New Game What I don't get, why would anyone start a new game? What's the purpose of having multiple saves? You can switch party members out, change characters skill trees whenever, go back and play previous levels....am I missing something?
Only to experience the game growing as a new set of classes. Once you hit 30 in everything, it might be more fun to start over and challenge yourself. The other drawback is boosting your characters. Was so easy to boost my monk I really never got the initial enjoyment of leveling him as the boards got harder and harder.
Another reason to start a new game might be to race against the clock and find out how fast you can finish it. You can try out new character combinations to see if you can reduce your play time.
Online Play... Okay, this game is just too good. I'm at the point where i'm really hoping that you guys are considering online combat of some sort. I just want to take ANY four guys (including enemy types but excluding bosses) against an opponent's four, and battle online. The leveling metagame just tracks how many wins and losses. Every ten wins or so, and your team gets more powerful by +1 or something. Everybody gets the same load out, so you can't equip trinkets and such because i couldn't imagine how the stat tracking on that would be online. that alone, with the inclusion of regular updates of new character classes? I'm a human ATM at that point. Whatever IAP you guys charge for, i'm there. Is this technically impossible?
Battleheart Featured by apple as Game of the Week! although for some reason it says ipad game of the week, even on the iphone one edit: dang it u beat me to it
i nearly beat the final boss. I just need to level my wizard or barbarian to take the 4th place in my main team...
Probably discuss before in this thread. Anyway, I just came across the IGN review of this game. I rarely see a IGN game review which is so far off. Is the reviewer on drugs or something? Look no further than its closing comments: "Battleheart is an underwhelming RPG that, while boasting a variety of items to upgrade your character with, is hindered by faulty controls and uninspired graphics and sound. While it only costs $2.99, youd be better off spending a couple more bucks for one of the iPhones more competent role-playing offerings." The fact that the reviewer thinks this is a traditional RPG is enough to write it off. IGN better hires some real mobile game reviewers. This type of unfair reviews can hurt a small developer. Better add a positive "Second Opinion" section to redeem its creditability.
BTW, Battleheart is now Game Of The Week!! If you love it, (all you folks in this thread), tell at last one person this week who does not yet know of its majesty to buy a copy. I'd like to see it in the Top Ten so that people can hear my tasty music.
Awesome. So well-deserved. I hope Battleheart does well with Apple's GotW boost, both because it's really, really good and also purely for selfish reasons - I want additional levels to feed my addiction. Actually, I'd happily pay IAP for additional content.
I think that by adding achievements over time that will add a ton of replay value. Add tier 9 trinkets so we have things to collect instead of things to buy. Add an achievement for a character hitting level 100. Only the ones who "replay" the most will ever even come close to seeing this achievement. As well another every 5 levels going til 30 and one at 50. Have weird ones as well that are challenging but time consuming. Kill the last boss with only 2 guys, get 50,000 gold, etc.
This game was fun, but got boring after awhile, one of the things that killed it was how characters that were in the Keep were such a low level that you had to grind them, if you wanted them to be around the same level as your main characters, another thing was the fact that their is no incentive to replay the whole game. Was fun for what it was worth, and I enjoyed it, somethings don't last forever.