battleheart really benefiting from the sale. After all, sales are usually to increase a game's popularity and also to hopefully make some more money, but with the game already originally in the Top 25, the sole cause behind a .99 sale for this game would likely be more money. Now, I'm no specialist in seeing how many copies a game sells to get their position, but I would expect Battleheart to sell enough copies to at least get into the Top 5 to make up for the $2 difference lost in sales. I mean, it was already in the 10's last night when it was still $2.99, while still gaining, so I really think this was not a good idea to make the game .99 at this time.
A sale is best utilized when you're highly visible and have momentum, and we're about as visible as you can possibly be right now, so I went for it. The last time we did a sale was for Zombieville, about 2 years ago shortly after its launch. It had peaked at around 30 on the charts, at the height of its exposure. A price drop more than tripled sales, sling-shotting the game into the top 10 and increasing revenue to boot. It proceeded to stay in the top 10 for over a month, long after the sale ended, and has had an insanely long lifespan selling well over a million units to date. Based on what we've observed in the last few hours, this sale is doing nothing but good for us. It's already in the top 10 for iPhone and iPad, and its moved up a few spots in the top grossing lists as well, so nobody should feel bad for us.
I think you're wrong here. Tanks aren't the only way to create balance. E.g., Diablo 2 didn't have tanks yet it was (is) a very successful multiplayer RPG. I think this is an entirely wrong reading of military history. Lightly armed opponents, such as skirmishers, would never try to go after the knight in armor. They would attack his more vulnerable supporting troops, taking advantage of the knight's lack of mobility. Similarly, if infantry supported by (real WWII-type) tanks were advancing against a lightly armed force, the defenders would fire at the infantry, while trying to avoid engaging or being engaged by the tanks that they can't really harm. I don't mean to distract from the overall conversation of Battleheart but I do find it difficult to enjoy games with "tanking" because it seems so fake. And I find it especially annoying when there isn't even an attempt to justify the artificial "tanking" with some kind of magical or supernatural ability, that could make sense in the context of the game world. That said, I do understand why a simple form of tanking could be very convenient for the designers here.
It's more of a celebratory price drop. Right now, Battleheart is in the spotlight and to increase sales, to keep it on top, the devs are reducing the price so that people will buy it when they see it as the GOTW. I'm not saying that Battleheart isn't worth it and that this is a cheap way to get sales, but since it's in the spotlight, they might as well take advantage and increase their sales.
$0.99 for Battleheart is insane... ...but if you really want to put in the nails in the iTunes coffin you should have a sale on Zombieville USA and OMG Pirates too...