I recently purchased your other 2 games, because I love battleheart and wantyed to get you more funding to improve battleheart. After playing them though, I thought of some of the things you could add....... - A zombie stage obviously named zombieville, could feature the enemies from your previous game, and once you get it you could get the hero frmo zombieville. - A pirate stage, that once you beat it you get the ninja. And did you guys have a falling out? Your games are no longer listed under Mika Mobile, but Kelli Bordner.
Has anyone created some sort of guide for this game yet? Mainly what I'm hoping to find is a list of weapon/item upgrade progressions. Fantastic game. There's something so awesome about carrying around a little group of adventurers in my pocket throughout the workday!
I personally feel that +crit is more beneficial for damage in general while +haste is good for DPS. It really depends what your looking for.
^ Crit works for CDs now, while haste does not. I'm pretty sure crit is significantly better than haste for DPS now.
Thank God, you made such an amazing game, I had hoped your team was still together. And obviously Congratulations.
transfer game data I made a guide to how to transfer game data between iDevices. You must be Jailbroken for this to work! TRY AT YOUR OWN RISK! I am not liable for any damage resulting from this. Read over the whole thing BEFORE preforming to make sure you are able to do it! REMEMBER to always back up your game data initially just incase you accidently mess up your game or you want to revert back to a new file. http://battleheart.wikia.com/wiki/How_to_transfer_game_data_between_iDevices
Looks like 1.0.5 went live a little bit ago. Here's the gist of what's in it. --- Gameplay Tweaks --- The level of your party reserves can now be seen in the Keep Enemy target preference is now entirely based on armor, and ignores class, allowing offensive monks and defensive knights to work together better --- Bug Fixes --- Fixed a rare crash that could be caused by a wizard's conflagrate ability It's no longer possible for the monk AI to get "stuck" after failing to land 1000 Palms Fixed an extremely rare circumstance that could lead to a save file being corrupted Thistle no longer leaves behind the ghost-image of Bromswell when teleporting Corrected a few typos
Sweet! Two of my annoying bugs are getting fixed, the conflagrate crash and the 1000 palms bug. Thanks!
Congrats!! Still loving the game, 26 hours played! I LOVE the boss battles. @1.0.5 Enemy target preference is now entirely based on armor, and ignores class, allowing offensive monks and defensive knights to work together better Would someone mind explaining this to me? Does it mean that mobs will prefer to attach chars in plate armor -> leather -> cloth?
It just means that enemies will go for the target that has the highest armor value, it has nothing to do with character class or armor type, just the number you see on their stats. So a character with 76 armor will not take priority over a character with 80 armor, regardless of class. It used to be calculated strictly by character class, so that a level 1 knight with a very low armor would pull things off of a level 50 rogue who has way more armor.