I think you're looking at a case where the game is so good otherwise, it's easy to overlook this flaw. But make no mistake, it NEEDS improving. Even if it's just a check to make sure characters sitting on top of each other take a step away from each other after a few seconds. Or the pinch-apart idea dozens of pages back.
it would be ice to have gamecenter to compare your high score in arenas and also a few achievements. for overkill, trading and battling over gamecenter would be nice too
Oh I just came up with a wonderful character idea. Maybe for the Paladin, she can get ridiculously high stats in both attack, hp, and defense, but the trade off is that she has a very slow rate of attack (2.5 slower then the barbarians attack speed) and a slower than average movement speed (About 20% slower than most characters). In other words she is a very low DPS character (Despite her outrageous attack stats) but is great for walling. A slower rate of attack further balances her character by decreasing the effect of several trinkets such as +critical, life drain, damage, and so on.
I have a proposal for a new class: Tactician (type: melee - support) Special: Aura – tacticians special attacks are passive aura’s which buff the entire party. The aura remains active until a new aura is activated. Armor Type: Chain Mail Armor Rating: slightly less than monk; with final tier merchant gear should be high 70s Weapon Type: Melee – Mace Attack Rating: slightly less than knight; with final tier merchant gear should be high 70s Level 1: Inspire – heals most injured ally (cool down 20) Level 5: Commanding Presence (aura) – all allies gain regeneration (comparable to the ring) (cool down 15); or Press the Assault (aura) – all allies gain life drain 10% (cool down 15) Level 10: Tend the Wounded – reduce cool down on Inspire by 5 seconds (passive); or Improved Aura – all aura effects are increased by 10 (passive) Level 15: Hold the Line (aura) – all allies gain a +10% bonus to armor rating (cool down 15); or Seize the Advantage (aura) – all allies gain a +10% bonus to attack raring (cool down 15) Level 20: Greater Inspiration – the heal effect of your Inspire is improved by 25% (passive); or Aura Mastery – all aura effects are increased by 10 (passive) Level 25: Ultimate Inspiration – the healing effects on your Inspire splash 25% on the rest of the party Level 30: Great Orator – aura effects on the target of your Inspire are doubled for 10 seconds (passive); or Field General – all aura effects are increased by 10 (passive)
I think that the next class should be a healer since the only pure healer is the cleric we could add some diversity there
Game Impressions I would suggest adding navigation between the Armory, Market, Academy, etc. So that you don't have to keep hitting the back button. Also maybe renaming the academy to something like Training or Talents since Armory and Academy are so similar. I am having a blast with the game though! My favorite party is Monk, Bard, Witch, Wizard. Being able to heal teammates with a DPS class is great!
I'd really like to see a male witch.... Perhaps some holiday themed characters that can only be unlocked or achieved through doing some level in the arena or something during the designated time (Ex. a leprechaun that can only be attained by reaching 80 kills in the arena during the day of st. patricks day) so you could encourage longer playtime... that or make characters who are extremely expensive (Or something to use your cash cause I have around 8k just sitting in my pockets itching to be spent) I mean you could even use a necromancer class... the possibilities are endless (Perhaps a character designing contest should be held) Either way these are options.... Also if you were really cheap you could make some characters only able to be purchased through itunes via .99 cents or etc. to stimulate some money for you to develop new stuff.... So yeah I got a ton of ideas I mean I'd be glad to ramble on about them some more...
well you answered your own question. since it can't attack there are technically no attack stats. the attack stats are really the stats of its healing ability and how much it heals. the defense stat is just the actuall defense stat
@MikaMobile Not sure exactly what happened, but I was selling some items and the game crashed. I have a Hermes Charm and Vampire Tooth Pendent. It happened twice; the third time, I sold each item slowly. I think what happened is that I tried to sell the Pendent before the text loaded. Not sure exactly.
I like the idea of a necromancer class. We should have some summoners, a necromancer how summons undeads and an elementalist how summons fire, wather, earth and wind minions. Also if we are geting a ranger i want a gunslinger.
Definitin of witch A magic-wielding usually evil female person. Can't have a male witch but instead a warlock Anyways idk what happened but suddenly the Mika Mobile logo loads, then the Battleheart logo shows then the app just freezes on a black screen. I've done nothing odd or anything.. I believe my friend may have played in ifile but not sure. Anyways when apple approves update, any missing file or code should be fixed. I don't want to re download because I have 2 saves with 20+hours so... Yeah
I've experienced crashes in the Merchant's shop and while in the middle of battle since loading today's update. I hadn't had any crash issues since the first update.
IGN's review is retarded. Plan and control your men properly, or use at most 2 melee. This is no different than saying angry birds is hard to aim... which is the entire premise of the game