Yes there will be a 1.0.4 which will remove all major issues that currently reside in the game. Probably be out next week monday or tuesday UNLESS submitted tonight.
I find that 1.0.3 is NOT as stable as the previous 1.0.2 Although I'm relieved to see that 1.0.4 is coming up soon I like the game alot, but can't quite love it yet...
There were no drastic changes between those two versions. Are you using a knight with the revenge ability? There's a known issue with it which we've addressed in the next update. If not, I could use some details, since the overwhelming consensus is that nearly every bug has been resolved.
1.0.3 fixed all my crashing issues. I was crashing every 10 minutes, especially during the final boss fight. I have yet to crash since installing the latest update.
Just bought this, and it pwns. I haven't found the need for frantic tapping and I'm on the 3rd to last one or so. I suppose I might in boss battles to activate everyone's abilities. PS: What do you think of a genie class that can either heal or attack, both weakly, but is only vulnerable to ranged attacks and tall bosses?
No, I had played and Battleheart many times over the past 2 weeks or so, but I never had to hard-reboot (by holding the home button and the little button on top until the iPod shuts down itself, instead of using the slider) my iPod until yesterday. And then when I wanted to go on this morning I found out all my progress was gone.
A big fat thank you, Mika Second time I missed my bus stop this week. Too damned busy killing slimes!
Does anyone here happen to have any characters above 50 as well all characters 30+? I only have the female rougue left. She's level 16.
My thoughts over future content updates (not just bug fixes): I'm not that interested in new classes and characters if new levels aren't added as well. As I already beat all the levels and the final boss, I don't see any incentive to go back into the game with the other currently available characters which I didn't use. So new classes would be meaningless to me as well. I'm quite sure I'm a fairly typical player in that once I finish a game I don't start it over but move on. I would go back to it for sure if new levels/bosses were added. Also, as the arenas don't have leaderboards I don't play those as well. Don't get me wrong, I love Battleheart and think it was well worth it's asking price as I played it for about 10 hours. That's more than most retail console games. I believe it is GOTY worthy. I'm writing this post only because I enjoyed it so much I really would love to go back and fight in new levels Even if the devs dont add anything this is a must-have game. I just don't care about repeating the same scenarios again with different characters. I was never a grind-junky!
I'm a little underwhelmed at the Rogue's skill tree. Speed increase is almost moot if you've got Shadow step. Additionally, the Barbarian seems to have some skills that would compliment the Rogue's class better. Would like to see the random stun turned into a fully functional stun for crowd control purposes. It would be more of an incapacitating move that would break its effect on combat, akin to Sap in WoW. Also, the Witch's end skill is, meh... She's not a dedicated healer, so ditching the +heal and turning that into a +8 sec on Hex would be a little more sexy imho.
Three thoughts on balance: 1) Hex effect seems too short. I feel like it should be in the 8-12 second range. Basically: enough time for the Witch to turn a (normal) baddie into a frog, then kill that baddie via her staff. 2) Bard's Vigor overnerfed I agree that the effect was too powerful before. However, changing the cooldown AND reducing its effect feels like overkill. I was able to use the Bard as my sole healer before, but now I have real trouble with it. I guess it feels to me like the CD or the power should have been nerfed, but not both. 3) Area effects area seems too small. Most of the AOE spells have a radius that, mostly because of the AI's attempts to not stack units, is too small to practically get multiple creatures or characters in range. The Cleric's splash heal is one example. The Wizard's fireball is another. You get more aggregate damage out of the latter by hitting it whenever it's up rather than massaging the battlefield to try to get a plurality of units in its radius. Maybe this isn't an issue on the ipad, as it's easier to have finer control. But on the iphone / ipod, the AOE issue is compounded by the relative size of your finger.
Just got this one and holy shit. 10 seconds in, the little character bobbing on the screen for each speech bubble, and I'm in love. The animations and menus and everything is just so silky smooth, even on my old 3G. Pure love! My only issue so far is when characters bunch up on top of each other... I think there should be a "scuffle" animation and have the one in behind be pushed away, so that no character is covered more than 50%. Probably the slickest iOS game I've seen yet! I think you pushed the bar a few notches higher for everyone else.
I have a minor suggestion to fix the issue that people are running into keeping character levels similar. Instead of awarding bonus exp depending on involvement, why not award the bonus exp to the lowest level characters? This would help people keep their party closer together in terms of level, and it would really help when you decide to switch a new character into your main party.
I found out a way to replicate a crash i've been seeing =/ While on the battlefield, put 10 fingers on the ipad/idevice and frantically wave them around. Guarantees a crash every time. I guess i got too bored grinding ._.
What is the consensus on the best trinkets for casters like wizard/witch? -6s CDx2 or 15% chance to not use cooldownx2?